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Discussion in 'Wii - Emulation and Homebrew' started by SuperrSonic, Sep 18, 2014.
@zerofalcon I'm interested in your Nestopia core mod, thanks!
The wii "FCE Ultra GX" with virtual console palettes is cool
but the menus and in-game are all stretched-out now on my TV
could the virtual console palettes be implemented into FCEUGX but still retain the normal aspect ratio ?
also the directories for snapshots and cheats are kind of messed up by default, tho that would be extra
Download again. I didn't change anything that could alter those directories, you could try Zopenko's mod which includes the Wii palette and many more features.
I downloaded it again, and it looks perfect - thanks for the mod!
oh, the cheats/screenshots directories are messed-up, or switched-up (by default) in the regular FCEUGX cover-mod too, I just wanted to make an extra mention of that, just because
He made updates for this mod, look at the retroarch extra cores topic
Is there a way to convert existing .pal palettes into hexadecimal format (the way you currently have the VC palette in the OP)?
I ask this because I want to port Firebrandx's Unsaturated-V5 and YUV-V3 into FCE Ultra GX.
I have added the 3ds palete to the 3.3.6 version of FCE ugx. I eould also like to add the RGB palette from the neatopia core to the gx emu. If somebody has it in hexadecimal format please let me know
I believe the palette in the Nestopia core is YUV-V1, which should be replaced with YUV-V3.
Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:
Warning: Spoilers inside!
0x6b6b6b, 0x001e87, 0x1f0b96, 0x3b0c87,
0x590d61, 0x5e0528, 0x551100, 0x461b00,
0x303200, 0x0a4800, 0x004e00, 0x004619,
0x00395a, 0x000000, 0x000000, 0x000000,
0xb2b2b2, 0x1a53d1, 0x4835ee, 0x7123ec,
0x9a1eb7, 0xa51e62, 0xa52d19, 0x874b00,
0x676900, 0x298400, 0x038b00, 0x008240,
0x007096, 0x000000, 0x000000, 0x000000,
0xffffff, 0x63adfd, 0x908afe, 0xb977fc,
0xe771fe, 0xf76fc9, 0xf5836a, 0xdd9c29,
0xbdb807, 0x84d107, 0x5bdc3b, 0x48d77d,
0x48c6d8, 0x555555, 0x000000, 0x000000,
0xffffff, 0xc4e3fe, 0xd7d5fe, 0xe6cdfe,
0xf9cafe, 0xfec9f0, 0xfed1c7, 0xf7dcac,
0xe8e89c, 0xd1f29d, 0xbff4b1, 0xb7f5cd,
0xb7ebf2, 0xbebebe, 0x000000, 0x000000
Warning: Spoilers inside!
0x666666, 0x002a88, 0x1412a7, 0x3b00a4,
0x5c007e, 0x6e0040, 0x6c0700, 0x561d00,
0x333500, 0x0c4800, 0x005200, 0x004c18,
0x003e5b, 0x000000, 0x000000, 0x000000,
0xadadad, 0x155fd9, 0x4240ff, 0x7527fe,
0xa01acc, 0xb71e7b, 0xb53120, 0x994e00,
0x6b6d00, 0x388700, 0x0d9300, 0x008c47,
0x007aa0, 0x000000, 0x000000, 0x000000,
0xffffff, 0x64b0ff, 0x9290ff, 0xc676ff,
0xf26aff, 0xff6ecc, 0xff8170, 0xea9e22,
0xbcbe00, 0x88d800, 0x5ce430, 0x45e082,
0x48cdde, 0x4f4f4f, 0x000000, 0x000000,
0xffffff, 0xc0dfff, 0xd3d2ff, 0xe8c8ff,
0xfac2ff, 0xffc4ea, 0xffccc5, 0xf7d8a5,
0xe4e594, 0xcfef96, 0xbdf4ab, 0xb3f3cc,
0xb5ebf2, 0xb8b8b8, 0x000000, 0x000000
Wow, this is embarrassing...
What settings did you use in your hex editor? I could never get it to display in the 6 decimal format like that.
Thank you asho and supersonic. I will add these paletes to the fce mod upto version 3.3.7
I actually separated the numbers myself after copying the .pal file as a hex string.
Asho can yo also rip to 6 decimal format the hex RGB palete file that superrsonic linked?
hello,is it possible to rip the nes mini color palette?
(and nes mini crt filter if possible?)
Nes mini pallete is ripped (and is on the most recent Nestopia core for retroarch ) and Nestopia have the CRT filter (Blarrg NTSC Composite)
thanks you it look perfect!