I'm a bit worried about that.
FFXII was a bit boring to me. I struggled with 60 hours, but gave up after that. I found the hybrid system felt more like I had set up a macro bot or something, rather than actually engaging with what was happening. Ni No Kuni was pretty good, but it'd feel pretty weird in pokemon. I mean, we already have pokemon rumble, which is closer to Ni No Kuni.
I love tales of symphonia and kingdom hearts, but I want some variety in my games. Bravely default is awesome, for example. There's got to be a way to keep traditional RPG style fresh without being active.
I couldn't get behind Bravely Default. Though. If we are using recent Square games as possible comparisons, Octopaths' simple multi-hit mechanic paired with the weakness system was combat changing enough to make it fun and keep things different. Though their ATB system that someone mentioned earlier would be a fair change up.









