Homebrew RELEASE N64 dynarec is out as beta release

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@m4xw

After using your configs from reddit the performance is really good now. I wonder what did I miss, couldn't find a difference...

Anyway, out of curiosity, Is there some kind of shader compilation at work here? I know this from cemu, dolphin, rpcs3, really helped these emulators.

Unfortunately Fzero x still crashes to a horizon error screen like others already mentioned.
 
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Great news and great work!
Thanks for sharing. I've been waiting months to get my hands on this.
Also, is there a public issues tracker? This would prevent people on asking about already know issues on this dynarec and current beta state.

Anyway to get the emulation to pause when you press the home button? Testing with Mario Kart 64 and the race continues when looking at the dashboard.

This is Retroarch coded and happens on every core if using NSP. The pause on home menu access might be implemented in the future but it's not supported as of now.
 
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Great news and great work!
Thanks for sharing. I've been waiting months to get my hands on this.
Also, is there a public issues tracker? This would prevent people on asking about already know issues on this dynarec and current beta state.



This is Retroarch coded and happens on every core if using NSP. The pause on home menu access might be implemented in the future but it's not supported as of now.
We will start tracking Issues when it starts to make sense.
I will write a FAQ later on tho.
 
We will start tracking Issues when it starts to make sense.
I will write a FAQ later on tho.
Dude, banjo kazooie is working flawlessly, the switch is now all I want it to be, I want your babies
 
Tested some more,

Fzero X runs fine, it depends what region your Rom has. Using USA region rom is the best for compatibility it seems.
 
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I guess I'm doing something horribly wrong.
Banjo severely lagging, Kirby lagging a bit and crashing when getting to gameplay, Paper Mario severe slowdown, Pokemon Snap actually ran well, but the game didn't recognize any pictures snapped (but that's apparently an issue with emulating this in general).

I did use the configurations from the download, as well as changed resolution, aspect and toggled integer. no improvements as far as i could tell

So I'll wait for a more complete release
 
Last edited by Clydefrosch,
OMFG! Really? Arfghhh, I need my switch right now!

Someone can test Ogre Battle 64, Sin and Punishment, Shadowman and Mischief Makers, please?


@m4xw

After using your configs from reddit the performance is really good now. I wonder what did I miss, couldn't find a difference...

Anyway, out of curiosity, Is there some kind of shader compilation at work here? I know this from cemu, dolphin, rpcs3, really helped these emulators.

Unfortunately Fzero x still crashes to a horizon error screen like others already mentioned.

What configs?
 
@m4xw

After using your configs from reddit the performance is really good now. I wonder what did I miss, couldn't find a difference...

Anyway, out of curiosity, Is there some kind of shader compilation at work here? I know this from cemu, dolphin, rpcs3, really helped these emulators.

Unfortunately Fzero x still crashes to a horizon error screen like others already mentioned.

Yes, there is. The shader compilation makes the emulator stutter for now when generating cache but it should improve in the future.
 
after putting the cfg files it seems i cant access the setting menu when i am ingame ...any one have this issue ? how to solve it ?
 

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