Homebrew ELF files

  • Thread starter Thread starter Schrax
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Why do you need a 3ds homebrew in Elf format?

Every 3ds homebrew when is compiled is first pached in Elf format, than (if you use the standard makefile of devkitarm) is converted in 3dsx format that is a simplified version of the Elf format.

I can't see any good reason for dealing directly with an Elf format
 
Last edited by nop90,
Why do you need a 3ds homebrew in Elf format?

Every 3ds homebrew when is compiled is first pached in Elf format, than (if you use the standard makefile of devkitarm) is converted in 3dsx format that is a simplified version of the Elf format.

I can't see any good reason for dealing directly with an Elf format
To make CIA versions of a homebrew that does not currently have one compiled.
 
:facepalm: if that is the case. You do know that you can convert 3ds homebrew to cia woth little effort nstead of turn it into .elf then cia...
 
To make CIA versions of a homebrew that does not currently have one compiled.

As someone already said, install devkitarm , set the eviroment variables ad use the command "make cia".

But a 3ds homebrew in cia format needs some custom code to handle the interaction with the home menu, or it will likely crash the system on exit.

Some people don't release in CIA format because they don't like the proprietary format, but others don't make CIAs for the additinal work they need.
 
As someone already said, install devkitarm , set the eviroment variables ad use the command "make cia".

But a 3ds homebrew in cia format needs some custom code to handle the interaction with the home menu, or it will likely crash the system on exit.

Some people don't release in CIA format because they don't like the proprietary format, but others don't make CIAs for the additinal work they need.
Yep, I know, I did it with FTBrony after the commits the removed the My Little Pony references and attached it here. If you were trying to reply to the OP, that'd be @Schrax
 

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