Ripping the NES Virtual Console palette

Discussion in 'Wii - Emulation and Homebrew' started by SuperrSonic, Sep 18, 2014.

  1. sindrik

    sindrik GBAtemp Regular

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    @zerofalcon I'm interested in your Nestopia core mod, thanks!
     


  2. stealth_gerbil

    stealth_gerbil Advanced Member

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    The wii "FCE Ultra GX" with virtual console palettes is cool

    but the menus and in-game are all stretched-out now on my TV

    could the virtual console palettes be implemented into FCEUGX but still retain the normal aspect ratio ?

    also the directories for snapshots and cheats are kind of messed up by default, tho that would be extra
     
  3. SuperrSonic
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    SuperrSonic GBAtemp Advanced Fan

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    @stealth_gerbil
    Download again. I didn't change anything that could alter those directories, you could try Zopenko's mod which includes the Wii palette and many more features.
     
  4. stealth_gerbil

    stealth_gerbil Advanced Member

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    I downloaded it again, and it looks perfect - thanks for the mod!

    oh, the cheats/screenshots directories are messed-up, or switched-up (by default) in the regular FCEUGX cover-mod too, I just wanted to make an extra mention of that, just because
     
    Last edited by stealth_gerbil, Feb 13, 2016
  5. soniccomcisbr

    soniccomcisbr GBAtemp Fan

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    He made updates for this mod, look at the retroarch extra cores topic
     
  6. Burnt Lasagna

    Burnt Lasagna GBAtemp Regular

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    Hey SuperrSonic,
    Is there a way to convert existing .pal palettes into hexadecimal format (the way you currently have the VC palette in the OP)?
    I ask this because I want to port Firebrandx's Unsaturated-V5 and YUV-V3 into FCE Ultra GX.
    http://www.firebrandx.com/nespalette.html
     
  7. Zopenko

    Zopenko Link He come to town Come to save the Princess Z

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    I have added the 3ds palete to the 3.3.6 version of FCE ugx. I eould also like to add the RGB palette from the neatopia core to the gx emu. If somebody has it in hexadecimal format please let me know
     
  8. Burnt Lasagna

    Burnt Lasagna GBAtemp Regular

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    I believe the palette in the Nestopia core is YUV-V1, which should be replaced with YUV-V3.
     
  9. Asho

    Asho Member

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    Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:

    Unsaturated-V5:
    Warning: Spoilers inside!

    YUV-V3:
    Warning: Spoilers inside!
     
  10. SuperrSonic
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    SuperrSonic GBAtemp Advanced Fan

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  11. Burnt Lasagna

    Burnt Lasagna GBAtemp Regular

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    Wow, this is embarrassing...
    What settings did you use in your hex editor? I could never get it to display in the 6 decimal format like that.
     
  12. Zopenko

    Zopenko Link He come to town Come to save the Princess Z

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    Thank you asho and supersonic. I will add these paletes to the fce mod upto version 3.3.7 :)
     
  13. Asho

    Asho Member

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    I actually separated the numbers myself after copying the .pal file as a hex string.
     
  14. Zopenko

    Zopenko Link He come to town Come to save the Princess Z

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    Asho can yo also rip to 6 decimal format the hex RGB palete file that superrsonic linked?

    thank you
     
  15. tailslol

    tailslol Newbie

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    hello,is it possible to rip the nes mini color palette?
    (and nes mini crt filter if possible?)
     
  16. soniccomcisbr

    soniccomcisbr GBAtemp Fan

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    Nes mini pallete is ripped (and is on the most recent Nestopia core for retroarch ) and Nestopia have the CRT filter (Blarrg NTSC Composite)
     
  17. tailslol

    tailslol Newbie

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    thanks you it look perfect!
     
    Last edited by tailslol, Jan 23, 2017