Hacking Post your WiiU cheat codes here!

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,237
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,172
Country
Canada
Whenever I try to connect to Gecko DotNET, it still doesn't let me, even though I've put the right ID, and started pyGecko on Wii U. Do I need to be connected through Wifi?
What game are you trying, what are your steps for everything, and your pc on WiFi doesn't matter, mine is connected through Ethernet.

Edit: Damn, good job @N28582R for solving it that quick.
 
Last edited by Jonna,

Skyleft

Well-Known Member
Member
Joined
Feb 19, 2016
Messages
113
Trophies
0
Age
27
XP
228
Country
Try to disable your antivirus.
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
 

N28582R

Well-Known Member
Newcomer
Joined
Apr 30, 2016
Messages
60
Trophies
0
XP
289
Country
Gambia, The
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
Yes, that would be hard but I'm sure it will be possible!
 

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,237
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,172
Country
Canada
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
I'm still stubborn with moon jump codes, so I'll see what I can do with Mario 3D World.
 

aracom

Well-Known Member
Member
Joined
Oct 1, 2015
Messages
476
Trophies
0
XP
363
Country
Gambia, The
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
Sure, with the new codehandler pretty much everything is possible, search for the player coordinates and try to set them to a value, if it works, you're basically able to do a moonjump code.
 

ZoNtendo

Well-Known Member
Member
Joined
May 25, 2015
Messages
585
Trophies
0
Age
28
XP
709
Country
Sure, with the new codehandler pretty much everything is possible, search for the player coordinates and try to set them to a value, if it works, you're basically able to do a moonjump code.
the code handler have "only" the conditionnal code type.
I don't think we can use it to increase a value
 

CosmoCortney

Lawn Meower
OP
Member
Joined
Apr 18, 2013
Messages
1,769
Trophies
2
Location
on the cool side of the pillow
Website
follow-the-white-rabbit.wtf
XP
3,026
Country
Germany
the code handler have "only" the conditionnal code type.
I don't think we can use it to increase a value
He was referring to the WIP of the next code handler release which will feature load int, store int, load float, store float, integer operations and floating point operations :)

wanted to have it released for 2 weeks now, i'm just stuck with with solving the freeze of computing fsqrt and i'd like to figure out how to convert int to float in ppc
 

aracom

Well-Known Member
Member
Joined
Oct 1, 2015
Messages
476
Trophies
0
XP
363
Country
Gambia, The
wanted to have it released for 2 weeks now, i'm just stuck with with solving the freeze of computing fsqrt and i'd like to figure out how to convert int to float in ppc
Can't you compile the things you're stuck with in gcc and look at how it's working in IDA?
Well, i guess that would be kinda lame ^^
 
  • Like
Reactions: CosmoCortney

pikminn

Active Member
Newcomer
Joined
May 3, 2016
Messages
35
Trophies
0
XP
61
Country
Canada
lol I'm still confused on how to make codes so I'm just looking for codes everywhere (and yes I tried the tutorial I am a fking n00b :V)
 

Arck

Well-Known Member
Member
Joined
Mar 13, 2016
Messages
955
Trophies
0
XP
878
Country
I did some ASM code for Splatoon, for those who want to throw a glance: (.mp4)
Kraken Activator
Special Gun 1
Special Gun 2

And:
1462627880-img-20160507-093047310.jpg


You need to refresh the value
how you do that ?
 
  • Like
Reactions: ToonRudy

Skyleft

Well-Known Member
Member
Joined
Feb 19, 2016
Messages
113
Trophies
0
Age
27
XP
228
Country
Trying to start messing with this but I can't get it to work. I am trying to change the time limit, so I put the Data Type at 16 bytes, since max time is 500, and then write the time in hexadecimal (if its 300 then 12C). There appear a bunch of results, but when i search agan, for example for 250, nothing shows up. Am I doing anything wrong? In what part of the memory should start trying?
 

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,237
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,172
Country
Canada
Trying to start messing with this but I can't get it to work. I am trying to change the time limit, so I put the Data Type at 16 bytes, since max time is 500, and then write the time in hexadecimal (if its 300 then 12C). There appear a bunch of results, but when i search agan, for example for 250, nothing shows up. Am I doing anything wrong? In what part of the memory should start trying?
I have found so much with recent games to not take whatever you're changing at face value. It's probably a totally different value that is counting down at a different rate with different numbers. Hell, I figured out Smash Bros' countdown timer for the classic games actually counted up in a different value than what the screen showed (which counts down).
 

OriginalHamster

UStealthy
Member
Joined
Nov 2, 2008
Messages
3,380
Trophies
0
Age
44
XP
1,367
Country
Cote d'Ivoire
I have found so much with recent games to not take whatever you're changing at face value. It's probably a totally different value that is counting down at a different rate with different numbers. Hell, I figured out Smash Bros' countdown timer for the classic games actually counted up in a different value than what the screen showed (which counts down).
Mind sharing it later? I'm interested in freezing the timer in Sm4sh too, to unlock the challenges.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @mthrnite, Cheetah Girls, the sequel to Action 52's Cheetah Men.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Pokemon Black I played that one a lot
  • K3Nv2 @ K3Nv2:
    Honestly never messed with Pokémon on ds much
  • mthrnite @ mthrnite:
    I played pokemon once, was bored, never tried again
  • Psionic Roshambo @ Psionic Roshambo:
    Oh Dragon Quest IX
  • K3Nv2 @ K3Nv2:
    Spent like 5 hours on switch one never touched it again
  • Psionic Roshambo @ Psionic Roshambo:
    Sentinel of the stary skies
  • K3Nv2 @ K3Nv2:
    Ds is 20 years old this year
  • Psionic Roshambo @ Psionic Roshambo:
    So MJ no longer wants to play with it?
  • K3Nv2 @ K3Nv2:
    He put it down when the 3ds came out
  • SylverReZ @ SylverReZ:
    @K3Nv2, RIP Felix does great videos on the PS3 yellow-light-of-death.
  • Jayro @ Jayro:
    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
    Veho @ Veho: +1