Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Whenever I try to connect to Gecko DotNET, it still doesn't let me, even though I've put the right ID, and started pyGecko on Wii U. Do I need to be connected through Wifi?
What game are you trying, what are your steps for everything, and your pc on WiFi doesn't matter, mine is connected through Ethernet.

Edit: Damn, good job @N28582R for solving it that quick.
 
Last edited by DJ-Yoshiman,
Try to disable your antivirus.
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
 
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
Yes, that would be hard but I'm sure it will be possible!
 
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
I'm still stubborn with moon jump codes, so I'll see what I can do with Mario 3D World.
 
Whoa, that actually worked, I didn't expect it. I am doing all this because as a Super Mario 3D World Speedrunner, there are some very potential skips but we need do have a cheat that let's us fly in the air to explore how they'd work. I imagine that doing that would be very hard, do you think it'd be possible?
Sure, with the new codehandler pretty much everything is possible, search for the player coordinates and try to set them to a value, if it works, you're basically able to do a moonjump code.
 
Sure, with the new codehandler pretty much everything is possible, search for the player coordinates and try to set them to a value, if it works, you're basically able to do a moonjump code.
the code handler have "only" the conditionnal code type.
I don't think we can use it to increase a value
 
the code handler have "only" the conditionnal code type.
I don't think we can use it to increase a value
He was referring to the WIP of the next code handler release which will feature load int, store int, load float, store float, integer operations and floating point operations :)

wanted to have it released for 2 weeks now, i'm just stuck with with solving the freeze of computing fsqrt and i'd like to figure out how to convert int to float in ppc
 
wanted to have it released for 2 weeks now, i'm just stuck with with solving the freeze of computing fsqrt and i'd like to figure out how to convert int to float in ppc
Can't you compile the things you're stuck with in gcc and look at how it's working in IDA?
Well, i guess that would be kinda lame ^^
 
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lol I'm still confused on how to make codes so I'm just looking for codes everywhere (and yes I tried the tutorial I am a fking n00b :V)
 
I did some ASM code for Splatoon, for those who want to throw a glance: (.mp4)
Kraken Activator
Special Gun 1
Special Gun 2

And:
1462627880-img-20160507-093047310.jpg


You need to refresh the value
how you do that ?
 
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Trying to start messing with this but I can't get it to work. I am trying to change the time limit, so I put the Data Type at 16 bytes, since max time is 500, and then write the time in hexadecimal (if its 300 then 12C). There appear a bunch of results, but when i search agan, for example for 250, nothing shows up. Am I doing anything wrong? In what part of the memory should start trying?
 
Trying to start messing with this but I can't get it to work. I am trying to change the time limit, so I put the Data Type at 16 bytes, since max time is 500, and then write the time in hexadecimal (if its 300 then 12C). There appear a bunch of results, but when i search agan, for example for 250, nothing shows up. Am I doing anything wrong? In what part of the memory should start trying?
I have found so much with recent games to not take whatever you're changing at face value. It's probably a totally different value that is counting down at a different rate with different numbers. Hell, I figured out Smash Bros' countdown timer for the classic games actually counted up in a different value than what the screen showed (which counts down).
 
I have found so much with recent games to not take whatever you're changing at face value. It's probably a totally different value that is counting down at a different rate with different numbers. Hell, I figured out Smash Bros' countdown timer for the classic games actually counted up in a different value than what the screen showed (which counts down).
Mind sharing it later? I'm interested in freezing the timer in Sm4sh too, to unlock the challenges.
 

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