Homebrew game Project Remaking Oracle of Ages

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SecureBoot

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Hey all, trying to get out of the corporate grind and learn to do something actually cool with my life. As a beginner game dev project, I've decided to try and remake the Gameboy Zelda game "Oracle of Ages" from the ground up in Unity. So far, I only have very basic mechanics (movement, enemy behavior, basic combat, basic inventory system), but I am hoping to use this thread to post updates over time. I am also teaching myself video editing so you can see full details of everything done so far in this video. That is all. Goodbye.

 
That's very nice, are you going in a style of Link's Awakening DX HD ?
Not in the scope of this project. I talk about it a little bit in the video but art is something I have 0 experience with, so I am using all original assets from the spriters resource (or recreated by hand if I can't find a rip somewhere). Now that you say this, I probably should've mentioned before that there are currently no plans for a release because I am using assets that do not belong to me. I'm open to the idea of collaborating with someone to replace the assets, or otherwise decompile original assets into the game, but I don't know if I will bother with that unless there is demand
 
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Oh boy, finally someone who cares more about the oracles games than Nintendo cares to remake link's awakening. :P

My real concern is the music, I noticed every emulator I try it on has clicking sounds including Nintendo's (3DS & Switch). So hope that won't be the case.

Can't wait to see this finished. I been playing a few rom hacks of the oracle games. There isn't many but what is there have some interesting features including music mods. Hopefully a combined adventure where both games or stories can be combined into one epic adventure.
 
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Oh boy, finally someone who cares more about the oracles games than Nintendo cares to remake link's awakening. :P

My real concern is the music, I noticed every emulator I try it on has clicking sounds including Nintendo's (3DS & Switch). So hope that won't be the case.

Can't wait to see this finished. I been playing a few rom hacks of the oracle games. There isn't many but what is there have some interesting features including music mods. Hopefully a combined adventure where both games or stories can be combined into one epic adventure.
There's still a long way to go, but I'm excited to see all the pieces come together.

If I ever release (which would only be possibly if I could figure out how to rip the original rom and then replace the unity assets with what's found within), I'll make sure the music is authentic, even if it means doing some post processing
 
There's still a long way to go, but I'm excited to see all the pieces come together.

If I ever release (which would only be possibly if I could figure out how to rip the original rom and then replace the unity assets with what's found within), I'll make sure the music is authentic, even if it means doing some post processing
Well maybe some suggestions. First I would maybe check the disassembly. This app is a companion to the disassembly that was made for it. https://github.com/Stewmath/LynnaLab (Disassembly link also on page.)

Second, I suggest perhaps using a gbs file. It's a file made from a rom that basically holds all the music and sound data for a gameboy game and can easily be found online. (Also used in the Link's Awakening PC Remaster) This should be better because it is program data instead of audio recordings. So you don't have to worry about file size or compression quality, it's already the smallest it can be and contains everything in one file. (Or you can allow ogg vorbis for mods just like the link's awakening pc remaster.)
 
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Well maybe some suggestions. First I would maybe check the disassembly. This app is a companion to the disassembly that was made for it. https://github.com/Stewmath/LynnaLab (Disassembly link also on page.)

Second, I suggest perhaps using a gbs file. It's a file made from a rom that basically holds all the music and sound data for a gameboy game and can easily be found online. (Also used in the Link's Awakening PC Remaster) This should be better because it is program data instead of audio recordings. So you don't have to worry about file size or compression quality, it's already the smallest it can be and contains everything in one file. (Or you can allow ogg vorbis for mods just like the link's awakening pc remaster.)
This is why I post progress online! Had no idea about these resources. Thanks!
 
This is why I post progress online! Had no idea about these resources. Thanks!
Better than being a hermit I guess. :P

I'm just glad more people care about the oracle games. Even though it seems like link's awakening overshadows them. So much Nintendo had to release a gameboy colored version and a remake on switch. (BETTER OPTIONS NINTENDO) For a game that contains cameos from other nintendo games and NO ZELDA OR GANON. VS three TWO games (there was supposed to be three, one for each piece of triforce.) New villains, Controlling seasons, better time travel than link to the past, Secrets that act like new game plus. Most importantly Zelda & Ganon. :P

If you need more information about music or what GBS is, this place helps. Hopefully the disassembly has other helpful things. https://www.vgmpf.com/Wiki/index.php?title=GBS

MesenCE Community edition can play gbs files (and includes debugger), but if that's not good enough, this repository uses the disassembly to create a sound test rom, so it works on real hardware or any emulator if you wanted to test for accuracy.
https://github.com/ferran-arevalo/oracles-disasm-sound-test
 
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