Homebrew Post Homebrew ideas, suggestion, requests here

KidNezha

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Hello.

Is it possible to port OpenSource Diablo1 on the 3ds? [github: diasurgical/devilutionX]


It got recently ported to the switch too (optimized for the joysticks) [github: lantus/devilution-nx]
 
Last edited by KidNezha,

Elwyndas

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Problem: Most vintage systems like NES, SNES, C64 etc have great two-player games. While the emulation of these systems has been perfected in most cases, two-player support is lacking. There is no way to connect another controller to a 3DS directly, and the screen is too small anyway and it wouldn't be comfortable. A workaround is to stream the video output from the host 3DS to a PC, and connect a controller to the 3DS via the PC and then make it work on the emulation via Luma3DS input redirection feature. This is not ideal though.
I would like to see a software that can stream the video from the host 3DS directly to the client 3DS, through the wifi network, without a PC bridge. Then, the client 3DS would display the screen action of the host 3DS, and the host 3DS would take the control inputs of the client 3DS to be used in the emulation.
 

UltraSUPRA

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Problem: Most vintage systems like NES, SNES, C64 etc have great two-player games. While the emulation of these systems has been perfected in most cases, two-player support is lacking. There is no way to connect another controller to a 3DS directly, and the screen is too small anyway and it wouldn't be comfortable. A workaround is to stream the video output from the host 3DS to a PC, and connect a controller to the 3DS via the PC and then make it work on the emulation via Luma3DS input redirection feature. This is not ideal though.
I would like to see a software that can stream the video from the host 3DS directly to the client 3DS, through the wifi network, without a PC bridge. Then, the client 3DS would display the screen action of the host 3DS, and the host 3DS would take the control inputs of the client 3DS to be used in the emulation.
Or...y'know...download play.
 

Elwyndas

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Or...y'know...download play.
similar idea, but in download play, the client actually downloads the game from the cartridge of the host. I doubt that this is feasible or can ever be used with emulators or any games that aren't designed for it, and not on a cartridge. Maybe I just don't know.
 

Francois

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Hi everyone , a BBC Micro emulator would be cool, like beebem for wii can perhaps be ported to 3dsx or cia ;) that would be awesome, i do like BBC more than ZX spectrum, so i wonder why it's not ported already , and the source files is easy to obtain on google ! I just don't know how to do that at all. Love to ear what you think about that old school pc :)
 

acid1103

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Hey, all. Quick question, are there currently any efforts being put towards reverse engineering any 3ds networking protocols/traffic?
 

acid1103

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What for?
The reason I'm asking is that I have been working on a setup the past few days to reliably capture all 3ds traffic, including decrypting tls traffic, and I have a pretty reliable setup figured out. So I was thinking about creating a write-up about it to hopefully make it a bit more accessible than it is at the moment.
If instead you mean why reverse engineer the networking, I suppose primarily to get a headstart on when Nintendo inevitably shutdown the servers. Or, perhaps, to create homebrew servers for those with banned accounts or emulators to use.
I have seen some on here which goes over somewhat of this.
I've seen a small amount when I was researching, but nothing substantial. But it's likely that I missed something. Are there any relevant posts that you know of?
 
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MrHuu

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