Hacking More stable Webhack for 5.5.2/5.5.3/5.5.4/5.5.5 released

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Madridi

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@Madridi Have you also pulled all submodules with --recursive? Anyway, here you go.
I did, but I did the following instead:
got clone --recursive (url)

got init --recursive (url) did not work for me. It didn't recognize command "recursive for whatever reason.
I updated git as well, thinking my old version might be the reason, but that wasn't it.

Thanks for the attachment :)
 
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Themanking

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Thank you very much for the Webhack, it works perfectly on Wii U 5.5.1 European Premium 32gb with the self hosting on android, no more white screen in the browser.
 

xLothwenx

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Just tested the "old" version of the exploit and it indeed started the channel, while the new one doesn't.
I think the "old" one uses the (outdated) hbl 1.3 installer, that is the only difference.
I'll look into it, thanks

Until then I would suggest you to simply use the mii maker. Using the channel after the browser exploit is pointless anyway.

Being able to install Homebrew Launcher as a Channel (and have it load from the System Menu) would be extremely useful. The reason is that Nintendo was too stupid to provide an "off" switch on the Gamepad. The Gamepad can be turned off in a timing hack if the Gamepad power button is held while on a Wii U loading screen. But Mii Maker refuses to start with the Gamepad off, making using Retroarch without the Gamepad a huge pain in the ass.

So there's the use case for installing Homebrew Launcher as a channel.
 

Brawl345

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The Gamepad can be turned off in a timing hack if the Gamepad power button is held while on a Wii U loading screen
FYI: You can also press the sync button twice on the console and then shut down the GamePad. You need a Wiimote to go back to the menu though. Doesn't work in-game sadly. Really my biggest issue with the console.
 

kavid

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FYI: You can also press the sync button twice on the console and then shut down the GamePad. You need a Wiimote to go back to the menu though. Doesn't work in-game sadly. Really my biggest issue with the console.


Warning: require_once(wiiuhaxx_common/wiiu_browserhax_common.php): failed to open stream: No such file or directory in /data/www/wwwroot/wiiu.91wii.com/553/index-hax.php on line 37

Fatal error: require_once(): Failed opening required 'wiiuhaxx_common/wiiu_browserhax_common.php' (include_path='.:/www/server/php/56/lib/php') in /data/www/wwwroot/wiiu.91wii.com/553/index-hax.php on line 37

1.png
2.png


how to solute it.

nginx +php 5.6 centos 7.6
 

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MrLeche

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Hello, got a friend that gave her Wii-U to me. It's not hacked and currently on 5.5.1, I checked the tutorials and the noob tutorial says I had to update it to 5.5.3 to proceed. Now, if I do this I'll end up to 5.5.4. Where should I start? This thing isn't connected to the internet yet I made sure of it, and I am an expert of softmodding any Wii so I'm not noob in that area. Can someone point me in the right direction? Thanks!
 

toxic9

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Hello, got a friend that gave her Wii-U to me. It's not hacked and currently on 5.5.1, I checked the tutorials and the noob tutorial says I had to update it to 5.5.3 to proceed. Now, if I do this I'll end up to 5.5.4. Where should I start? This thing isn't connected to the internet yet I made sure of it, and I am an expert of softmodding any Wii so I'm not noob in that area. Can someone point me in the right direction? Thanks!

1- let it update
2- buy a compatible DS game
3. run the expoit.
 
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MrLeche

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Ok ok, I haven't tried ANY WiiU tutorials yet except for this one so please bear a little with me, and thanks in advance. I've just reset my friend's 5.5.1U WiiU to fresh start (she gave it to me). And I'm about to prepare for this Tutorial. Can I confirm that these should be my SD content?:

SDROOT
- cbhc/
-- bootDrcTex.tga
-- bootTvTex.tga
-- iconTex.tga
-- title.txt

- haxchi/
-- bootDrcTex.tga
-- bootTvTex.tga
-- config.txt
-- iconTex.tga
-- title.txt

- wiiu/
-- payload.elf
-- apps/
--- cbhc/
---- cbhc.elf
---- icon.png
---- meta.xml
--- haxchi/
---- haxchi.elf
---- icon.png
---- meta.xml
--- homebrew_launcher/
---- homebrew_launcher.elf
---- icon.png
---- meta.xml

I still haven't bought brain age ans still haven't up-ed to 5.5.4. But are the files in the SD ready to go? TIA
 

TonyGgse

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When I compiled the code550.bin, I got errors:
make -C main_hook
make[2]: Entering directory '/home/Terny/Downloads/JsTypeHax_payload/main_hook'
entry.c
utils.c
elf_loading.c
memory_setup.c
kernel_patches.S
linking ... main_hook.elf
make[2]: Leaving directory '/home/Terny/Downloads/JsTypeHax_payload/main_hook'
xxd -i main_hook/main_hook.elf | sed "s/unsigned/static const unsigned/g;s/loader/loader/g;s/build_//g" > main_hook.h
powerpc-eabi-gcc -std=gnu99 -Os -fno-builtin -DVER=550 -c ./launcher.c
./launcher.c: In function 'thread_callback':
./launcher.c:87:47: error: 'main_hook_main_hook_elf' undeclared (first use in this function)
private_data.data_elf = (unsigned char *) main_hook_main_hook_elf; // use this address as temporary to load the elf
^~~~~~~~~~~~~~~~~~~~~~~
./launcher.c:87:47: note: each undeclared identifier is reported only once for each function it appears in
make[1]: *** [Makefile:32: main] Error 1
make[1]: Leaving directory '/home/Terny/Downloads/JsTypeHax_payload'
make: *** [Makefile:29: main550] Error 2
 
D

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im not sure if its just me or the payload or my pc but when i dragged that payload i faintly saw an image but it was too quick, and it wasnt the default file icon it was an image.
 
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