Homebrew Official Retroarch WiiU (wip.)

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Yep its its channel.
Still, I think the channel still requires you to have the files in the SD to work
OK thanks. I've downloaded the assets but I may be missing something. I see an assets.zip file on the SD card but the images still appear corrupt on the app. This is what my SD card looks like:

eVRiodD.png
 
OK thanks. I've downloaded the assets but I may be missing something. I see an assets.zip file on the SD card but the images still appear corrupt on the app. This is what my SD card looks like:

eVRiodD.png
you need to decompress the zip so that you have a folder called /assets/ inside the media folder.
Once you do, open up RetroArch and specify where the assets folder is by going to Settings -> Directories -> Assets
 
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you need to decompress the zip so that you have a folder called /assets/ inside the media folder.
Once you do, open up RetroArch and specify where the assets folder is by going to Settings -> Directories -> Assets

OK, done that but still getting the odd images... This is my SD card:

uPNixyU.png


This is the Wii U controller:
HNPL7A5.png


Thanks a ton for the help so far!
 
I had a look at my Retroarch PC installation and noticed the assets folder was in the root of the main app so I tried moving the assets folder to there on the SD card, but no change.
This is my PC installation of Retroarch:

MYGV62T.png
 
you need to decompress the zip so that you have a folder called /assets/ inside the media folder.
Once you do, open up RetroArch and specify where the assets folder is by going to Settings -> Directories -> Assets
Oops!! Sorry! My bad, looks like I've missed the second step. Testing now!
 
Aaaaand sorted! Thank you ShadowOne333. Just a note for others - the folder setting was actually there and correct but I had to browse to the folder and 'select this folder' to get it to accept the change and cache the icons. Fantastic!
 
Aaaaand sorted! Thank you ShadowOne333. Just a note for others - the folder setting was actually there and correct but I had to browse to the folder and 'select this folder' to get it to accept the change and cache the icons. Fantastic!
Glad you got it working :)
 
Say someone obtained the gsh and slang files, but when he tries to run the shaders, the files don't appear on the files they were put in. Why wouldn't the gsh files show up on Retroarch? What do you need to do to run them?
 
After some testing from the most recent retroarch build , i have to say im impressed , everything Works perfectly and only got 1 dsi error ( but i think that was cause a bad rom) with this and the recently psp port im just glad i didnt sold my wii u. Long live wii u homebrew
IMG-20180603-WA0020.jpeg
(:
 
Evening everyone, I've been away for a while and I'm running a... uh... out of date set of RetroArch cores, and I was wondering what the most stable thing to run is right now. RA is reporting what I'm currently running as RetroArch 1.6.5. I also have "RetroArch Launcher" on my Wii U menu that seems to load the cores from the SD card in sd:/retroarch/cores I think.

Should I just go with the latest nightly?

Edit: answered my own question and did it, newest nightlies are looking good!
 
Last edited by CheatFreak47,
Why do some FBA games run upside down? is there any way I can fix this?

Also can anyone explain to be how to use shaders?
 
Last edited by ,
is it possible to speed-up or fast-forward GBA games on any emulator available in Retroarch? (some games are terribly slow)
 

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