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CosmoCortney

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Hey, about the code handler, would you personally need to compute square roots of a floating point value?
This could be useful if you only want to get a positive float if it gets negative (fsqrts{f0 * f0}). But yet I think no one would really need this. I couldn't think of a lot of examples for cheats.
If I could neglect this feature the next code handler update would be out earlier.

The main problem is that the Wii U does not know the fsqrt(s) instruction. However, I could express the Heron's method/Babylonian method in PPC, but I guess that'd be unnecessarily extravagant for the plausibility that just a few cheats would ever make use of it
 
Last edited by CosmoCortney,

Jonna

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Hey, about the code handler, would you personally need to compute square roots of a floating point value?
This could be useful if you only want to get a positive float if it gets negative (fsqrts{f0 * f0}). But yet I think no one would really need this. I couldn't think of a lot of examples for cheats.
If I could neglect this feature the next code handler update would be out earlier.

The main problem is that the Wii U does not know the fsqrt(s) instruction. However, I could express the Heron's method/Babylonian method in PPC, but I guess that'd be unnecessarily extravagant for the plausibility that just a few cheats would ever make use of it
I would say do without it in favour of the rest of the features you have. If someone has a need for the square root of a floating point value, they'll let you know and you can explain, otherwise no need to get yourself in a tizzy if you can't find a valid reason for it right now.
 

ToonRudy

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More Smash codes

Menu Music
0x11EE4FB0

ASCII sound data bank
0x17858EA0


Game Speed
105056C0 XXXXXXXX

3F800000 - default (match speed of the whole game)



Game Effect
105D7CE0 XXXXXXXX

3F800000 - default (00000000 turns effects of hits or smashes off).



Damage Ratio
105D511C XXXXXXXX

3F800000 - default (00000000 invincible, 42000000 one hit kill)


Walking speed (on ground only)
105F2650 XXXXXXXX

3F800000 - default




Brightness Graphics effect
105F09AC XXXXXXXX

Brightness Modifier 2
1066DBD0 XXXXXXXX

3F800000 default (3F000000 darker)



Camera Distance
105F10BC XXXXXXXX

3F800000 default (40000000 more zoomed in, 3F000000 zoomed out with more view even of the full stage)



Stage Speed
1061F238 XXXXXXXX

3F800000 default


Double Screen
10664E0C 3F000000



Character Size Modifier (All players)
10666FE4 XXXXXXXX

3F800000 - default


Full Game Camera view Modifier
106D6B88 XXXXXXXX

3F800000 - default


Invisible Players
106CC5A8 30000000


Music Volume
106C9B74 XXXXXXXX

Can be useful for Music file modding!
Did you find something for 1.1.5?
 

Skyleft

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Anyone has an idea on how I should do it to find my coordinates? 32bits and unknown value, then just "different"? I've tried that 3 times and everytime the program just crashed before finishing the first scan...
 

Crewman

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I looked at the weapon memory layout for Hyrule Warriors, here are my observations:

each item enty is 80 byte long.

The content is like this in hex:

ss ss ss ss ww ww ww ww dd dd SS SS
s=status of list entry (if you change this entry the item is flaged as 'new' for example)
w=weapon type
d=dmg, divided by 1.5
S= # stars

8x vv vv vv vv
v= skill value (see list below)

8x kk kk kk kk
k= kills left till unlock

uu uu uu uu
u= ??? maybe some kind of checksum

00 empty slot
01 Strong Attack +
02 Strength II
03 Strength III
04 Strength IV
05 Strength V
06 Strength VI
07 Fire
08 Water
09 Lightning
0A Light
0B Darkness
0C VS Legend
0D VS Time
0E VS Twilight
0F VS Skyward
10 VS Sorceress
11 VS Beast
12 VS Dragon
13 VS Undead
14 VS Soldier
15 VS Ganon
16 EXP +
17 Rupees +
18 Materials +
19 Slots +
1A Stars +
1B Hearts +
1C Health +
1D Special +
1E Bombs +
1F Arrows +
20 Boomerang +
21 Hookshot +
22 One-Hit Kill
23 Sturdy Feet
24 Regen
25 Defenseless
26 No Healing
27 Adversity
28 Compatriot
29 Evil's Bane
2A Legendary
2B Special Attack +
2C Finishing Blow +
2D Regular Attack +
2E Heart Strong
2F Focus Spirit +
30 Hasty Attacks
FFFFFFFF slot not used

If someone findes the pointer of the curently shown item we can make weapens modidier cheats out of this
 
Last edited by Crewman,
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AecdArmy

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Any codes to unlock the costumes in Super Mario Maker? No way in hell I'm going to put myself through that shit hole called "expert mode"
SAME

--------------------- MERGED ---------------------------

Does anyone have the address for the splatoon level for the latest version if possible
 

Jonna

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Anyone has an idea on how I should do it to find my coordinates? 32bits and unknown value, then just "different"? I've tried that 3 times and everytime the program just crashed before finishing the first scan...
That's going to net you way too many results. Just think about the logic. To find your x position, initialize an unknown while standing, then move to the right, find greater than, move to the left, find less than, repeat until you have enough eliminations. Then you would do the same for y, except move up and down (though I would probably stand on different levels of height than jump and mess with the jumping). Same for z, except moving forward and backward.

Also, apparently I don't have the disc to this game, and using Loadiine takes so much time for loading that it's going to take way too much time to go from potential freeze (always happens with testing moon jump codes for me) to restart and getting back into a level. Plus TCP Gecko couldn't connect when I was in a level, so as of now, I won't be able to try those.
 
Last edited by Jonna,

AecdArmy

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I did some ASM code for Splatoon, for those who want to throw a glance: (.mp4)
Kraken Activator
Special Gun 1
Special Gun 2

And:
1462627880-img-20160507-093047310.jpg


I can't use it online anyway so you can just give it to me PLZ :bow:
 
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tefgod

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Good morning,


I'm a noob at this but if Anyone can help or guide me in the right direction it be appreciated.


So let me start at the beginning...


I have a USA Wii u back up of Hyrule Warriors and Im trying to use JGecko to perform real time cheats.


1.On the WII u Browswer I go to www.wiiubru.com , this autolaunches the HomeBrew Launcher. From this screen I select loadiine Gx2 v3


2.Within Loadine GX2 v3 , I turn on Pygecko, hit Ok to save my changes , I hit the 'A" button on Hyrule Warriors and select the latest update (V144).


3.Hit Ok and the games loads. I wait until I get to the character selection menu and I Start JGecko U on the PC. I click on Update Games Tiles and receive the message all Titles have been updated. I unselect auto Auto Detect and I type in my WII U IP address and then select Connect.

It Connects but then prompts me to enter in the Game Name and Game ID. I enter in the required information and hit OK. This freezes my WII U. I Power off the console and do the above steps again , only one difference now tho , I Un check Inject code handler in JGecko U before hitting Connect and Im not prompted to entering the Game Name and Game ID. I click back in Inject code handler and now once again Im prompted to enter in the Game ID and Game title. I enter this information and this freezes the console. I'm, hitting a wall and if anyone can direct me on how to get this to work please help .
:nayps3:
 

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