Emulation [RELEASE] Cemu - Wii U emulator

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So I posted on reddit but doesn't seem anybody had an answer, perhaps you guys would. When I try launching cemu the program window never shows. I just see the hourglass by the cursor and then it goes away. Checked my task manager and I see cemu show up in background processes and then it goes away. Normally if malwarebytes or something is blocking files it'll give me a pop up, but no pop ups. I've played plenty of steam games so I know my windows installs like .net framework are up to date. My laptop has a 6700HQ and a geforce 1070 so specs are definitely not the problem. Anybody here have any suggestions?
 
New findings from Resident Evil 7, boost Graphic and Speed.
# Xenoblade Chronicles X (EUR)

[CPU]
emulateSinglePrecision = true
emulateDualPrecision = true

[Graphics]
accurateShaderMul = false
TargetPlatform = OpenGL or DirectX11 (??? 12 didn't try, no GPU with DX12)
RenderingMethod = Normal
FullScreenDisplayMode = 27
FullScreenMode = true
WindowMode = FullScreen (not working)
VSync = true
FramerateSetting = FIXING60
AntiAliasing = FXAA_TAA
MotionBlurEnable = false
ShadowQuality = HIGH
DynamicShadowEnable = true
ShadowCacheEnable = true
DepthOfFiledEnable = true
TransparentBufferQuality = HIGH
MeshQuality = HIGH
TextureQuality = HIGH
StreamingTextureLoadLevelBias = 0
SamplerQuality = Anisotropic8
AOSetting = HIGHEST
SSRSetting = ON
SSSSSetting = ON
BloomEnable = true
LensFlareEnable = true
ChromaticAberration = true
EffectVolume = 1
ColorSpace = HDTV
Uhh, what? Besides from SinglePrecision, none of these work for Cemu.
 
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Reactions: CustomEyeBrows
for me it works, get a old grid XD,like mine.
Forget to tell one thing, I always delete shaderCache when I start a new Cemu (game), if I don't I get slow FPS, (Delete shaderCache to get the required wishes).
Intel Q9550 2.80 GHz and a GF450GTX 768 vram, 12 GB ddr3 ram.
I am old and you are young XD.
 
Last edited by ionelush2001,
New findings from Resident Evil 7, boost Graphic and Speed.
# Xenoblade Chronicles X (EUR)

[CPU]
emulateSinglePrecision = true
emulateDualPrecision = true

[Graphics]
accurateShaderMul = false
TargetPlatform = OpenGL or DirectX11 (??? 12 didn't try, no GPU with DX12)
RenderingMethod = Normal
FullScreenDisplayMode = 27
FullScreenMode = true
WindowMode = FullScreen (not working)
VSync = true
FramerateSetting = FIXING60
AntiAliasing = FXAA_TAA
MotionBlurEnable = false
ShadowQuality = HIGH
DynamicShadowEnable = true
ShadowCacheEnable = true
DepthOfFiledEnable = true
TransparentBufferQuality = HIGH
MeshQuality = HIGH
TextureQuality = HIGH
StreamingTextureLoadLevelBias = 0
SamplerQuality = Anisotropic8
AOSetting = HIGHEST
SSRSetting = ON
SSSSSetting = ON
BloomEnable = true
LensFlareEnable = true
ChromaticAberration = true
EffectVolume = 1
ColorSpace = HDTV

Umm, what? As the previous poster said. These are not compatible with Cemu. Everything under [Graphics] are DX11 settings and more so specific to the RE engine used for RE7.

Cemu has no way to support TAA. Is not forcible through standard driver settings and is only game/engine specific.
 
Sorry I am not senile, I am a "Star Trek" Vulcan.

--------------------- MERGED ---------------------------

Oh well, when you want to help, and some people wont accept it, so be it (I don't care), I am happy that for me works, I don't know all those things works, didn't test all individually, but I think many are working (60% - 80&).
And I'm thinking to keep to my self, all my test's.
And Cemu is old enough to give us Online play for Xenoblade.
And to bad I didn't see the true end for Xenosaga 4-6 eps.

Dude, people are simply wondering why you're posting settings that have no affect on Cemu, we're not having a go at you, merely just trying to figure out how you came to the conclusion as to why youve posted the settins that you have.

Do you have any screenshots with metrics to prove that these work. Youve even mentioned that youve not tested some of the settings but are simply guessing. So dont be surprised or offended if people are questioning your logic.

You're a Start Trek Vulcan...i mean....what? What are we suppose to do with that.
 
Last edited by CustomEyeBrows,
It's a... Speculation time! :hrth:
What do you think that will come in next Cemu release?

My bet:
-Compability improvements (Hyrule Warrios, Pokkén, Paper Mario - I'm looking to you)
-Graphics improvements (goodbye banana issues in DKTF, hello more precise SSB4 illumination)
-Tessalation
-More improvements in graphic packs support
-Better amiibo support (also R-W compatibility)

Also, it's time to improve the emulator for ZBotW day-1 support :yayswitch:
 
I have a strange bug in Xenoblade X (when >720p)
mirrored image, above left
tried 1440p - the same .. only 720p - normal

this bug shows sometimes - not constant

Image 1.jpg


another problem after changing resolution
the screen for change data probe - doesnt suit
Image 3.jpg
 

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