Hacking can someone compile latest ppsspp UWP

dominater01

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im home now so i can finally test the emulator, we'll see if anything is different

im gonna use the old one its practically the same thing anyways
 
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b33tlejuice

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Im stil tryin to tackle the b button issue. Uwp and xbox have this odd habit that binds b to escape. Ive managed to free the keydown event but the keyup event is still triggering for some reason.....
 

dominater01

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does this have anything to help? @b33tlejuice

https://github.com/Scirra/Construct-3-bugs/issues/942

HANDLING BACK BUTTON
By default the Xbox system treats the B button on the gamepad as a "go back" command, which can exit the app. This can be awkward if your game needs to use this button as input.

To avoid the B button going back, add the Browser plugin to your project and add an empty event with the On back button pressed trigger. This event does not need any actions; if Construct sees an event for the trigger, it will block the default behavior of that action, which will stop the B button going back.

also the reply you got here

https://github.com/hrydgard/ppsspp/issues/10948
 
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b33tlejuice

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Thats how ive managed to get the keydown event handled. Still tinkerin w it seein if I cant get the keyup to stop too.
 

dominater01

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maybe?

https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv

*When neither the KeyDown nor KeyUp events for the B button are handled by the app, the SystemNavigationManager.BackRequested event will be fired, which should result in back navigation within the app. However, you have to implement this yourself, as in the following code snippet:

// This code goes in the MainPage class

public MainPage()
{
this.InitializeComponent();

// Handling Page Back navigation behaviors
SystemNavigationManager.GetForCurrentView().BackRequested +=
SystemNavigationManager_BackRequested;
}

private void SystemNavigationManager_BackRequested(
object sender,
BackRequestedEventArgs e)
{
if (!e.Handled)
{
e.Handled = this.BackRequested();
}
}

public Frame AppFrame { get { return this.Frame; } }

private bool BackRequested()
{
// Get a hold of the current frame so that we can inspect the app back stack
if (this.AppFrame == null)
return false;

// Check to see if this is the top-most page on the app back stack
if (this.AppFrame.CanGoBack)
{
// If not, set the event to handled and go back to the previous page in the
// app.
this.AppFrame.GoBack();
return true;
}
return false;
}

Note

If the B button is used to go back, then don't show a back button in the UI. If you're using a Navigation view, the back button will be hidden automatically. For more information about backwards navigation, see Navigation history and backwards navigation for UWP apps.
 
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b33tlejuice

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welcome back

@kingtut said he was telling you how to fix it did he not?

I tried what he told me and still had the b button issue. It solved it for keydown but keyup still caused a pause (save state screen) wrote a void keyup trigger and still the issue persisted. Played with all the options i could think relating to this and i failed horribly, happy someone fixed what i couldnt though, just wish i could find out how....

sup dude there was a lot going on since you were gone

Ive noticed the new ppsspp build for uwp, anything else interesting worth noting?
 
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Darksabre72

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I tried what he told me and still had the b button issue. It solved it for keydown but keyup still caused a pause (save state screen) wrote a void keyup trigger and still the issue persisted. Played with all the options i could think relating to this and i failed horribly, happy someone fixed what i couldnt though, just wish i could find out how....



Ive noticed the new ppsspp build for uwp, anything else interesting worth noting?
the ppsspp, sonic continuum is back, etc. just check on the xbox one threads
 
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