Homebrew Ripping the NES Virtual Console palette

  • Thread starter Thread starter SuperrSonic
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The wii "FCE Ultra GX" with virtual console palettes is cool

but the menus and in-game are all stretched-out now on my TV

could the virtual console palettes be implemented into FCEUGX but still retain the normal aspect ratio ?

also the directories for snapshots and cheats are kind of messed up by default, tho that would be extra
 
I downloaded it again, and it looks perfect - thanks for the mod!

oh, the cheats/screenshots directories are messed-up, or switched-up (by default) in the regular FCEUGX cover-mod too, I just wanted to make an extra mention of that, just because
 
Last edited by stealth_gerbil,
I downloaded it again, and it looks perfect - thanks for the mod!

oh, the cheats/screenshots directories are messed-up, or switched-up (by default) in the regular FCEUGX cover-mod too, I just wanted to make an extra mention of that, just because

He made updates for this mod, look at the retroarch extra cores topic
 
I have added the 3ds palete to the 3.3.6 version of FCE ugx. I eould also like to add the RGB palette from the neatopia core to the gx emu. If somebody has it in hexadecimal format please let me know
 
I have added the 3ds palete to the 3.3.6 version of FCE ugx. I eould also like to add the RGB palette from the neatopia core to the gx emu. If somebody has it in hexadecimal format please let me know
I believe the palette in the Nestopia core is YUV-V1, which should be replaced with YUV-V3.
 
Hey SuperrSonic,
Is there a way to convert existing .pal palettes into hexadecimal format (the way you currently have the VC palette in the OP)?
I ask this because I want to port Firebrandx's Unsaturated-V5 and YUV-V3 into FCE Ultra GX.
http://www.firebrandx.com/nespalette.html
Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:

Unsaturated-V5:
0x6b6b6b, 0x001e87, 0x1f0b96, 0x3b0c87,
0x590d61, 0x5e0528, 0x551100, 0x461b00,
0x303200, 0x0a4800, 0x004e00, 0x004619,
0x00395a, 0x000000, 0x000000, 0x000000,
0xb2b2b2, 0x1a53d1, 0x4835ee, 0x7123ec,
0x9a1eb7, 0xa51e62, 0xa52d19, 0x874b00,
0x676900, 0x298400, 0x038b00, 0x008240,
0x007096, 0x000000, 0x000000, 0x000000,
0xffffff, 0x63adfd, 0x908afe, 0xb977fc,
0xe771fe, 0xf76fc9, 0xf5836a, 0xdd9c29,
0xbdb807, 0x84d107, 0x5bdc3b, 0x48d77d,
0x48c6d8, 0x555555, 0x000000, 0x000000,
0xffffff, 0xc4e3fe, 0xd7d5fe, 0xe6cdfe,
0xf9cafe, 0xfec9f0, 0xfed1c7, 0xf7dcac,
0xe8e89c, 0xd1f29d, 0xbff4b1, 0xb7f5cd,
0xb7ebf2, 0xbebebe, 0x000000, 0x000000

YUV-V3:
0x666666, 0x002a88, 0x1412a7, 0x3b00a4,
0x5c007e, 0x6e0040, 0x6c0700, 0x561d00,
0x333500, 0x0c4800, 0x005200, 0x004c18,
0x003e5b, 0x000000, 0x000000, 0x000000,
0xadadad, 0x155fd9, 0x4240ff, 0x7527fe,
0xa01acc, 0xb71e7b, 0xb53120, 0x994e00,
0x6b6d00, 0x388700, 0x0d9300, 0x008c47,
0x007aa0, 0x000000, 0x000000, 0x000000,
0xffffff, 0x64b0ff, 0x9290ff, 0xc676ff,
0xf26aff, 0xff6ecc, 0xff8170, 0xea9e22,
0xbcbe00, 0x88d800, 0x5ce430, 0x45e082,
0x48cdde, 0x4f4f4f, 0x000000, 0x000000,
0xffffff, 0xc0dfff, 0xd3d2ff, 0xe8c8ff,
0xfac2ff, 0xffc4ea, 0xffccc5, 0xf7d8a5,
0xe4e594, 0xcfef96, 0xbdf4ab, 0xb3f3cc,
0xb5ebf2, 0xb8b8b8, 0x000000, 0x000000
 
Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:
Wow, this is embarrassing...
What settings did you use in your hex editor? I could never get it to display in the 6 decimal format like that.
 
Thank you asho and supersonic. I will add these paletes to the fce mod upto version 3.3.7 :)
 
I actually separated the numbers myself after copying the .pal file as a hex string.

Asho can yo also rip to 6 decimal format the hex RGB palete file that superrsonic linked?

thank you
 

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