Homebrew GBARunner2

Ziko

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PSA: Until the Pokemon games are in a better playable state, don't bother as a couple of Emerald and Fire Red hacks either don't boot or result in a loop that is pretty much endless until the system is powered off.
 
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plasturion

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I've got r4 card with 2gb sd fat-16. I didn't tried this emu before. When I run lastest build (on Wood 1.56) I have whitescreen and text "TAFNS) Revolution for DS áß áß áß áß áß" and that's all, freeze.
Do I need YSmenu or format to fat32(32kb cluster)?
 
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SkyDX

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Currently not. A proper menu is something I'd like at some point though.

Strange. For dsi and 3ds the arm7 version should be used. Check that there are no error codes and stuff.

Thanks, I'll try it again I guess.
 

Gericom

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I've got r4 card with 2gb sd fat-16. I didn't tried this emu before. When I run lastest build (on Wood 1.56) I have whitescreen and text "TAFNS) Revolution for DS áß áß áß áß áß" and that's all, freeze.
Do I need YSmenu or format to fat32(32kb cluster)?
Format it as fat32. Fat16 is not supported
 
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plasturion

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Thanks now it works, (fat32, 16kb cluster size).
It's amazing fast in compare to gbaemu4ds, both have some pros and cons in compability.
Pocky and Rocky in gbarunner2 have sprites glitches and in gbaemu4ds sounds is terrible choppy but no gfx glitches.
Good Job.
So after load rom while game is running there's no way to go back to menu or wood, only reset, right? Is it possible to switch off backlight on the second screen if is not in use? That's only sugestion.
 
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Gericom

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Thanks now it works, (fat32, 16kb cluster size).
It's amazing fast in compare to gbaemu4ds, both have some pros and cons in compability.
Pocky and Rocky in gbarunner2 have sprites glitches and in gbaemu4ds sounds is terrible choppy but no gfx glitches.
Good Job.
So after load rom while game is running there's no way to go back to menu or wood, only reset, right? Is it possible to switch off backlight on the second screen if is not in use? That's only sugestion.
Such compatibility differences are interesting. I would say that it should somehow be possible to get the best of both.
Currently going back to the menu is not possible indeed.
Oh yeah, that was something I still have to do. I think I didn't do that yet since it had to be done via i2c/spi or so.
 

Gericom

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Hello, a 32kb size file is valid for a fake sav file or should be 64kb to prevent corruption issue?
I think it currently assumes 64kb, so I'm not sure how it will act when using a smaller save. I think it will just stop saving at the end of the file though.
 

Wobelaar

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So can we expect in the future to have an option to upscale the games so it's completely full screen on the dsi for example? Or does this bring too much hassle with it? I mean it isn't a must, I was just wondering. You guys are doing an incredible job though on this emulator! :bow::bow::bow: Any information on when a new version will be released and what will be added in the new release? :)
 

Gericom

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So can we expect in the future to have an option to upscale the games so it's completely full screen on the dsi for example? Or does this bring too much hassle with it? I mean it isn't a must, I was just wondering. You guys are doing an incredible job though on this emulator! :bow::bow::bow: Any information on when a new version will be released and what will be added in the new release? :)
Well, that should be possible in the hardware, but without filtering. Also the difference in resolution is not that big tbh, so I wonder if it's really worth it.

I haven't worked on it in a while because I'm busy with my study, but I will work on it again when I've got some time. I want to try to fix regressions that have been reported at least.
 

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