The current build i would, but in future should be ironed out since open source. They said its not full-speed anyway, but OCing will brute force performance.
And i like Dekos caching/shader building more than Tico for first time boot but performance even after shaders built isnt as good yet at stock handheld clocks.
At stock handheld clocks and shaders built, with Tico and the 3rd level Mario 3D land which always lagged on Deko runs buttery smooth in Tico.
Performance suffers in level since Vertical oriented level so lot of stuff loaded into player POV.
I still would not add it to that list. My experience with Dekopon has been the complete opposite of yours. The majority of the games I have tried run at full speed in handheld mode without an over clock & the ones that aren't running at full speed are only 2-3 fps away from being full speed. The only issue I really notice is stutter from shader compilation. It works so well in handheld mode without an over clock that I've not even bothered updating to the most recent build.
Theres a new update for it from hour ago, so im gonna retest it. Also has in app updater which is cool.
I asked Dekopon dev if the in-app updater code is possible to implement into Nagas ports of Dolphin or Nethersx2 since open source, idk specifics on emulators but would be nice.
Here are some game tests I played on my Switch, which hasn't been overclocked, so some games will work even without overclocking the system.
On my system, LSFG-VK frame generation is generally enabled; however, some games like Lost in Blue don't work with it and need to be disabled. These settings should also work without LSFG-VK for those who don't have it.
you can try things out, but most things that should work should work; it's up to you to test them:
internale resolution: 1x (You can test with 2x, but I can't guarantee anything.)
anti-aliasing:x2 SSAA (If the FPS is too low, you should change it to MSAA x2 or x4 or x8. Try from largest to smallest; if that still doesn't work, try disabling it.)
Textur filtring: x2 aniosotropique (If the FPS is too low try disabling it. or 1x)
arbitrary mipmaps: on (If you are experiencing display bugs, try removing them first before making any other changes.)
LSFG 2x vulkan online: off (If enabled, it works with some games, but others go black randomly and Dolphin freezes.)
The settings below allow games to run at a more or less normal speed, even if the FPS is low. Test at your own risk;
for those who want to try to get a game working that doesn't work with the default settings Be aware that some games really don't like it when you change their settings, but some will work, or almost work, without overclocking thanks to them. There may be bugs; I haven't tested it enough to see all the impacts.
emulated CPU clock override: on
CPU clock pourcentage: 75% (50% or 25%)
Rush frame presentation: on (It can help make certain games playable by reducing in-game latency. Note that some games may experience bugs or stuttering; try it out if you find your games running too slowly.)
a little overlocking should normally improve performance but is perfectly playable without it
internale resolution: 1x (It won't work in 2x mode; it becomes too slow. Ideally, a 1.5x version would be a good compromise, but unfortunately, it doesn't exist yet, so 1x is mandatory.)
anti-aliasing: x2 SSAA (If you find it too slow in certain areas, lower the settings and switch to x2 MSAA.)
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
LSFG 2x vulkan online: off (If activating the screen can cause it to randomly go black during combat and freeze, Dolphin)
internale resolution: x1
anti-aliasing: x2 SSAA (Don't test too far, try MSAA if you experience FPS loss.)
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
or
internale resolution: x2 (Don't test too far, try x1 if you experience FPS loss.)
anti-aliasing: x2 MSAA
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
is playable and stable at least from what little I've tested
internale resolution: 1x
anti-aliasing: x2 MSAA
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless)
LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur. (If LSFG-VK frame generation activating the game turns black and appears frozen, Dolphin)
It seems stable and perfectly playable from what I've tested. We'll see with more playtime, but for now it seems perfect even without overlocking.
internale resolution: 1x
anti-aliasing: x2 MSAA
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless)
or
(It also works with the settings below, but more slowly with FPS drops in certain areas, but it's still playable from what little I've tested.)
internale resolution: 2x
anti-aliasing: x2 MSAA
Textur filtring: x2 linear
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless)
LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur.
