ROM Hack Animal Crossing: New Leaf | Population: Growing!

TidusWulf

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honestly, I wouldn't waste effort finding FLAC files if you can find MP3s. I don't tihnk anyone is really gonna care since 1. it's going to be repackaged into a (possibly sub-192kbps) lossy format for the ROMhack, 2. Most of us don't use $300 headphones with our 3DS, and 3. the music isn't exactly a complex orchestra with 40+ instruments playing where high end audio can really be enjoyed, and 4. Even if I were to use my good headphones and you subbed it for live music covers and you COULD keep it in a lossless format, I don't think the decoding capabilities of the 3DS could preserve the sound quality ANYWAY.

nonetheless, I am super stoked for AC:PG music on my 3DS.
 
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MasterLel

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Question.

I'm thinking of making a couple (30~ or so) pre-made acre sets to be put into the game to resemble Animal Crossing: Population Growing better. This would also include co-ordinates. Using this, I would re-implement the four houses shoved in the middle, lillypads 'n stuff under the big pond (along with the bridge), etc.

Anybody interested in this?

Oh, it should be noted that due to the double wall, you have a bit more space than normal.

With smaller things, such as flowers, dropped items, etc. you have around 1.5 more acre space, as previously the cliff would cut off the land around a half acre in, then go down to the beach. With bigger things, such as houses, camp site, villager houses, buildings, etc. you have around 3 more acre space as usually the beach cliff would push you out of the acre itself when spacing out your things, and Villager houses wouldn't move that close to it. So... yay! At least from beginning experience, towns don't feel nearly as crammed with this extra space.

I wonder what would happens if someone visits your (rom hacked) town in wifi or dream... their game would crash or the town would be completly messed up
Like for example you add (not replace) some new items such as ACCF hdlc items or new flowers in your rom file, what a "legit rom player" would see ? A default model (to avoid a crash), or simply nothing ?

Also, if you change the PWP max limit, how the ram handles this ? iirc the ram and the rom pwp limitation is around 60 +/- (buildings/houses included) in the town and 3/4 in the insland... incrementing the limit to 100 would mess up the ram, no ?
 
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If you changed a model, the collisions wouldn't change. It'd appear as the default object for other players. However, if you change the collisions, you'd either get desynced or the game would disconnect... or you'd just be walking into an invisible wall.

Expanding the PWP limit would end up crashing the game, most likely. Especially for those who don't have mods, it'd break it.
 

MasterLel

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I'm talking about a new item (a new slot), like a green pansy (exterior), or a Groundon model (interior), with a new item ID (31ad for example)
31ad item doesn't exists in a classic game

So what would happen, if player 1 (legit game) visits player 2 town (rom hacked with green pansies), would player 1 see default models instead of the green pansies, nothing or p1 game would crash ?
Also, would it be possible with rom hacking to create seed items ? For example rocks (item ID 9800), if you put one in your pocket or letters, either it disappears, or it's replaced with an apple.

And also, stealing/moving villagers/players house items is possible ?
 
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Mega-Mew

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I'm talking about a new item (a new slot), like a green pansy (exterior), or a Groundon model (interior), with a new item ID (31ad for example)
31ad item doesn't exists in a classic game
Probably possible but it's maybe in code.bin, and when I add a byte it crashed :unsure:

So what would happen, if player 1 (legit game) visits player 2 town (rom hacked with green pansies), would player 1 see default models instead of the green pansies, nothing or p1 game would crash ?
Also, would it be possible with rom hacking to create seed items ? For example rocks (item ID 9800), if you put one in your pocket or letters, either it disappears, or it's replaced with an apple.
The player 1 can't see the change

And also, stealing/moving villagers/players house items is possible ?
Yes !
 

MasterLel

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Probably possible but it's maybe in code.bin, and when I add a byte it crashed :unsure:

If you add a byte, it will crash because you mess up the exheader locations, just like when you add even a single byte in the acnlram file, it's completly destroyed and unreadable by the game because everything is messed up, instead of loading "1B" at offset 0x55F0 it loads "EF" for example, this is problematic. It's not the same with romfs because if I understand correctly, it's a library of files and they are called by their name, so you can add files and bytes with no problem

So, I have some other questions

Is it possible to load "X" script instead of "Y" script ? Like, when you talk to Kapp'n wife in the wifi island, the games instead execute Katrina's script ? It worked but partially with AR codes injections

Is it possible to allow the save function while you're in someone else town or in the wifi island ?

