ROM Hack Metal Max 3 Translation Project

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Found the following issue: 2017/10/06

It happens when you insert the translated text into "PAINT_COLORLIST.NAM". I have noticed that the inserter leaves a pointer without recalculating at position 104DB06-104DB07 in Arm9.bin. (Please see attached catch). Also drop a screen capture in-game of the issue the text should be "Tiger Stripe" in the third line. DarthNemesis could you please take a look at the problem. Thank you very much in advance for all your precious help to this project.

Also I put the PAINT_COLORLIST.NAM file with the translations.

Issue
NYqub7z.png

Seems like DarthNemesis is gone? So, I guess, if he won't come back Metal Max 2: Reloaded translation will be impossible?
 
Yes, it would really be a great loss that DarthNemesis left us at this time. Fortunately, we have everything necessary to finish the MM3 translation, which we hope to complete in the near future. In the case of MM2 reloaded DarthNemesis did a great job with the formats of 3 so a translation may be possible since the formats are very similar. Anyway, we are not looking at the MM2 R at the moment and it will not happen in a good time. Thanks to all who follow this project
 
how are things going? you guys need anything? a beer? some cocaine?

I can't code but I'll be damned if I don't try to help somehow.
 
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how are things going? you guys need anything? a beer? some cocaine?

I can't code but I'll be damned if I don't try to help somehow.
I have said this before, but your constant support is honestly a lot of help already, really gives a boost to motivation seeing people are looking forward to what we are working on.
 
Heeey, created this account just so I could reply to the thread!
I'd love to see the game finished, please, continue with the hard work!
I read the entire thread, also, would like to comment about some discussion pages ago, about a place that would literally be called tree world or something, maybe it's a reference to "The World Tree", like Yggdrasil and others from mitology?
Look at the similarities:"樹界" from the game and "世界樹" from when I tried finding a japanese translation for Yggdrasil some years ago.
By the way, I have some Assembly knowledge, even if it's very limited (Had some Assembly classes at my Eletronics course, at least I programmed some chips in assembly and got the best grades in the class!!) but, maybe I can help fix that assembly program with the character limits?
Just give me some hints of what I need to learn then I see what I can do.
(Oh, and by the way, I'm a programmer in PHP, and have some superficial knowledge in other languages I took some online lessons, like C++ and Python)
(Also, my japanese knowledge is way too poor for me to help with translations, that was a coincidence, knowing about World Tree)
 
Last edited by RMisaki,
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Good luck with the project! It's the translation project I'd hoped would happen for years, and still the one I'm most looking forward to. Really appreciate everyone's hard work!
 
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Good luck with the project! It's the translation project I'd hoped would happen for years, and still the one I'm most looking forward to. Really appreciate everyone's hard work!

I assume we're all MM fans in here, so I want to ask, how many of you have played the original NES MM, and how does it compare to the remake MM Returns on the NES? aside from the obvious technical differences of course.

for those who have played MM2 or MM3 (or attempted), what kind of improvements did the sequel(s) make?
 
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I'm starting a new playthrough of MMR , it's incredible that it never made it to western shores. especially when you stop and consider how much other garbage did.
 
Metal Max Xeno is getting a worldwide release!!

News on twitter: (Can't post links, add the twitter url)

/magic_game60/status/957411260009779200

No info from official sites yet because it was apparently announced during the Metal Max 25th anniversary concert.
The tweet was also retweeted by Kadokawa games account further confirming this.

/Kadokawa_games
 
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Metal Max Xeno is getting a worldwide release!!

News on twitter: (Can't post links, add the twitter url)

/magic_game60/status/957411260009779200

No info from official sites yet because it was apparently announced during the Metal Max 25th anniversary concert.
The tweet was also retweeted by Kadokawa games account further confirming this.

/Kadokawa_games


Awesome news. =O

Hope we get the Vita version as well.
 
Holy crap, I honestly can't believe it. I just wonder who exactly is localizing it. Kadokawa doesn't do localizations themselves, and they've worked with various different companies before for their previous games. I just hope that whoever ends up localizing it gives the script the love it deserves.
 

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