Hacking [Tutorial] Running kexploit 5.5.X w/ HaxServer (Loadiine, Homebrew Launcher, etc...)

davetheshrew

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Well, I've never made any advertising about this little project of mine, but it looks like it's currently working for our newcomes 5.5.X (For what I've received as feedbacks so far).
I made an automation engine for loaders currently working for 5.3.2 - 5.4.0 - 5.5.0 - 5.5.1 users and I try to use PHP tricks to prevent freeze while running exploits.
If you are interested in a little try, we'll kindly welcome you to http://loadiine.ovh . It is not really graphic-friendly but I'll try to come out with something better next week.
Please let me know if it worked for you 5.5.X guys, I'll be delighted to receive even more feedbacks :ha:
This works on 5.5.1 europe version with no issue, good work!
 
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SkittleDash

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It worked perfectly! Remember ladies and gentleman, BLOCK YOUR UPDATES. If you don't and a update comes along, you'll probably have to wait another eternity.

The hype train has arrived at its destination. ;)
 
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Pikachuk

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with a french website,we'll use the mp4 files to add directly a button on the website to launch the exploit without any manipulation
 

Reecey

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So, you want them to patch it?
No course not. I was just thinking I'm sure Nintendo are very happy now they know about it and can patch it asap in the next update, if it was never leaked nothing they could of done. They didn't know anything about it before but now its leaked they can investigate it for the next update.
 
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ady199

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Hi Guys, I've managed to get the exploit to run but when I try to run loadline http://192.168.XXX.XXX/hax?loadiine I get the following error on my wii u gamepad:-

Error Code 112-2903

Could not load video

Try reloading the page?

Do I need to copy loadline onto my machine that's hosting the exploit??

Thanks in advance
 
Last edited by ady199,

Dann_

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I've been doing some experiments with the latest exploits and I'm thinking of making a little server/manager for the ones you have to load trough the mp4 exploit. All the exploits I've tried have worked fantasticly by loading them trough Apache / Wamp but they refuse to work with NodeJS/Express

I've tried to use Express their function that just sends files to the user and I've made my own (set header to 'video/mp4' and then pumped the mp4 data) which had no success either. All that happens is the Wii U receives the video and it eiter freezes while the loading circle appears or it freezes before then even


Does anyone with previous experiences with NodeJS know why this happens and or how to fix it? Thanks in advance

//Custom Video Loading thingy
HTML:
router.get('/hax', function(req, res, next) {
var filePath = path.join(__dirname, '../public/exploits/osdriver.mp4');
var stat = fs.statSync(filePath);

res.writeHead(200, {
'Content-Type': 'video/mp4',
'Content-Length': stat.size
});

var readStream = fs.createReadStream(filePath);
readStream.pipe(res);
});
 

darrin41

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how do u guys have your sd card setup for loading kexploit 10 I keep getting a black screen when I select kexploit 10
 

ikarius031

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Well, I've never made any advertising about this little project of mine, but it looks like it's currently working for our newcomes 5.5.X (For what I've received as feedbacks so far).
I made an automation engine for loaders currently working for 5.3.2 - 5.4.0 - 5.5.0 - 5.5.1 users and I try to use PHP tricks to prevent freeze while running exploits.
If you are interested in a little try, we'll kindly welcome you to http://loadiine.ovh . It is not really graphic-friendly but I'll try to come out with something better next week.
Please let me know if it worked for you 5.5.X guys, I'll be delighted to receive even more feedbacks :ha:

I will post this link in the original post. I tried your work and it works all the time (can't say flawlessly, but it didnt crash yet). Useful for people not wanting to selfhost.
 
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Pikachuk

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c

can you post a compiled version? I have no idea how wii u homebrew works yet. In fact i think the vast majority doesn't. The scene has been dead for quite some time.
my compiled version won't work with you,you have need to edit the hex to put your ip adress,if you want send me a pm,i'll help you tomorrow
 

darrin41

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I will post this link in the original post. I tried your work and it works all the time (can't say flawlessly, but it didnt crash yet). Useful for people not wanting to selfhost.
this method works flawlessly thanks man now my only problem is how do I load a game from here and also hombrew launcher just boots me back to homebrew laucher screen and loadiine g2
 

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