It seems quite limited, but it's still playable.
internale resolution: 1x
anti-aliasing: x2 MSAA
Textur filtring: x1 aniosotropique
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless)
It's not 100% perfect either, but it seems doable with these parameters, at least what I've tested. We'll see further.
Don't forget to enable Action Replay cheats for 60fps, even though it should work without them.
internale resolution: 1x
anti-aliasing: disable
Textur filtring: x2 aniosotropique (If the FPS is too low try 1x)
arbitrary mipmaps: on (If the FPS is too low try disable it)
Important: This setting should only be modified for Pokémon games. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 50% (If you still find it too slow, try 25% after having tested disabling another setting.)
It works with difficulty but is normally functional and playable, or almost.
The opening cinematic is always slow; it's only after that it becomes somewhat playable, albeit with difficulty.
internale resolution: 1x
anti-aliasing: disable
Textur filtring: x2 aniosotropique (If the FPS is too low try 1x)
arbitrary mipmaps: on (If the FPS is too low try disable it)
Important: This setting should only be modified for Pokémon games. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 25%
Rush frame presentation: on(If you experience stuttering and other bugs that you didn't have before activation, deactivate it)
Prefer the NTSC version with English, French, and Spanish languages; the PAL version should also work, but not as well. LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur.
internale resolution: 1x
anti-aliasing: disable
Textur filtring: x1 linear
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless)
Important: This setting should only be modified for game. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 50% (If you still find it too slow, try 25%)
LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur.
internale resolution: 1x
anti-aliasing: disable
Textur filtring: x1 linear
arbitrary mipmaps: on
LSFG 2x vulkan online: off
Important: This setting should only be modified for game. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 25%
LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur.
internale resolution: 1x
anti-aliasing: disable
Textur filtring: x1 linear
arbitrary mipmaps: on
LSFG 2x vulkan online: off
Important: This setting should only be modified for game. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 25%
With overclocking, some games might run perfectly; I'll let you test it. I don't overclock my Switch.
works in a very limited way (It's really very, very limited, almost unplayable.) LSFG-VK frame generation must be disabled to function correctly; otherwise, display bugs may occur.
internale resolution: 1x
anti-aliasing: off
Textur filtring: default
arbitrary mipmaps: on
LSFG 2x vulkan online: off (required with version 3.2.2 of lossless) Important: This setting should only be modified for game. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: on
CPU clock pourcentage: 25%
Unexplained FPS drop
internale resolution: 1x
anti-aliasing: off
Textur filtring: default
arbitrary mipmaps: off Important: This setting should only be modified for game. The following setting is located in CPU / Emulation, then Advanced CPU Timing.
emulated CPU clock override: off (freezes when activated)
There's no sound, but if you stay in audio: HLE the game is stable but has not sound, then when audio: LLE the game becomes unplayable but has sound.
internale resolution: 1x
anti-aliasing: x2 MSAA
Textur filtring: x2 aniosotropique
arbitrary mipmaps: on
The only truly playable games on my list no overclocked switch, at least from what I've seen, are Mega Man X Command Mission, yu-gi-oh! the falsebound kingdom, Tales of Symphonia, Anno, Luigi mansion, Some games with CPU clock settings can also be played, although some are more difficult than others.
It would be great if the developer could allow the use of an intermediate resolution between x1 and x2 for internal resolution, such as x1.5. This would allow for better visual quality; at x2 some games are unplayable, with x1.5 we would have a fairly good quality with perhaps games that still work compared to the 2x.
Some games may work better in the future, or not, but you already have some leads for your tests and the parameters to aim for if you don't want to overclock, or only overclock minimally.
For those who still find their games slow despite my settings, there's a new setting to try, although it might not work or could even make things worse:
Rush frame presentation: on (It can help make certain games playable by reducing in-game latency. Note that some games may experience bugs or stuttering; try it out if you find your games running too slowly.)
You can test it—for Pokémon XD, for example, it has been added to the base game settings.
But I can't guarantee the results—It seems a bit better to me, but I haven't tested it enough to say whether it really works better or not. it's up to you to test it out.
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