I downloaded it again, and it looks perfect - thanks for the mod!
oh, the cheats/screenshots directories are messed-up, or switched-up (by default) in the regular FCEUGX cover-mod too, I just wanted to make an extra mention of that, just because
I believe the palette in the Nestopia core is YUV-V1, which should be replaced with YUV-V3.I have added the 3ds palete to the 3.3.6 version of FCE ugx. I eould also like to add the RGB palette from the neatopia core to the gx emu. If somebody has it in hexadecimal format please let me know
Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:Hey SuperrSonic,
Is there a way to convert existing .pal palettes into hexadecimal format (the way you currently have the VC palette in the OP)?
I ask this because I want to port Firebrandx's Unsaturated-V5 and YUV-V3 into FCE Ultra GX.
http://www.firebrandx.com/nespalette.html
Wow, this is embarrassing...Looks like the values can be grabbed simply by opening the .pal file in a hex editor. Here they are:
I actually separated the numbers myself after copying the .pal file as a hex string.Wow, this is embarrassing...
What settings did you use in your hex editor? I could never get it to display in the 6 decimal format like that.
I actually separated the numbers myself after copying the .pal file as a hex string.
Nes mini pallete is ripped (and is on the most recent Nestopia core for retroarch ) and Nestopia have the CRT filter (Blarrg NTSC Composite)hello,is it possible to rip the nes mini color palette?
(and nes mini crt filter if possible?)
thanks you it look perfect!Nes mini pallete is ripped (and is on the most recent Nestopia core for retroarch ) and Nestopia have the CRT filter (Blarrg NTSC Composite)