Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

frangarcj

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Regarding a more eye-candy like GUI, well, honestly, we could already have XMB or GLUI/MaterialUI on Vita were it not for the lack of a GL driver. Since none seem to be in development, I guess we could try making a libgxm menu driver implementation.

About mugen, nice idea, but the official mugen is not opensource. There might be some mugen clones though which are.

About other cores:

I've been working together with @skogaby on mupen64plus but this will take some time I guess before you see anything running, again the lack of a GL driver is the problem there.

Picodrive, gPSP, PCSX ReARMed - we still need to figure out how to get the dynarecs to run there. More help there would be great.

Work in progress

8QU1cR8.jpg
 

nlayerr

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Hey guys , I just want to comment that has the problem when it closes for the application when the game is run in neogeo. You could solve the problem of craheo , and the solution is to delete the folder created " retroarch " located in ux0: data/retroarch"
install after fbalpha2012_neogeo_libreto.vpk

ready , problem solved

I hope you learn of some help
thank
 

LibretroRetroArc

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Progress update:

frangarcj is making a lot of progress with hardware accelerated menu drivers, as can be seen in the screenshot.

Nightly-related news:
* A committer called xperia64 pushed a patch which might fix the Super Mario RPG levelup lockup problems with Snes9x 2005.
* Another committer NunaticAlumina sent a patch which should make VBA Next threaded rendering a bit faster.

Some other stuff which is not yet meant for Vita but might be in the future -
* We are working on an EasyRPG libretro core. This could later also appear in RetroArch Vita. It's not yet a priority for Vita though.
 
Last edited by LibretroRetroArc,

xoleras20099

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Progress update:

frangarcj is making a lot of progress with hardware accelerated menu drivers, as can be seen in the screenshot.

Nightly-related news:
* A committer called xperia64 pushed a patch which might fix the Super Mario RPG levelup lockup problems with Snes9x 2005.
* Another committer NunaticAlumina sent a patch which should make VBA Next threaded rendering a bit faster.
My thanks to you and the other committers!
 

laharl22

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Progress update:

frangarcj is making a lot of progress with hardware accelerated menu drivers, as can be seen in the screenshot.

Nightly-related news:
* A committer called xperia64 pushed a patch which might fix the Super Mario RPG levelup lockup problems with Snes9x 2005.
* Another committer NunaticAlumina sent a patch which should make VBA Next threaded rendering a bit faster.

Some other stuff which is not yet meant for Vita but might be in the future -
* We are working on an EasyRPG libretro core. This could later also appear in RetroArch Vita. It's not yet a priority for Vita though.
the desmume core work soon?and for pcsx ?
 

deathblade200

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the desmume core work soon?and for pcsx ?
honestly for ps1 games you are better off just waiting for some type of psone loader for the vita like we once had which provided perfect ps1 emulation...as for DS games not only would it be more convenient but also provide perfect performance to just have a N3DS XL (or whatever size you prefer) and a $20 R4 cart with proper dual screens and a stylus which is required for MANY games such as the zelda games
 

sj33

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honestly for ps1 games you are better off just waiting for some type of psone loader for the vita like we once had which provided perfect ps1 emulation...
As counter-intuitive as it seems. porting PCSX is probably the more realistic proposition at this point given that PCSX exists as a Libretro core with the main hurdle being dynarec working, whereas nobody knows if we're getting any closer to a kernel exploit for the PS1 loader.
 

deathblade200

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As counter-intuitive as it seems. porting PCSX is probably the more realistic proposition at this point given that PCSX exists as a Libretro core with the main hurdle being dynarec working, whereas nobody knows if we're getting any closer to a kernel exploit for the PS1 loader.

even the nvidia shield portable can not properly run PCSX at full speed....we currently have full access to the vita internal files so its only a matter of time before somebody figures out a trick to let us play any ps1 game we want at full speed



Progress update:

frangarcj is making a lot of progress with hardware accelerated menu drivers, as can be seen in the screenshot.

Nightly-related news:
* A committer called xperia64 pushed a patch which might fix the Super Mario RPG levelup lockup problems with Snes9x 2005.
* Another committer NunaticAlumina sent a patch which should make VBA Next threaded rendering a bit faster.

Some other stuff which is not yet meant for Vita but might be in the future -
* We are working on an EasyRPG libretro core. This could later also appear in RetroArch Vita. It's not yet a priority for Vita though.

IDK if you are aware of this problem but in CatSFC and CatSFC Plus (snes9x2005 and snes9x2005 plus for anybody confused) super mario allstars controls just stop working once you get into a game
 
Last edited by deathblade200,

deathblade200

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Progress update:

frangarcj is making a lot of progress with hardware accelerated menu drivers, as can be seen in the screenshot.

Nightly-related news:
* A committer called xperia64 pushed a patch which might fix the Super Mario RPG levelup lockup problems with Snes9x 2005.
* Another committer NunaticAlumina sent a patch which should make VBA Next threaded rendering a bit faster.

Some other stuff which is not yet meant for Vita but might be in the future -
* We are working on an EasyRPG libretro core. This could later also appear in RetroArch Vita. It's not yet a priority for Vita though.
Quick Menu -> Options -> Swap Joypads = Enabled

ah cool thanks didn't even know about that
 

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