Awesome project, everyone needs this! As a long time die hard Metroid fan I would appreciate it, if you make sprites that are more pixelated, your screenshots look good in a way, but very filtered, similar to the way emulators filter 2d games. that is a common mistake in game development these days IMHO. I understand if you want to increse the native resolution for 3D games via emulator, but that is a different principle. Most 2D games are perfectly fine for their native resolution, and all changes except from the ideal picture quality via RGB, etc. give the game a strong different taste to it. Its not meant to be filtered that much. I wrote a very big thesis about "Games & Art" If you inform yourself a bit about pixel art, you will see that it is a bit like a law to use hard pixels and when created normally a 1pixel pen is used(of course there are no unbreakable rules)... I mean, just compare the overall look from all the 2D Metroid sprites with the ones you used. It has a very specific fine aesthetic, It is important to sensibilize to those aspects and have something like a return back to the old glory values of gaming. Pixel Perfect!
IMHO Metroid and Castlevania are some of the greatest games that are based on a beautiful pixel style (many many more aswell). When you increse the resolution from 480p to 1080p most 2D games lose their "gamey" feeling, looking totally like flash animation with vector images, it gets even worse when all the animations are cut-out animations, where a body part is simply moved or morphed, not completely redrawn for every frame. compare KOF XIII (good 2D HD example) to something like Shank or the new Rayman games. (Rayman is one of the better examples, because it is very well made, like a new generation of 2D games).
Hello GBATemp Community!
Today I'd like to show you a Tech Demo for Metroid 2.
This is being released in .3dsx format and has been tested on a New Nintendo 3DS on System Version 10.3.
I've added a poll as well, and I'd like you to vote if this should be continued! After all, working on this for a full release is not really worth it if nobody would play it!
Also, please keep in mind that this is a Tech Demo! There are bound to be bugs, and you might find some graphics to look kind of cheap. This should show, however, how a 3DS Metroid Game could look like!
Project uses sf2d and sfil (obviously), created by xerpi!
Original 3DS Users:
I don't have a Original 3DS to test performance, so please tell me how the Game runs on your Devices! I'd greatly appreciate it!
Controls:
Control Pad: Change Movement / Crouch / Morph Ball
Directional Pad: Change Beams
L Button: Aim (Change Direction with the Control Pad) (B for Beam Fire, R for Missle Fire)
R Button: Shoot Missle
B Button: Shoot Beam
A Button: Jump
Start Button: Pause Game
Select Button: Press to Quit while the Game is Paused
Touch Screen: Scroll Map
Screenshots:
Download:
https://mega.nz/#!7053FD4D!PyGrxogolb2vaWBR0LgQ_CMvsJOZkUpYhGngiKaNLeM
Please enjoy this release, and don't hold back on suggestions!