Im having trouble on activating some skills like attack x2 can someone tell me of teach me what are the specific buttons on each cheat?
@saiyancatszx your plugin works just fine! thank you, nanquitas and ymyn time to mess with this since it also has online capabilities gotta change the Super Hunter code, its so broken OP LOL
I've successfully make a working cheat plugin. Huge thanks to @Nanquitas for guidance. Go to my github if someone want to try it out / customize for your own! Works for o3ds.
void siegeammo(void)
{
if (READU8(0x81A44B0) != 0)
{
offset = READU32 (0x81A44B0);
WRITEU8(0x2C7E + offset, 0x63);
}
}
It would be nice to have a separated version of the new codes as it's really easy for others online to detect you're cheating since codes are almost permanently on until you close the game.
It would be nice to have a separated version of the new codes as it's really easy for others online to detect you're cheating since codes are almost permanently on until you close the game.
Are you talking about Nanquitas' or saiyancatszx's? Because Nanquitas' are not permanently on, you can turn them off, you just have to disconnect from online to do it, not a big deal if you ask me. As for saiyancatszx, I believe it does what's intended by the creator.
Possible, but pointless. Too much effort for something that could be easily dealt with a kick or room change after a hunt or status check.An anti-cheat plugin (like this one: https://gbatemp.net/threads/mk7-anti-cheat-system-ntr-plugin.439702/) would be awesome for tournaments/competitions, but could that be even possible?
@saiyancatszxCode:void siegeammo(void) { if (READU8(0x81A44B0) != 0) { offset = READU32 (0x81A44B0); WRITEU8(0x2C7E + offset, 0x63); } }
Sorry not familiar with how to contribute to github but this is for siege mode infinite ammo.
Code gotten from fort42, MHGen US
Credit goes to GreenMonster
BTW, it's InvinCibility, not InvinSibility. Though an actual invisibility code (not being targeted by monsters) would be awesome.
A disable values is easy enough to get. Problem is on how to make a toggled entry in the menu itself. Since im not literate enough in python, i have to rely on somebody else to make the toggles to be able to do another function if the state is off.
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Most of the codes are permanent since the values patched are not refreshed to default value when the plugin is not memwriting ([On]), both nanquitas's and saiyancatszx's. This is due to the codes are actually assembly patches, not just simple value freezes.
I have no experience with Nanquitas' plugin tool, but if it's python, would you not just use a if else or while = True statement? Or are you talking reading a byte and storing it to restore else it's False (off)? if so you'd be looking for a io.BufferedWriter I believe.
What I mean by "you can turn them off" is that when you toggle the option (say, x5 attack or something, when you hit the button to toggle it off {Y+Down}) it actually DOES return it to the normal value and you can equip different weapons without it staying as a certain value. Yes, you would have to toggle everything off by hand then turn the plugin to [OFF], then it entirely will be 'effectively' off. Granted, I only have experience with Nanquitas' plugin, but you can actually turn things off and back to default values. The only thing I can see so far, is that the "paralyze monsters" code doesn't seem to actually turn off, or if it does it's not visible.
I hope some of this made sense.