I think so. The game will most likely erase the data if the contents are not valid for that game.Thank you Gericom! Do the same .sav file created in the emulator will be valid for all games?
I think so. The game will most likely erase the data if the contents are not valid for that game.Thank you Gericom! Do the same .sav file created in the emulator will be valid for all games?
No, we can't because of copyright.Hello!
I can't find bios for gbarunner2. Can you give me this file?
Thank you Gericom! Do the same .sav file created in the emulator will be valid for all games?
gbarunner2's latest build is bundled with twimenu++.Can you tell me what is the best version of gbarunner2 for dsi twimenu ++? I run from the console without R4 cartridge.
Currently not. A proper menu is something I'd like at some point though.
Strange. For dsi and 3ds the arm7 version should be used. Check that there are no error codes and stuff.
Format it as fat32. Fat16 is not supportedI've got r4 card with 2gb sd fat-16. I didn't tried this emu before. When I run lastest build (on Wood 1.56) I have whitescreen and text "TAFNS) Revolution for DS áß áß áß áß áß" and that's all, freeze.
Do I need YSmenu or format to fat32(32kb cluster)?
Such compatibility differences are interesting. I would say that it should somehow be possible to get the best of both.Thanks now it works, (fat32, 16kb cluster size).
It's amazing fast in compare to gbaemu4ds, both have some pros and cons in compability.
Pocky and Rocky in gbarunner2 have sprites glitches and in gbaemu4ds sounds is terrible choppy but no gfx glitches.
Good Job.
So after load rom while game is running there's no way to go back to menu or wood, only reset, right? Is it possible to switch off backlight on the second screen if is not in use? That's only sugestion.
I think it currently assumes 64kb, so I'm not sure how it will act when using a smaller save. I think it will just stop saving at the end of the file though.Hello, a 32kb size file is valid for a fake sav file or should be 64kb to prevent corruption issue?
Well, that should be possible in the hardware, but without filtering. Also the difference in resolution is not that big tbh, so I wonder if it's really worth it.So can we expect in the future to have an option to upscale the games so it's completely full screen on the dsi for example? Or does this bring too much hassle with it? I mean it isn't a must, I was just wondering. You guys are doing an incredible job though on this emulator! Any information on when a new version will be released and what will be added in the new release?