Hacking 3DS NOOB PARADISE - Ask questions here

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koyuki38

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https://github.com/ihaveamac/9.6-dbgen-xmls

To use homebrew with 9.6-crypto titles, you need a folder called "mmap" at the root of your SD card, with XML files for each 9.6-crypto title you want to use
You will also need the newest hbl and a 2.7 homebrew payload if you don't have then

It doesn't work ;-;
But there is a slight change. It crashes faster with the xml file than without :D

so i guess my xml file is wrong. I generated it using a code.bin that i took from a rom.
I also saw that it's different that the XML file used for the US version

US version :
<!-- Fire Emblem Fates: Special Edition (USA) -->
<header>
<data_address>0x6F7000</data_address>
<processAppCodeAddress>0x105000</processAppCodeAddress>
<num>0x3</num>
<text_end>0x160000</text_end>
<processLinearOffset>0x500000</processLinearOffset>
<processHookAddress>0x104300</processHookAddress>
<data_size>0x0</data_size>
</header>
<map>
<entry>
<src>0x100000</src>
<dst>0x8000</dst>
<size>0x4f8000</size>
</entry>
<entry>
<src>0x5f8000</src>
<dst>-0xf0000</dst>
<size>0xf0000</size>
</entry>
<entry>
<src>0x6e8000</src>
<dst>-0xff000</dst>
<size>0xf000</size>
</entry>

</map>

EUR version :
<header>
<data_address>0x6F8000</data_address>
<processAppCodeAddress>0x105000</processAppCodeAddress>
<num>0x1</num>
<text_end>0x160000</text_end>
<processLinearOffset>0x600000</processLinearOffset>
<processHookAddress>0x104300</processHookAddress>
<data_size>0x0</data_size>
</header>
<map>
<entry>
<src>0x100000</src>
<dst>0x8000</dst>
<size>0x5f8000</size>
</entry>

</map>

See, there is only 1 entry in my xml file ;-;
 
Last edited by koyuki38,
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How do you get Luma3DS to work with CtrBootManager9 so I can play DS games? I've tried everything but nothin' seems to work.
 

Temptress Cerise

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Hi o/ !
I'm back with a really little problem, but i'd like to understand. I'd like to convert some .3ds into .cia;
I wanted to use 3ds Simple Cia converter
https://gbatemp.net/threads/release-3ds-simple-cia-converter.384559/
because it doesn't need the xorpad in the 4.3 version.

But when i try to convert any game, the same error : no xorpad.
What can i do ? Thanks
Use this guide: https://www.reddit.com/r/3dshacks/comments/4hwuhf/

How do you get Luma3DS to work with CtrBootManager9 so I can play DS games? I've tried everything but nothin' seems to work.
Did you use the pathchanger.py as instructed in the Luma3DS wiki?
Link: https://github.com/AuroraWright/Luma3DS/wiki/Installation-and-Upgrade

Otherwise, you could use Star Updater, setup a update.cfg pointing to your luma3ds.bin and it'll do the pathchanging for you. It goes more into detail how to do this in the README

Links: https://github.com/astronautlevel2/StarUpdater/blob/master/README.md
https://github.com/astronautlevel2/StarUpdater/releases
 
Last edited by Temptress Cerise,
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Temptress Cerise

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So il still have to use xorpad even if... well i'll deal without so
Thanks anyway <3
Unfortunately, yes. Just use the mSD Management Tool or one of the FTP solutions out there, like FTP-GMX, the files are pretty tiny, if I recall correctly. You don't need to have the .3ds dumps on your SD Card.

And you're welcome~ <3
 
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proflayton123

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Can someone help me build a theme, I have the current one but the sound quality is quite poor, can provide files, please reply if you could help, thanks

- would like to use this song for the background~
 

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ihaveahax

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It doesn't work ;-;
But there is a slight change. It crashes faster with the xml file than without :D

so i guess my xml file is wrong. I generated it using a code.bin that i took from a rom.
I also saw that it's different that the XML file used for the US version

US version :
<!-- Fire Emblem Fates: Special Edition (USA) -->
<header>
<data_address>0x6F7000</data_address>
<processAppCodeAddress>0x105000</processAppCodeAddress>
<num>0x3</num>
<text_end>0x160000</text_end>
<processLinearOffset>0x500000</processLinearOffset>
<processHookAddress>0x104300</processHookAddress>
<data_size>0x0</data_size>
</header>
<map>
<entry>
<src>0x100000</src>
<dst>0x8000</dst>
<size>0x4f8000</size>
</entry>
<entry>
<src>0x5f8000</src>
<dst>-0xf0000</dst>
<size>0xf0000</size>
</entry>
<entry>
<src>0x6e8000</src>
<dst>-0xff000</dst>
<size>0xf000</size>
</entry>

