ROM Hack Summon Night Swordcraft Story: Beginnings Stone

Shadow#1

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You wouldn't get very far with that. I will upload it tonight.

Edit: Sorry for the long wait! I had a few problems with devc++ so I scrapped it (should have done it 5 years sooner) and i'm using code::blocks.

Here's the patch: http://www.mediafire.com/file/lnv6f2qt2qcfpvb/Swordcraft10.1.ups

it has everything translated so far: system messages, graphics up to the latest version, and the script inserted so far. It has not been tested throughly though, so if there are any bugs, freezes please send me a PM with a screencap and a save state.

@Normmatt i think this one will be useful to you (provided there are not bugs that is, lol).
Nice work team
 

enzoenrqz

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is this all the way up to the ending?
i notice that other npc's line is not translated
so what if that npc will give a hint or clue
on what to do next or your next destination
or where to find this specific item.? or is it
translated on these specific npc?
I will play the patch and notify you if there's a bug.
so far i just notice "you master"
supposed to be "your master"
 
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Reploid

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Playing it right now and I'm like super excited! Yes, NPC's dialogues is like in jap+jibberish, but I can tolerate that, its like, I've been waiting to play this one for, like years, so its gonna be super fun with all of this crafting and LGBT sublime messages, along with real-time action-based battle system. Yes, great game, screw FF15 with its stupid plot, plot on this one is gonna be great, Hell yeah!

BUG(?): There is a bit of untranslated bit of story dialogue right after your first fight as Summon Beast. After the scene changes, its back to english again.

UPD: after the first fight AGAINST the summon beast its all jap. How many of the story have been translated? Its just I thought all story-related stuff should be done, just not ironed out.
 
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enzoenrqz

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the part where you play as your partner and after you battle your summon beast are not translated
 

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AnnieTheGamer

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Dunno if someone posted this: I'm misspelled as I-L and V.E. written as Vee is quite... unusual looking. Also a word about tiles - is it possible to have three dots appear in the bottom of the line?
And I encountered several graphical glitches but they are small and it seems it's unavoidable
 

AnnieTheGamer

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Dunno if someone posted this: I'm misspelled as I-L and V.E. written as Vee is quite... unusual looking. Also a word about tiles - is it possible to have three dots appear in the bottom of the line?
And I encountered several graphical glitches but they are small and seems it's unavoidable

Anyway, good job. When we can expect next release?
 
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AnnieTheGamer

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See, this damaged bit and lotsa others like this one. Nothing major, but they can be annoying enough. I don't think it's a thing important enough to focus on it now, but that would be nice to fix it in spare time.

image.jpg
PS they appear not only at black screens but near Manig mine entrance and in canyon too
 
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EarthDarkness

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Do you even read bro?!

Now seriously.
This patch is what we have translated and inserted into the game thus far.
This is not a release version and does not reflect how the end product will be like.

All NPC dialogues are untranslated.
Only the Day 0 scripts for the main story are translated, exept from when you fight using your partner for the first time.
The graphics are mostly translated, but there are still some missing.
The weird japanese kanjis are a result of the translation method we are employing and no japanese text will be left untranslated in the final product.
The text in the demo is stiff and like every dialogue will be reviewed.
We dicided to localize V.E. as Vee.
The dots most likely will be changed to look better. I've know about this for a long time now but this is not of very urgente issue. (Once finished we will pollish these things)

Please try searching for the answer before posting. This helps the thread to stay clean and with denser information.
 

Hopefull

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Its great that so much progress had been made, and thanks for uploading the demo! So when the final product is released is it going to be released as a patch or as a ROM? Sorry if this was mentioned somewhere else
 

Pablitox

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Its great that so much progress had been made, and thanks for uploading the demo! So when the final product is released is it going to be released as a patch or as a ROM? Sorry if this was mentioned somewhere else
releasing a rom would be illegal (rules!:teach:) so a patch will be.
 

Pablitox

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See, this damaged bit and lotsa others like this one. Nothing major, but they can be annoying enough. I don't think it's a thing important enough to focus on it now, but that would be nice to fix it in spare time.

image.jpg
PS they appear not only at black screens but near Manig mine entrance and in canyon too
well this will certainly be useful, thanks annie!

PD: weird, I didn't get to that part! I though it was only up to the summoning, but there was a bit more.
 
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Rvdd

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Woah cool, now we finally get to test a demo patch. Its been long since I last checked this thread. And, Happy Lunar New Year folks!!!!
 

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