PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

[Texture Pack Request] Whiplash [PS2 - SLUS-20684]

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I can't really find it on group, even after doing a search for it. I dunno if there already is one, but if not, has anyone considered an HD 1080p/1440p friendly upscale of this game (underrated gem imo) on PS2?

If not, then I'd like to request someone to try... eventually™ haha
 
impossible for the game to dump infinite corrupted textures
Oh, I didn't know that. That stinks. :(
Necroing this because I found that the texture dumps are working with the current version of PCSX2.
Total newbie but I figured it had worth, and the last person to say anything about doing stuff for this game merely had it "in the works" in a list as of December 1st of last year.
I am running the North American 2.30 BIOS and got whiplash to dump just fine.
I tried drawing over some copied textures and replacing a portrait with an Xed out version and it works.
alpha isn't corrected so its faded looking.
anyways the filenames seem all good formatted correctly

I intend to do a full playthrough of the game to 100% it, and if there are any tips on getting it to dump EVERYTHING I would appreciate it.
The multiple LOD of some textures like these portraits required that I take a few tries to get all of the textures loaded and dumped for editing

edit: I forgot to mention... I came to THIS tiny thread because if I google looking for whiplash texture replacements, google directs me to here.
Their webcrawlers marked THIS page as the goto spot for this entire website if someone looks for ps2 whiplash texture replacement.
So even if I don't finish this, other people looking may find this thread and know that the texture dump DOES work and that other people may complete it.
 

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  • whiplash texture replacement test (alpha not corrected).png
    whiplash texture replacement test (alpha not corrected).png
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    whiplash texture dump sample.png
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Last edited by ScrapBot,
Necroing this because I found that the texture dumps are working with the current version of PCSX2.
Total newbie but I figured it had worth, and the last person to say anything about doing stuff for this game merely had it "in the works" in a list as of December 1st of last year.
I am running the North American 2.30 BIOS and got whiplash to dump just fine.
I tried drawing over some copied textures and replacing a portrait with an Xed out version and it works.
alpha isn't corrected so its faded looking.
anyways the filenames seem all good formatted correctly

I intend to do a full playthrough of the game to 100% it, and if there are any tips on getting it to dump EVERYTHING I would appreciate it.
The multiple LOD of some textures like these portraits required that I take a few tries to get all of the textures loaded and dumped for editing

edit: I forgot to mention... I came to THIS tiny thread because if I google looking for whiplash texture replacements, google directs me to here.
Their webcrawlers marked THIS page as the goto spot for this entire website if someone looks for ps2 whiplash texture replacement.
So even if I don't finish this, other people looking may find this thread and know that the texture dump DOES work and that other people may complete it.
Just make sure you go to every area and have everything appear on screen. I've never played this so I don't know if there are secret areas or characters, but as long as everything appears at least once while you play, you should have a complete dump :)
 
Just make sure you go to every area and have everything appear on screen. I've never played this so I don't know if there are secret areas or characters, but as long as everything appears at least once while you play, you should have a complete dump :)
Whiplash to my knowledge (and after playing through half of it again) doesn't rely on hidden maps, and I don't think culling of nonvisible stuff was a thing, so presumably everything has been rendering on it.

Bit of a shame I can't just grab the Xbox textures and work from there; it could work for some things, but the models are a very different story.
 
After some failures and testing, I think I know what the "corrupted textures" issue was.
If you use the wrong graphics API the game can encode textures wrong, but once you get into the robotics level at some point the game starts to send random garbage to the texture dump.
I am going to have to experiment with removal of the garbage files and re-exploring levels to see if I can source the issue.
 
Tried to look at this a year ago and yeah there might have been advancements with it in the past year but I think i might stick to making Button Replacement packs for it once someones completed the full Texture pack (if that happens)
 
I can't really find it on group, even after doing a search for it. I dunno if there already is one, but if not, has anyone considered an HD 1080p/1440p friendly upscale of this game (underrated gem imo) on PS2?

If not, then I'd like to request someone to try... eventually™ haha
Game dumps perfectly and im planning on redoing it. i was half way though the game before my old PC GPU wanted to catch fire
 
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Tried to look at this a year ago and yeah there might have been advancements with it in the past year but I think i might stick to making Button Replacement packs for it once someones completed the full Texture pack (if that happens)
Well I have some more good news.
I have been replaying the game and manually checking for corrupted or vram garbage texture files and cataloguing them by level.
Every single vram garbage file shares 2 qualities.
-The first is that they are always 256x256 or 128x128, though sometimes the filesize is double the norm
-The second, and more important one, is that they share the same NAME.

When PCXS2 dumps textures, it gives them a specific file name, usually hyphenated 3 times into 3 sections, such as "3412772e9bce81f1-9b43279d63b013aa-00001dd3"
a 4th section is for designating mipmapping layers
I believe that the second and third sections of these names denote what the texture is being applied to, or where it comes from, because they are 100% consistent for duplicate textures.... and ALL of the vram garbage false textures.

Every garbage texture shows the same sections of "10487f6bdcc97e58-00002213"
every single time.
It has no legitimate form, meaning it serves as a simple way to filter out ALL random garbage textures via a simple search in windows explorer.
and I am ONLY encountering random vram errors. Real textures dump just fine, as far as I can see.
I still need to eliminate the possibility of a few other errors and experiment with replacing textures to make sure nothing else is going weird with the texture dump, but this is looking very promising.

That said, I might need to do some extra runs for the bad ending cutscenes. This game doesn't use pre-rendered cutscenes anywhere at all; its 100% in-engine.
So a modest texture replacement will upgrade the look of almost everything.
 
  • Like
Reactions: RetroGenerica
Well I have some more good news.
I have been replaying the game and manually checking for corrupted or vram garbage texture files and cataloguing them by level.
Every single vram garbage file shares 2 qualities.
-The first is that they are always 256x256 or 128x128, though sometimes the filesize is double the norm
-The second, and more important one, is that they share the same NAME.

When PCXS2 dumps textures, it gives them a specific file name, usually hyphenated 3 times into 3 sections, such as "3412772e9bce81f1-9b43279d63b013aa-00001dd3"
a 4th section is for designating mipmapping layers
I believe that the second and third sections of these names denote what the texture is being applied to, or where it comes from, because they are 100% consistent for duplicate textures.... and ALL of the vram garbage false textures.

Every garbage texture shows the same sections of "10487f6bdcc97e58-00002213"
every single time.
It has no legitimate form, meaning it serves as a simple way to filter out ALL random garbage textures via a simple search in windows explorer.
and I am ONLY encountering random vram errors. Real textures dump just fine, as far as I can see.
I still need to eliminate the possibility of a few other errors and experiment with replacing textures to make sure nothing else is going weird with the texture dump, but this is looking very promising.

That said, I might need to do some extra runs for the bad ending cutscenes. This game doesn't use pre-rendered cutscenes anywhere at all; its 100% in-engine.
So a modest texture replacement will upgrade the look of almost everything.

Oo that is good news! might actually be closer to doing a texture pack than we think if thats the case.
 

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