</map>

EUR version :
<header>
<data_address>0x6F8000</data_address>
<processAppCodeAddress>0x105000</processAppCodeAddress>
<num>0x1</num>
<text_end>0x160000</text_end>
<processLinearOffset>0x600000</processLinearOffset>
<processHookAddress>0x104300</processHookAddress>
<data_size>0x0</data_size>
</header>
<map>
<entry>
<src>0x100000</src>
<dst>0x8000</dst>
<size>0x5f8000</size>
</entry>

</map>

See, there is only 1 entry in my xml file ;-;
when you generated it, did you make sure to use it on a decompressed code.bin?
 

daddie05

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Damn this thread gets a lot of traffic! Love it.
Finally I can play my backup roms. Starting all over again with my o3ds. Is there such thing as co-op play if two 3DS are near each other? Is the one ncchinfo bin file that was initially created good to use for all rom conversations? Thanks


Sent from my iPhone using Tapatalk
 

nic0lette

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Okay, dumb question -- why do we inject FBI into H&S?

When I originally setup EmuNAND the super guide didn't yet exist so I just used the Homebrew version of FBI to install the CIA of FBI, rebooted and used that. Since you need to have homebrew access anyway, why isn't that the typical way it's done? Does one gain something from it being inside of H&S?
 

Arubaro

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Okay, dumb question -- why do we inject FBI into H&S?

When I originally setup EmuNAND the super guide didn't yet exist so I just used the Homebrew version of FBI to install the CIA of FBI, rebooted and used that. Since you need to have homebrew access anyway, why isn't that the typical way it's done? Does one gain something from it being inside of H&S?
I think that the FBI app persists after system format when you inject it on H&S
 
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ihaveahax

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Okay, dumb question -- why do we inject FBI into H&S?

When I originally setup EmuNAND the super guide didn't yet exist so I just used the Homebrew version of FBI to install the CIA of FBI, rebooted and used that. Since you need to have homebrew access anyway, why isn't that the typical way it's done? Does one gain something from it being inside of H&S?
if you made your Emu/RedNAND before installing a CIA manager to SD, it's the easiest method to get a CIA manager in RedNAND. also the H&S app is pretty useless so it was a good target to inject to.
 

duFunk

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Done properly, the arm9lhax tutorial should keep all eshop purchased games on the 3ds before the process, correct?
 

duFunk

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Yes, that's correct
Ok, thank you. The only tricky part is that the installed games are from another system that was bought used, including the 11 or so installed eshop games. We were successful transferring the games to this system, but never did get the guy's password for the NNID that the games are (I presume) linked to. SO, my question is, after the tutorial is done, and after the format part where the SD contents are copied back, will I have to link the NNID (needing the password) for the old games to work?
Thanks for the help.
 

Arubaro

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Ok, thank you. The only tricky part is that the installed games are from another system that was bought used, including the 11 or so installed eshop games. We were successful transferring the games to this system, but never did get the guy's password for the NNID that the games are (I presume) linked to. SO, my question is, after the tutorial is done, and after the format part where the SD contents are copied back, will I have to link the NNID (needing the password) for the old games to work?
Thanks for the help.
IIRC you don't need to login with user/password if you format using tinyformat, just restore your emunand_original.bin (or the one with the NNID) keeping a9lh and the sd backup
 
Last edited by Arubaro,

duFunk

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IIRC you don't need to login with user/password if you format using tinyformat, just restore your emunand_original.bin (or the one with the NNID) keeping a9lh and the sd backup
huh, ok. so following the guide correctly, I should have all the eshop titles, and won't need to re login the NNID? I mean If possible, my gf (it's hers) would like to create a new NNID, or would that not work? Mainly It's the saves we're worried about, for 2 games. And I am good with JKSM, and that would work perfectly, however it's just a .cia that I cannot install on this ds just yet. and svdt won't do what I want it to. If I can ssomehow just get the 2 saves, that I can then use with JKSM when the mod is done, I'd be just tickled..
 

Arubaro

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huh, ok. so following the guide correctly, I should have all the eshop titles, and won't need to re login the NNID? I mean If possible, my gf (it's hers) would like to create a new NNID, or would that not work? Mainly It's the saves we're worried about, for 2 games. And I am good with JKSM, and that would work perfectly, however it's just a .cia that I cannot install on this ds just yet. and svdt won't do what I want it to. If I can ssomehow just get the 2 saves, that I can then use with JKSM when the mod is done, I'd be just tickled..
You could use jksm on your emunand/rednand once you finish the 3rd part of the guide before formatting if svdt does not work. After finishing the guide, you could system format (to delete the nnid) create a new nnid, search and install the cias you want and import the saves (I don't think there is a way to change your nnid and keep your previous games so you'll need to install them as cias or tickets)
 
Last edited by Arubaro,

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