Emulation [RELEASE] Cemu - Wii U emulator

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But what was that video 6 fps thing?
Dxtrory, the black thing at the bottom right? it is an fps counter/ limiter I currently have installed because lego pirates of the carribean (which I am "currently" playing) doesn't listen to my vsync and I also use it for citra since it doesn't have one
 
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Dxtrory, the black thing at the bottom right? it is an fps counter/ limiter I currently have installed because lego pirates of the carribean (which I am "currently" playing) doesn't listen to my vsync and I also use it for citra since it doesn't have one
Does sm4sh runs in-game?
 
Does sm4sh runs in-game?
hit a like 4/5 times on FB6 and you get to title, if you press a after title, it just stays black and none of the FBs bring it to the correct screen, if you wait at title and don't do anything so it goes to the video, you get stuck on a black screen with fps still changing (both cemu and dxtory)
 
TokiTori runs beautifully! :) No audio though! D:
tokitori.JPG
 
Cemu actually recognizes even my Wii Remotes (which I paired up via Dolphin); unfortunately though, it doesn't seem like buttons can be bound to them...

I don't know what people were talking about regarding performance in 1.5.0 . Everything I test is at least as fast as before, some even faster, e.g. Super Mario 3D World (now even those parts where you have a far view through the level are at full speed). Maybe the perf. regression is only for AMD users?
Loading times have risen, though. Especially in Mario Kart 8.
 
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Cemu actually recognizes even my Wii Remotes (which I paired up via Dolphin); unfortunately though, it doesn't seem like buttons can be bound to them...

I don't know what people were talking about regarding performance in 1.5.0 . Everything I test is at least as fast as before, some even faster, e.g. Super Mario 3D World (now even those parts where you have a far view through the level are at full speed). Maybe the perf. regression is only for AMD users?
Loading times have risen, though. Especially in Mario Kart 8.
Definitely not for AMD users, I already mentioned I wasn't experiencing this last week.

https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-558#post-6359414
 
Last edited by Darkemaste,
@Exzap Are you thinking of - in the long run - having some form of async shader cache generation for Cemu or some other solution for the stuttering? The shader cache is a good thing but firstly, it's for naught when updating Cemu or gfx drivers and secondly, the first time playing (and encountering new stuff in the game) is always pretty much unenjoyable due to the massive stuttering. Any thoughts on that, yet?
 
I tried playing Zelda TP just because of the sound, but I can't hear anything. Tried like 20 times. Any way for get it? (the sound)
 
Can anyone upload a controller config for an Xbox or PS4 controller?
There's no way to set the input correctly, it always marks everything as Z Axis + as soon as I click anything.
 
This may seem silly but how do i assign an item to my buttons in Zelda TP , between holding the tab and cant figure out to assign them . the mouse doesnt work to drag em to a button
 
Can anyone upload a controller config for an Xbox or PS4 controller?
There's no way to set the input correctly, it always marks everything as Z Axis + as soon as I click anything.
use scpserver (ds4 to xinput) for your ps4 controller, it will register as 360 and can be played with steam/ anything that allows x360, or cemu
 
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