Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,700,478
  • Replies Replies 21,671
  • Likes Likes 284
Got Splatoon ingame by messing with the jump physics with cheat engine. Was a little difficult because the game seems to kill you if you jump for too long. Unfortunately game seems to get slower as it goes on (like mario maker) and it didn't budge after the cuttlefish intro. I'll post a video and maybe the save tomorrow. Shops currently crash.

View attachment 33231 View attachment 33232 View attachment 33236 View attachment 33237
can you please point out the values that the jump-physics most commonly generate? Would make finding them for me easier, like i said, i couldnt find any values except for camera-coords...
Or, if you use the Abstrakt-Release of Sploot and 1.1.2b of Cemu you could even PM me the table, i think. i would be quite thankful.
On a sidenote: i can't believe how well it renders the NPCs, while the playermodel looks just so... well like they do. Could that be because of the playermodel being build from interchangable parts which are rendered seperately?

So does anyone know what the control sticks and arrow pad are bound to for keyboard? I notice in the Cemu1.1.2b we cant bind those to keyboard inputs...

Is there something I'm missing?

From what i could tell, there is literally no rebinding them, nor do they even seem to be bound to the keyboard. The best solution is to use XInput-Controllers or x360ce and just bind the sticks, there.
 
Last edited by Jackall4BDN,
  • Like
Reactions: TotalInsanity4
Here's a video of Splatoon past the tutorial, got into singleplayer but it literally slowed down until the game froze.



I used Cheat Engine to jump myself through the bits of the tutorial you need to use ink for. Unfortunately it kills you for being in the air for too long, so it was quite hard to pull off. The game/cemu allocates memory differently each time, so the address won't work if I just give you it. It's in an unusual format that I found by chance while looking for y velocity, unaligned. The true value is 4 bytes and seems to be a big endian float (??) or some other weird format, but freezing it as the jump starts keeps the initial momentum going.

The game runs through to the start of singleplayer. The shops crash the game, and the cuttlefish intro slows down to a crawl and eventually stops completely.

1v1 mode does not crash the game, but you can't start it due to lack of 2nd controller support.

The whole game sort of slows down gradually in this release.

SAVE to get past tutorial (EUR disc version):
https://mega.nz/#!it5j2IiB!pEeoRoGXeJMu5ZVLDDhvuUqr4LWC7vxKMwWxq5l_AAY

Place it in your cemu folder.
 
Last edited by RHY3756547,
Here's a video ...

I used Cheat Engine ...

SAVE to get past tutorial....

First off, thx for the savefile, incase someone just wants to change some things, let's figure out some adresses in the save, first:
0x00000027:bool for TutorialCompleted

Now to find the value to turn of gyro, i will update this "list"
 
Because they are bound to the two actual sticks of the first recognized controller, i thought my post made that clear xD

Yea late night reading >.< you know how that goes lol. Thanks Ill have to hookup my 360 controller then.
Any idea if it works with the Wireless 360 Adapter for using the 360 controller or does it have to be the wired one?
 

Site & Scene News

Popular threads in this forum