Although the world never knew because the multiplatform game of Eidos Montréal, Thief, never released on this platform.
But neither the world nor Eidos Montréal itself know anything about it, you can ask me and explain reasons in this thread.
Possible causes:
But neither the world nor Eidos Montréal itself know anything about it, you can ask me and explain reasons in this thread.
Possible causes:
- The developers will not make inferior versions from the games (which costs money).
- Possibly, the architecture from the Wii U was somewhat similar to that from Atari Jaguar, it could be too complex and impossible to develop or create things in it, which made very few developers support the Wii U, would not it be true or not?
- The hardware from the console could be poorly designed, I do not think it's the architecture.
- It could be because the console was not popular and creating games there was not profitable for several reasons you explain.
- Probably due to the piracy of the console, since the developers themselves thought that it would be the same or easier to hack the console as the Wii, which caused sales to drop and the developers of the system went away.
- Perhaps it is due to the discs (which are patented discs by Panasonic), which are difficult to pirate and record, in the same way as the NUS cartridges from the N64 and the GD-ROM from the Dreamcast, very silly reason.
- Probably due to Nintendo's policies, which led developers away.
- Nintendo has had a strong stance against piracy, and maybe they thought it was a game about stealing things just by name, which would lead to piracy. It would also explain the lack of Grand Theft Auto as well.
- From course that could be over-thinking it. The real reason could be simpler, since the bad sales from previous games made the editor think that a port would not be profitable.
Last edited by NancyDS,
, Reason: Upgrade