Homebrew Official Retroarch WiiU (wip.)

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Anyone having any luck with TurboGrafx CD ISO loading via playlist in the XMB UI? I can load them from the ROM folder directly, but only cue files appear there.

I can actually load the cue files to boot games, but ISO loading via playlist crashes RA whether I specify the cue or bin file in the playlist.
 
Anyone having any luck with TurboGrafx CD ISO loading via playlist in the XMB UI? I can load them from the ROM folder directly, but only cue files appear there.

I can actually load the cue files to boot games, but ISO loading via playlist crashes RA whether I specify the cue or bin file in the playlist.
I can try to test it. I was just playing Kung fu masters on Stella for the past hr....for some reason...
 
Anyone having any luck with TurboGrafx CD ISO loading via playlist in the XMB UI? I can load them from the ROM folder directly, but only cue files appear there.

I can actually load the cue files to boot games, but ISO loading via playlist crashes RA whether I specify the cue or bin file in the playlist.

So I tested with Fighting Street. Both cores load it normally. (Pce fast and Supergrafx). Using Pce Fast on playlist, it hangs black screen and doesn't freeze just doesn't load (I can hit home button to bring back up the retroarch menu).......but does lock up on Supergrafx as the playlist(have to go hold power on console to turn off console).
 
no picodrive works everywhere, it is available on x86 PCs too for example.
just the dynarec is arm only but that's not needed for WIIU.

I tried to port it on Wii long time ago and AFAIK picodrive is hard-coded for little-endian CPUs,thus won't work on WiiU PowerPC unless you make the emulation code portable.
 
by the way not wanting to be pushy but any chance for a touchscreen keyboard for all the cores that use keyboard? imagine the gamepad screen having a digital tuchscreen keybard and you coul use the right analog stick for mouse emulation basicaly making the wiiu the best old pc emulator without needing a keyboard, this would be amazing imo it would be perfect even for anyone that doesnt want to use a keyboard and mouse.

i know dosbox wii had a digital keyboard you could use your wiimote on but wiiu with the gamepad would benefict this mutch better.
 
Last edited by pedro702,
Just for 32x games, there is like 3 good games though.
Hey, if I thought it was something that could be done, I'd pay a bounty of a good amount for the 3do core to be done for one game (I love twisted the gameshow). But I don't think it even plays on the regular one well if at all. Lol
 
Hey, if I thought it was something that could be done, I'd pay a bounty of a good amount for the 3do core to be done for one game (I love twisted the gameshow). But I don't think it even plays on the regular one well if at all. Lol
3d0 would play like atari jaguar like 10 fps at best so yeah not worthy, you need a monster pc to have 3d0 fullspeed lol.
 
Okay, I think I might have got it working? Wii U's out of action, so I can't test, but I think should work well enough...
Dosbox: RPX/ELF

I'm less confident about this one because I had to make some modifications (adding usleep and access) to the RetroArch frontend, it wasn't just a makefile thing on the client side. This is also sans-dynarec, like the PSX core, so keep your expectations low. If you crash with a DSI or an ISI try the ELF version and post that error message (RPX errors aren't that helpful because the addresses change constantly).
 
Okay, I think I might have got it working? Wii U's out of action, so I can't test, but I think should work well enough...
Dosbox: RPX/ELF

I'm less confident about this one because I had to make some modifications (adding usleep and access) to the RetroArch frontend, it wasn't just a makefile thing on the client side. This is also sans-dynarec, like the PSX core, so keep your expectations low. If you crash with a DSI or an ISI try the ELF version and post that error message (RPX errors aren't that helpful because the addresses change constantly).
Thanks, will try
 

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