Will you be adding the ability to edit the outer acres, such as the cliffs/tunnel etc?The new version of my editor is almost ready, just finishing the last features.
Did anyone identify the ids for these acres?
They are from the island tours, but I'm pretty sure you can use them as another town acre.
Yes :-)Will you be adding the ability to edit the outer acres, such as the cliffs/tunnel etc?
Are there more useful acres out there? I tried a few and they just show up as a black square.Not sure but I think it's D3 and D4 (dunno the last one), I have a private txt file where I called both bytes "island cobblestone".
I can't test unfortunately
Yes :-)
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Are there more useful acres out there? I tried a few and they just show up as a black square.
They are probably the island tours' cliffs. I don't mind they have no thumbnail if they are really usable.Nope, the other acres are either black squares , invisible acres or debug acres.
There's also some special cliffs but if I recall correctly they're invisible on the minimap, so..
just edit ram, some acres is not use by NLSE and web editor
value for acres :
d5-d8 : flower bed
d2-d4 : rock place like town plaza for island
cc-d1 : grassy area for island
d9-e1 : grassy area for town
They are probably the island tours' cliffs. I don't mind they have no thumbnail if they are really usable.
Do you still keep that text fie?
Sure, everything is possible.you planning to add features for edit items on nook's shop and other, unlock all emotions, edit Current Clothing/Equipment, unlock main street building, edit island medals and
Turnip prices ?
Sure, everything is possible.
However, I don't have time to find the offsets for those. Are they documented? The old RAM editing thread is a mess.
05 12 0C 0E 1E 07 08 26 0B 11 14 20 0D 03 02 19 1D 1A 0A 29 09 01 16 24 10 2C 21 13 06 04 2A 27 28 1B 15 17 18 2B 1C 2E FF 00 1F 00 1D 00 1C 00 1B 00 1A 00 19 00 18 00 5C 00 17 00 16 00
Use this (for RAM) :
Mayor's Current Clothing/Equipment
For wallet, island medals, Turnip prices
Ex. for island medal
ex : value for turnip prices (0x6535C): for 661 -> 1E A3 65 32 0A BC 05 12 (already reverse, just past and write in hex editor)
unlock all emotions
I just past and write these value for unlock all
without emotionsCode:05 12 0C 0E 1E 07 08 26 0B 11 14 20 0D 03 02 19 1D 1A 0A 29 09 01 16 24 10 2C 21 13 06 04 2A 27 28 1B 15 17 18 2B 1C 2E FF 00 1F 00 1D 00 1C 00 1B 00 1A 00 19 00 18 00 5C 00 17 00 16 00
all unlocked
unlock main street building (I only test for Nook's shop)
@mister-walter give offset for garden.dat (Nook's shop), but corrupt save if garden.dat is edit, value for RAM is 0x5C7E0
values : 01 01 | 02 02 | 03 03 (T.I.Y.)| 04 04 (T&T Emporium)
Edit money spent in Nook's shop
0x5C7E4 to 0x5C7EB values is same that island medals, turnips price, etc
Edit Item in Nook's shop and Gardening store
Nook's shop : 0x5C7EC to 0x5C849
Gardening store : 0x60C72 to 0x60C9B
(1) : building unlock value
(2) : moneys spent in shop
(3) : items value
Do you know whether like CF and WW when if you hack your town's shop to upgrade then it only holds the original number of items (so for example it could be upgraded to the biggest possible shop, yet only hold the same number of purchasable goods as the starting shop)?
Is there a way to hack with the latest 3DS update (11v)? I'm new to this and I have been having trouble figuring out if there is a way to continue hacking.
But have also been nervous to ask >>
I know, but she doesn't have the latest firmware, does sheMenuhax, downloading legit CIAS, and downgrading are patched in the latest firmware. :/ His/her only hope is to use SuperMysteryChunkhax or wait for smealum or other developers to fix or find new entrypoints.
Oops. I must have misread it.Edit: Nvm