Hacking WiiU VC game injection working on 5.3.2

Pyong

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Hello guys! I've been working on attempting SNES VC injection, I am injecting over the SNES Metroid Prime (Eur) release.
I believe I am injecting properly, I am using a Doom (USA) sfc rom, however whenver I run the injected VC title, I end up with the following issue.


Does anyone have any suggestions on what is going wrong here? I've appropriately padded the end of the file with null 00's to fit the rom section of the rpx, file length is the same.
 

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pedro702

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Hello guys! I've been working on attempting SNES VC injection, I am injecting over the SNES Metroid Prime (Eur) release.
I believe I am injecting properly, I am using a Doom (USA) sfc rom, however whenver I run the injected VC title, I end up with the following issue.


Does anyone have any suggestions on what is going wrong here? I've appropriately padded the end of the file with null 00's to fit the rom section of the rpx, file length is the same.
doom does not work...

Snes emulator does not support special chip games and dom uses the superfx chip 2 wich isnt even emulated.
 

jammybudga777

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can somebody help me out replaceing donkey kong n64 vc with another 64 rom please? i have tried many many times and it just will not work. ive tried many different roms (especially one listed working) but it just crashes everytime. i name the rom the same as the .ini file but it doesnt do anything
 

ShadowOne333

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aparently cafiine compat was that good im guessing due to save files, i just used mario golf, added the jp released biohazard 2 with nintendo config file and it works good on loadiine v4 but not when injecting with cafiine.
Have you tried the USA one yet? D:
I really want to play the N64 version, my fav port of RE2 so far.
 

Pyong

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Tried to inject Pokemon pearl over brain age, used the xml I found in the loadliine thread, I get the DSI error, any suggestions?
 

gamesquest1

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wow ._.
You found a way to filter the image?
renderscale set to 2, its tucked away in "configuration_cafe.json"
Code:
"3DRendering": {
  "Bilinear": 0,
  "RenderScale": 1
  },
  "Display": {
  "PixelArtUpscaler": 0,
  "Brightness": 80
  }

whatever you do don't enable renderscale+pixelArtUpscaler on SM64 things get.......well.......weird

PS this has the added side effect of making the wiiu freeze when you exit the VC though, but it looks much nicer to play so i could live with that
 
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