Chinese builds are outdated.Hi guys,
What's the best build currently of Citra? I have 2016-12 chinese build they stopped making new updates or there is a better build now?
You could use the link that DaMan posted.
Chinese builds are outdated.Hi guys,
What's the best build currently of Citra? I have 2016-12 chinese build they stopped making new updates or there is a better build now?
Btw, is Bleeding Edge 86 still the last one with Geometry Shaders? No developments since then?
And has anyone developed builds based on it recently?
This is a shame even something so essential for several games to work correctly should already be implemented in the emulator.It's had no re-base update for some time now shame, JayFoxRox see him busy doing other projects.
Cause the video core is slowing down in development, Maybe he get around to re-basing it again some time would be nice!
Last update branch was
https://github.com/JayFoxRox/citra/pull/49
So much has change in citra source code, re-basing the original takes a pro
https://github.com/citra-emu/citra/compare/master...JayFoxRox:geometry-shader
It's had no re-base update for some time now shame, JayFoxRox see him busy doing other projects.
Cause the video core is slowing down in development, Maybe he get around to re-basing it again some time would be nice!
Last update branch was
https://github.com/JayFoxRox/citra/pull/49
So much has change in citra source code, re-basing the original takes a pro
https://github.com/citra-emu/citra/compare/master...JayFoxRox:geometry-shader
Thanks for the answer. I didn't understand anything on the technical things in those links, but I got the idea. I searched a little about it and I found that JayFoxRox is/was also working on an Xbox emulator... what a shame, hope he gets back with Citra soon. Specially since some glitchs happen because of the missing geometry shaders (that I found, in Pokémon battle animations for ORAS, but I also saw many reports on Fire Emblems). Guess I'll stick with bleeding edge 86 then, thanks!
Roadmap
This is the first of a view PRs:
[LIST=1]
[*]This PR
[*]Implement the receiving threats for room and room_member
[*]Implement the sending/receiving the join request and the chat messages
[*]Implement the sending/receiving of game data
[*]Callbacks
[*]UI to create a room/connect/chat window
[/LIST]
looks like bunnei coming up with more network stuff.
https://github.com/citra-emu/citra/pull/2819
And b3n30
https://github.com/citra-emu/citra/pull/2818
bunnei is working on telemetry reporting as you can see in the "todo list." b3n30, subv, wwylele, (and previously jayfoxrox before he went back to working on xqemu again) have been working on something thats not telemetry. its been in progress for a long time now (originally it was just going to be an april fools joke but its been a lot more work than initially thought) but since its getting pretty close to complete, i won't really say much more on it, since subv is planning on having a big progress report and a video about it that will explain it all.
Also, geometry shaders aren't coming back for the forseeable future. No, jayfoxrox is not going to finish working on it. Theres a ton more tests that needs to be written before geo shaders can be merged, and its kinda hard for jfr to do that when he doesn't even have a 3ds. He said he lost interest in working on it, so someone else needs to pick it up.
explicit qualification in declaration of T Memory::Read(const VAddr vaddr) {
^
Ok thanks for letting us know, The network and telemetry would not interest me, I just left it here for others to see, and would be nice to see his video too when out!
Wow nice joke, that's almost true
I see thanks, As 4 geometry shaders shame he could not do anymore work since no 3DS and all, I ant no coder, but gave the re-basing a go with not much luck as a lot has changed in citra source coding, some of original coding no longer exist.. in new version and some already added, Yes Well he could put Suspended maybe lets some one else take over!.. , its one of the ones that come in handy for games like pokemon x/y est .
Not a question if finished are not, just a question the Basics of geometry shaders added for some video issues 4 now.
------------
Anyway all the best with the citra project to you and the others!
PS, one of your branches PR17 will need fixing for the bleeding edge.
-------
And could you please help this guy with the Mingw build error ?
https://github.com/makotech222/citra/pull/23
https://github.com/makotech222/citra/pull/23/files#diff-011ff977a950e0d00d06f921de35f4c2
its just the added Memory:: at line 174 in memory.cpp
Builds fine in microsoft VS 2017.
Code:explicit qualification in declaration of T Memory::Read(const VAddr vaddr) { ^
View attachment 92806
You're the best at Mingw stuff
i have been working on fixing mingw compilation. the latest citra doesn't build on mingw anyway so you are out of luck. but for that, i'm guessing the line should just be T Read(const VAddr vaddr) { doesn't make sense to have the Memory:: there when its already in the namespace
This link is actually trustworthy. It's similar to the Chinese Build, but without shared_font.bin or dumped NAND.Citra Unofficial versions, by sickc, July 13th.
GitHub: https://github.com/sickc/citra
Download links: https://justpaste.it/18yt3
These versions are many optimized Citra for different CPUs.
It will keep update every week, if I have free time, I'll post new versions here.
hello
for add xbox controller suport of last haswell edition of emulator posted here
is possible? thanks
thanks so muchCitra can still use the xbox 360 pad with these settings in the .ini file anyway, with most newer builds
See
https://community.citra-emu.org/t/temporary-controller-configurations-for-citra/1061
I got a bad cof, forgive - full settings.
https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-247#post-7192542