Hacking Smash 4 Easy CSS Editor

FlappyFalco

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Did you move char_4294967295 from the left to the right that's what my problem was so i just moved char_4294967295 back to the left

Hmm, that doesn't appear to be my problem either. I've also tried moving all the characters that I changed from DLC to not-DLC above char_4294967295, and that doesn't work either.

I'm guessing it has something to do with me using a PAL version of the game?
 

AyanamiRei0

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Hmm, that doesn't appear to be my problem either. I've also tried moving all the characters that I changed from DLC to not-DLC above char_4294967295, and that doesn't work either.

I'm guessing it has something to do with me using a PAL version of the game?

I'm on PAL but i don't have any Mii's i moved char_4294967295 below Bayonetta
 
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FlappyFalco

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I'm on PAL but i don't have any Miis i moved char_4294967295 below Bayonetta

So what you're saying is on your game the Miis don't appear on the CSS, even though you put them on the left "enabled" side? That's interesting, in my game I have it set up much the same way and the Miis' slot just appears the same as Mario's, though when I hover over it, their portrait appears and I can select them just fine. The Random slot is fine too.


Oh, and @jam1garner , I think I've found another bug. In Sound Test, under Voices, Announcer, Assist Trophies and Pokémon are all listed as "Mario". Does anyone else have this problem? Not a huge deal, but interesting nonetheless.
 

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So what you're saying is on your game the Miis don't appear on the CSS, even though you put them on the left "enabled" side? That's interesting, in my game I have it set up much the same way and the Miis' slot just appears the same as Mario's, though when I hover over it, their portrait appears and I can select them just fine. The Random slot is fine too.


Oh, and @jam1garner , I think I've found another bug. In Sound Test, under Voices, Announcer, Assist Trophies and Pokémon are all listed as "Mario". Does anyone else have this problem? Not a huge deal, but interesting nonetheless.
That's so weird. I have no idea where that bug would even stem from. Maybe sound test uses dummy slots and me overriding them somehow causes issues? Also for your mii looking like mario issue, setting entry 59 k0 to 200 or entry 81 k0 to 200 might work as a fix.
 
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AyanamiRei0

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So what you're saying is on your game the Miis don't appear on the CSS, even though you put them on the left "enabled" side? That's interesting, in my game I have it set up much the same way and the Miis' slot just appears the same as Mario's, though when I hover over it, their portrait appears and I can select them just fine. The Random slot is fine too.


Oh, and @jam1garner , I think I've found another bug. In Sound Test, under Voices, Announcer, Assist Trophies and Pokémon are all listed as "Mario". Does anyone else have this problem? Not a huge deal, but interesting nonetheless.

Basically yes the icon is active but it doesn't show up until you make a Mii in Smash 4 well that's what i think.
 
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FlappyFalco

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That's so weird. I have no idea where that bug would even stem from. Maybe sound test uses dummy slots and me overriding them somehow causes issues? Also for your mii looking like mario issue, setting entry 59 k0 to 200 or entry 81 k0 to 200 might work as a fix.

Are you seeing the sound test bug as well? I've done stuff with some custom music as well, I'll have to see if it still shows up with a clean ui_character_db.bin.

Also, what do you mean by k0? I presume this involves Sami Husky's Parameter Editor?
 

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it would be good to add it as a plugin for sm4sh explorer
Honestly the best I could do atm would be to make a plugin that just launches my program. I am too busy working on SSS editor and a few other projects I haven't revealed yet to actually rewrite the stuff in C# or anything. I'll talk to dei about how well a plugin that just launches my program would work.
Are you seeing the sound test bug as well? I've done stuff with some custom music as well, I'll have to see if it still shows up with a clean ui_character_db.bin.

Also, what do you mean by k0? I presume this involves Sami Husky's Parameter Editor?
k0 would be the first value you sami's parameter editor, yes.
 

Pikachuk

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Honestly the best I could do atm would be to make a plugin that just launches my program. I am too busy working on SSS editor and a few other projects I haven't revealed yet to actually rewrite the stuff in C# or anything. I'll talk to dei about how well a plugin that just launches my program would work.

k0 would be the first value you sami's parameter editor, yes.
it works like this for parameters, a exe version of parameters is included and it's launched when we make a double clic on a file
 

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My friend has a problem he used this editor and his Mii's are Mario icon and the Random slot are Mii icon i told him to click fix all missing characters and that didn't fix his issues
 

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My friend has a problem he used this editor and his Mii's are Mario and the Random slot are Mii i told him to click fix all missing characters and that didn't fix his issues
Open in sammi's param editor and set entry 59 and entry 81 value 0 to 200 and report back about whether that fixes it.
 
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FlappyFalco

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i wonder if you could add the stages into the editor

There wouldn't be much point in that because:

@KillzXGaming has successfully been able to add more slots to the second page of the stage selection screen, however I'm not sure if he was able to direct a slot to a "new" stage. So for example if you cloned Pilotwings and changed the colour of the plane (let's call this Pilotwings 2), you couldn't have one slot go to the original Pilotwings and one go to Pilotwings 2.

I'm not sure though, there may have been some developments since.

https://gbatemp.net/threads/discuss...-and-help-center.419366/page-107#post-6372413
 
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FlappyFalco

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k0 would be the first value you sami's parameter editor, yes.

Yup, that worked perfectly! Now my CSS is perfect (and OCD friendly). I can't get a screencap of it right now, but basically every character from the same series is not only next to one another, but also on the same row. So no more Link getting stuck on his own next to Little Mac.

Note that the Sound Test bug is still there. I also noticed in the sound test that sometimes the character silhouette that appears behind each song is just a big square. Try it on any of the songs that aren't tied to a specific series.
 

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When you add more characters (like the mii slots) is there any way to get rid of the lines on the side of the CSS screen?

Example: (at beginning of video)
 

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