Project mobipeg - World's first OSS video encoder for Wii, 3DS, and DS Mobiclip Video

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No, you need Mobipeg GUI, compiled. I made some experimental changes to split 3D moflex into 2 files. Please try it out, you too @Leonmike

https://gofile.io/d/GFMghe
I just tested this version, and the decoded video is still the unified one that seems to shake... and I tested it with the other one that doesn't get decoded, and it's the same story.



Here, I'm giving you the sample files I'm using.
 
I just tested this version, and the decoded video is still the unified one that seems to shake... and I tested it with the other one that doesn't get decoded, and it's the same story.



Here, I'm giving you the sample files I'm using.

Do these video have no sound? And did you manage to decode both of them and get the "shaky" output?
 
Do these video have no sound? And did you manage to decode both of them and get the "shaky" output?
I only managed to decode one—which has no audio and is shaky—whereas I can't seem to decode the other one (which I know has audio from a mod); the program says it finished, but no resulting video appears...
 
@eviltrainer @Leonmike I fixed the moflex decoding, please try it out. And about playing video, I'm working on it (but it might not work on this commit) https://gofile.io/d/vBEVuI
Hi, I just tested the decoding; the videos that wouldn't decode before are now decoding, but without audio. However, the resulting videos are still shaky, even if I select the option for just the left side...

I also want to point out a caveat: with the version prior to the one you shared, I created a *moflex* file with audio and the game accepted it as valid. I’m not sure if the audio decoding isn't happening during the process... but this is already a significant step forward; you're very close to having the definitive tool.
 
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