Ok thanks for letting us know, The network and telemetry would not interest me, I just left it here for others to see, and would be nice to see his video too when out!
Wow nice joke, that's almost true
I see thanks, As 4 geometry shaders shame he could not do anymore work since no 3DS and all, I ant no coder, but gave the re-basing a go with not much luck as a lot has changed in citra source coding, some of original coding no longer exist.. in new version and some already added, Yes Well he could put Suspended maybe lets some one else take over!.. , its one of the ones that come in handy for games like pokemon x/y est .
Not a question if finished are not, just a question the Basics of geometry shaders added for some video issues 4 now.
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Anyway all the best with the citra project to you and the others!
PS, one of your branches PR17 will need fixing for the bleeding edge.
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And could you please help this guy with the Mingw build error ?
https://github.com/makotech222/citra/pull/23
https://github.com/makotech222/citra/pull/23/files#diff-011ff977a950e0d00d06f921de35f4c2
its just the added Memory:: at line 174 in memory.cpp
Builds fine in microsoft VS 2017.
Code:
explicit qualification in declaration of T Memory::Read(const VAddr vaddr) {
^
View attachment 92806
You're the best at Mingw stuff