1. dominater01

    OP dominater01 GBAtemp Maniac
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    im home now so i can finally test the emulator, we'll see if anything is different

    im gonna use the old one its practically the same thing anyways
     
    Last edited by dominater01, Apr 22, 2018
  2. b33tlejuice

    b33tlejuice Member
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    Im stil tryin to tackle the b button issue. Uwp and xbox have this odd habit that binds b to escape. Ive managed to free the keydown event but the keyup event is still triggering for some reason.....
     
  3. dominater01

    OP dominater01 GBAtemp Maniac
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    does this have anything to help? @b33tlejuice

    https://github.com/Scirra/Construct-3-bugs/issues/942

    HANDLING BACK BUTTON
    By default the Xbox system treats the B button on the gamepad as a "go back" command, which can exit the app. This can be awkward if your game needs to use this button as input.

    To avoid the B button going back, add the Browser plugin to your project and add an empty event with the On back button pressed trigger. This event does not need any actions; if Construct sees an event for the trigger, it will block the default behavior of that action, which will stop the B button going back.

    also the reply you got here

    https://github.com/hrydgard/ppsspp/issues/10948
     
    Last edited by dominater01, Apr 23, 2018
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  4. b33tlejuice

    b33tlejuice Member
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    Dont have construct 3, im using msvs 2017 community
     
  5. dominater01

    OP dominater01 GBAtemp Maniac
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    did you check

    Check out Common/KeyMap.cpp and also IsEscapeKey() and friends in ext/native/ui/view.cpp .
     
  6. b33tlejuice

    b33tlejuice Member
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    Thats how ive managed to get the keydown event handled. Still tinkerin w it seein if I cant get the keyup to stop too.
     
  7. dominater01

    OP dominater01 GBAtemp Maniac
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    maybe?

    https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv

    *When neither the KeyDown nor KeyUp events for the B button are handled by the app, the SystemNavigationManager.BackRequested event will be fired, which should result in back navigation within the app. However, you have to implement this yourself, as in the following code snippet:

    // This code goes in the MainPage class

    public MainPage()
    {
    this.InitializeComponent();

    // Handling Page Back navigation behaviors
    SystemNavigationManager.GetForCurrentView().BackRequested +=
    SystemNavigationManager_BackRequested;
    }

    private void SystemNavigationManager_BackRequested(
    object sender,
    BackRequestedEventArgs e)
    {
    if (!e.Handled)
    {
    e.Handled = this.BackRequested();
    }
    }

    public Frame AppFrame { get { return this.Frame; } }

    private bool BackRequested()
    {
    // Get a hold of the current frame so that we can inspect the app back stack
    if (this.AppFrame == null)
    return false;

    // Check to see if this is the top-most page on the app back stack
    if (this.AppFrame.CanGoBack)
    {
    // If not, set the event to handled and go back to the previous page in the
    // app.
    this.AppFrame.GoBack();
    return true;
    }
    return false;
    }

    Note

    If the B button is used to go back, then don't show a back button in the UI. If you're using a Navigation view, the back button will be hidden automatically. For more information about backwards navigation, see Navigation history and backwards navigation for UWP apps.
     
    Last edited by dominater01, Apr 23, 2018
  8. dominater01

    OP dominater01 GBAtemp Maniac
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  9. dominater01

    OP dominater01 GBAtemp Maniac
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    b33tlejuice.exe not found ??????
     
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  10. Darksabre72

    Darksabre72 Blue Falcon
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    no juice :(
     
  11. b33tlejuice

    b33tlejuice Member
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    been playin with lots of stuff an still am at a loss :/
     
  12. dominater01

    OP dominater01 GBAtemp Maniac
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    welcome back

    @kingtut said he was telling you how to fix it did he not?
     
  13. Darksabre72

    Darksabre72 Blue Falcon
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    sup dude there was a lot going on since you were gone
     
  14. b33tlejuice

    b33tlejuice Member
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    I tried what he told me and still had the b button issue. It solved it for keydown but keyup still caused a pause (save state screen) wrote a void keyup trigger and still the issue persisted. Played with all the options i could think relating to this and i failed horribly, happy someone fixed what i couldnt though, just wish i could find out how....

    Ive noticed the new ppsspp build for uwp, anything else interesting worth noting?
     
    Last edited by b33tlejuice, May 23, 2018
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  15. Darksabre72

    Darksabre72 Blue Falcon
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    the ppsspp, sonic continuum is back, etc. just check on the xbox one threads
     
    Last edited by Darksabre72, May 24, 2018
  16. dominater01

    OP dominater01 GBAtemp Maniac
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    wait a minute who is working on mame? i havent heard anything since wiired24 said he couldnt do it
     
  17. Darksabre72

    Darksabre72 Blue Falcon
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    nvm about that mame i saw a youtube video about mame on the xbox one on dev menu, but now that i look at the video closely it was fake
     
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