Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Issues I'm having with this update:
Paper Mario Color Splash crashes even though it works fine on my Wii U
-FPS for Wind Waker notably hasn't changed although was mentioned in the patreon post before.
-NES remix still locked to 30fps for me. NES games locked to 20fps aswell.
Same here, performance hasn't actually changed for me in WWHD and other the games I've tested so far. Dunno how it works for Reznoire. (incoming hotfix?)

Love your vids, but the games you show at the end are a little bit missleading, I think fatal frame hasn't worked for a while, and yet you always show it.
It only started crashing in 1.6.3, and it doesn't crash in 1.7.1 anymore actually.
@Exzap The Compressed Textures setting seems to be gone. Does this mean textures are now always compressed or never?
I'm actually glad the option is gone tbh. You'd be surprised how often people elsewhere would note issues because they disabled compressed textures due to some misconception/believing it does something it doesn't.
 
Last edited by Darkemaste,
@Slash & @Darkemaste : Good news, setting high res shadows in Mario Kart 8 (and others, I guess) is not crashing Cemu anymore :)

I've used this for MK8 (also tried double the value, but those shadows are a bit hard for my taste)... looks great now :D

[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
 
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Well I get around 25-30 in MK8 4Multiplayer on my FX 6300 and two friends get around 40-50 with their old i5 & i7 (2nd or 3rd Generation)
Sadly every MK YouTube Upload doesn't include Multiplayer, but that is one of the Most demanding Games "Scenes" for the CPU on Cemu
I've done some two player Mario Kart and posted it on YouTube
 
Why does Twilight Princess seem to work for everyone but crashes Cemu for me when booting? Does only a specific version work? Or is there some file needed like for NSMBU?
 
1.7.1 Paper Mario Color Splash


Star Fox Zero


Ken's Rage 2


Xenoblade Chronicles X


Love your vids, but the games you show at the end are a little bit missleading, I think fatal frame hasn't worked for a while, and yet you always show it.
Fatal Frame hasn't been shown since 1.6.1. The games "at the end" are all emulator footage in that version, I was hoping the giant text of the version number on top would convey that. It works in 1.7.1.

Why does Twilight Princess seem to work for everyone but crashes Cemu for me when booting? Does only a specific version work? Or is there some file needed like for NSMBU?
Make sure you're using Timer -> Cycle based timer
 
Why does Twilight Princess seem to work for everyone but crashes Cemu for me when booting? Does only a specific version work? Or is there some file needed like for NSMBU?

Do you have GPU buffer cache accuracy set to "High (Slow)"? Also maybe you must add Game Title Key to keys.txt in Cemu folder
 
Sonic Boom: RoL works! (You think it's tedious and worthless, but I wanna just experiencing.)
Yoshi's Woolly World crash fixed!!
PAPER MARIO COLOR SPLASH WORKS!!!!!
TERRIFIC!!! YOU GENIUS @Exzap!

P.S.: Game & Wario still not working?

Is Yoshi zippy door crash fixed?
 
Please someone try Twilight Princess in Cemu 1.7.1 to see is there audio problems fixed.

I want to complete this before Breath of The Wild and if it still have graphic/audio bugs I will play Gamecube version :P
 
Bugs/crashes i've noticed upon testing 1.7.1 (these are problems that are found in all versions of cemu).

Puyo Puyo Tetris crashing when starting any versus mode:


log:
Code:
Crashlog for CEMU 1.7.1
Date: 02-02-2017 23:10:25

-----------------------------------------
   Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000)  Cemu.exe        
0x0000000000000000 (+0x0000000000000000)  Cemu.exe        
0x00007ffe3031bb70 (+0x00007ffe3031bb70)  Cemu.exe         RtlInitializeCriticalSection
0x00007ffe302f9490 (+0x00007ffe302f9490)  Cemu.exe         RtlImageNtHeaderEx
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe30359c80 (+0x00007ffe30359c80)  Cemu.exe         KiUserExceptionDispatcher
0x00007ffe2f8b8350 (+0x00007ffe2f8b8350)  Cemu.exe         BaseThreadInitThunk
0x00007ffe303170b0 (+0x00007ffe303170b0)  Cemu.exe         RtlUserThreadStart
Exception 0xc0000005 at 0x7ff7ed0d4f8d(+0xa4f8d) in module Cemu.exe
cemu.exe at 0x7ff7ed030000

-----------------------------------------
   Game info
-----------------------------------------
Game: PUYOPUYOTETRIS [JPN]
TitleId: 500001014d900
RPXHash: fba8d182

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x010e1488 LR 0x010e1468 Thread 0x50e24e60

-----------------------------------------
   PPC threads
-----------------------------------------
50e24e60 Ent 012b0b68 IP 012a8424 LR 24842a01 RUNNING   Aff 010 Pri 80 Name NULL
17a16260 Ent 012a6ef4 IP 011d7334 LR 34731d01 SUSPENDED Aff 010 Pri 80 Name Tenp Sub Thread Main Loop
113d1c18 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 67 Name nw::snd::TaskThread
113cdcc8 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 68 Name nw::snd::SoundThread
1b571f28 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e90c2f0 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e95d230 Ent 012a6ef4 IP 011d6a5c LR 5c6a1d01 WAITING   Aff 010 Pri 81 Name Storage

DKC:Tropical Freeze dropping to around 3-5 fps in on level 2-1 Windmill Hills.

Super Smash Bros will not start unless I disable/enable controller. Visuals look too dark.

Hardware: Skylake 6700k, 980ti
 
Last edited by thebuttonsstuck,
Mighty number 9 no longer runs at 3fps, but with major input delay, What
MYwB3UG.png
 
Nes Remix 1 & 2 are FINALLY running at full, 60 fps speed. Awesome. We just need ingame sfx/bgm and it's perfect!

Can anyone comment on any gfx changes to the Bayonetta's:

· Bayonetta 1: Lighting/bloom fixed? Menus broken fixed?, save stability fixed?

· Bayonetta 2: Bad Sound (static/beeping) fixed?, flickering fixed?
 
Last edited by legend80,

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