Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Swap left click and right click. Then, swap ZL with L, and ZR with R. Those will get past most of the issues with the current input system of Cemu.
Those are xinput controller issues. If you use something like a dualshock 4, the triggers map as buttons and don't run into axis issues.
 
I use Dualshock 4 + DS4Toolkit, which makes my DS4 act like an Xbox 360 controller.
Not necessary for this. Disable the xinput wrapper and in Cemu set it up as a "Wireless Controller". The triggers will work like normal and you can now map "blow mic" to the touchpad button.
 
Last edited by reznoire,
Would it be safe to assume with per-game profiles we're going to end up with a spreadsheet with individual game profiles similar to the game saves and/or Super Mario Maker levels?

Edit-
And speaking of spreadsheets, any 1.5.5 submissions to the compatibility list in my sig would be greatly appreciated, simply fill out this short form to submit any test results.

Also please make sure you keep/transfer your keys, using the appropriate controller input/workaround, and have the right console region set before submitting any results. :P
 
Last edited by Darkemaste,
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For some reason, 1.5.5c is crashing at startup for me on all games. Did anything change?

Windows 10 x64
[email protected], r7 370 latest drivers
I had that happen to me, but with 1.5.4. No idea what was causing it though... but strangely enough, 1.5.5 works just fine (as fine as it can on my computer, anyway).
 
Exzap, how about collecting anonymous data within Cemu itself?

Dolphin recently did that and it may help to collect data to improve Cemu itself.
Of course, there should be an option to opt out.

This thread seems spammed like crazy with bug reports and errors of all kinds and it seems hard and time consuming to pick and choose threads.
 
Only thing I'm missing atm is unhinged cache data, between all new cemu releases/hardware. So we can share cache-files with each other through spreadsheets like we're currently doing with Mario Maker maps and savegames, and update cemu without having to "start over" with cache generating.. :-)
 
I am curious.. Do you have Mega Man Legacy Collection key for Cemu ? I know its not playable but I have an extraction folders instead of wud/wux.
 
The developer should (sometime) optimize the emulator performance for amd gpus. There is much difference in performance between NVIDIA and AMD (for example, games like Mario Kart and Zelda The Wind Waker (this does not exceed 15 fps on the wooden bridge at the start of the game). However, games like Zelda TP, NSMBU runs very good.
 
Last edited by pbiernik,
No one really posts New Super Mario Bros U or Luigi U

Probably because compatibility is so good no there isn't much to be seen. Gameplay videos are best to show improvements or show where playability is it. It's fairly common knowledge those games run near perfect.
 
I am curious.. Do you have Mega Man Legacy Collection key for Cemu ? I know its not playable but I have an extraction folders instead of wud/wux.
If it's extracted, then you don't need a key. People have said this earlier in this thread.

Anyway, is anyone else having crashlog.txt everywhere in their Wii U folders?
ZJDXiD6.png

pPRazl0.png
 
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Hi I ran Mario Kart 8, get 55fps-60fps but the game is juddery. Like it will be running fine and then judders. The FPS doesn't drop. I also noticed when choosing cups that the graphics are black.
 
Is that your firs time running it or have you ran it a few times before?

I have the same problem. It's not a cache issue, played the same MK8 map over and over. I think it's my computer being JUST to slow to render a stable 60fps, so it seems like a cache issue, when it's really just the FPS dropping for a microsecond. Since it's so quick, it doesn't register in the FPS counter (I don't know how often it refreshes), but it still gives you "significant" stutter. My 2 cents anyway..
 
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