@Quantumcat Thank you for your interest and your suggestions!
Is this sufficient, or do you want more details?
Thus, theoretical it should be possible, but practical it requires much know how and a lot of effort. I guess it would be easier to modify the game to make it run in DOSBox (even this may not be easy and require a lot know how).
When holding R, circle pad switches to this behavior. In the future, custom control settings will allow you assign this to circle pad directly.Circle pad moves whole screen instead of cursor
Okay. When I improve the top screen (this is really necessary), I will think about it.Picture showing the currently selected job on the top screen (easier to see with peripheral vision)
With custom control settings this will become possible. Internally, this feature is already implemented, but no key is assigned to it yet.Key or key combo to restart level or go back to main screen so you don't have to blow up every lemming
The opposite is planned: Zoom into bottom screen while top screen shows the overview. Reason: Touch control on zoomed screen may be easier.Top screen shows zoomed in version of area where the cursor is (easier to pick out the individual lemmings)
I still think about what to display at the top screen. Maybe a normal-size level while bottom screen is zoomed in, and a full map while bottom screen is not zoomed in...Top screen shows a bigger version of the map (like what's in the bottom right of the main screen)
Sure.Can I ask what the base of the project is?
Thank you. Indeed, I don't have access to the source. However, some people at Lemmings Forums, especcially a guy called ccexplore, had disassembled, reverse engineered, and documented many parts of DOS Lemmings about a decade ago. I collected these things and put the results here: https://github.com/esoteric-programmer/lemmings_3ds/tree/master/docCan you give us a little spiel on how it works? I assume you don't have access to the source code of lemmings? It is very cool.
Is this sufficient, or do you want more details?
It may be possible to disassemble and reverse engineer it on your own if no one has done this before. However, without getting the game to run somewhere, reverse engineering is much harder, because you cannot simply randomly modify something and look what happens. Just changing something and observing new behavior is very helpful when reverse engineering. But even if you get the game to work, reverse engineering costs a lot of time.I have dreamed of a 3DS port for Jill of the Jungle or Skunny (they don't run in DosBox) - maybe it's possible!!!
Thus, theoretical it should be possible, but practical it requires much know how and a lot of effort. I guess it would be easier to modify the game to make it run in DOSBox (even this may not be easy and require a lot know how).
Last edited by bayleef,