Possible to use a tool inside a building ?
 
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Mega-Mew

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If you add a byte, it will crash because you mess up the exheader locations, just like when you add even a single byte in the acnlram file, it's completly destroyed and unreadable by the game because everything is messed up, instead of loading "1B" at offset 0x55F0 it loads "EF" for example, this is problematic. It's not the same with romfs because if I understand correctly, it's a library of files and they are called by their name, so you can add files and bytes with no problem
It's maybe true, but I never look in it yet.
 
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Anybody got any ideas on what to do with the Cherry Blossom hourly themes?
For now, maybe they should just be left out.

EDIT: Maybe there should be two versions of the romhack? One that's compatible with normal copies of AC:NL and one that's only compatible with the romhack.
 
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The towns are too small for regular cliffs, sadly. Having the river, beach, cliffs, and all the other required acres would clog up the town and the separation would be really stupid.
 

MasterLel

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It's possible to do something like this with acre hacking ? What kind of tool do we use to edit them, change the shapes, the collisions etc ?
1446839884-wwwwss.png
 
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That would require a lot of work to do, and would most likely result in corrupted save data. We can't add in new acres, so we'd be adding a ton of limitations onto regular ones, destroying proper town generations, removing Wi-Fi compatibility, etc. and there's a chance it'd all be useless because save data can easily corrupt.
 

Coleman_C18

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That would require a lot of work to do, and would most likely result in corrupted save data. We can't add in new acres, so we'd be adding a ton of limitations onto regular ones, destroying proper town generations, removing Wi-Fi compatibility, etc. and there's a chance it'd all be useless because save data can easily corrupt.
I dont think a main concern should be wifi compatability. Using any romhack online runs a high risk of ban
 

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Eh? Nintendo wouldn't, and I don't think can ban online functions for Animal Crossing, except maybe Club Tortimer.

I'm just referring to what I said before about online communication between modded and unmodded players. If we were to change the game so drastically that the communication between the two is broken, then there's absolutely no reason to not just play the original on the Gamecube.

Things like music, town layout and dialogue will be changed and still function, which is already quite a bit from the GCN version.
 

Coleman_C18

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https://www.reddit.com/r/3dshacks/comments/3qss1d/is_there_a_risk_of_getting_banned_for_using/?
Heres one post, they ban your console all together for 2 weeks. Hate to say it but nintendo very much will.
This applies to small romhacks also, people have been banned for even changing small things like sounds and going online.
No risk if you play offline though

--------------------- MERGED ---------------------------

In other words its not really worth worrying about compatability
 

MasterLel

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That would require a lot of work to do, and would most likely result in corrupted save data. We can't add in new acres, so we'd be adding a ton of limitations onto regular ones, destroying proper town generations, removing Wi-Fi compatibility, etc. and there's a chance it'd all be useless because save data can easily corrupt.

I don't think it would affect wifi compatibility as long as it's romfs modifications, just some problems like walking through walls etc but not a big deal... Plus there are unused acres that we could use and modify, and still be able to visit other people town (but they wouldn't visit our town)

I dont think a main concern should be wifi compatability. Using any romhack online runs a high risk of ban

No, the modifications are client sided and not "shared" (except some scripts) so Nintendo won't know that your rom is hacked. Maybe we can access home menu while playing online with a rom modification then inject some AR code to affect other people data, but I doubt it's possible.

--------------------- MERGED ---------------------------

This applies to small romhacks also, people have been banned for even changing small things like sounds and going online.
No risk if you play offline though

They were using CIA with public online headers, Nintendo caught them. It won't happen if you use private headers, HANS use the retail game headers no we don't have to worry about this
 
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That post is referencing public headers, which, while I may be wrong, is related to playing online with pirated games.

If you're playing with friends online using romhacks, there's no way they could find out. Along with that, considering this romhack doesn't add in any cheats, breaks functionality or makes the game play out in ways unintended by the developers, there's very little risk of it getting banned. Even if you're using an online service like Club Tortimer, there's no way anybody could find out you have custom music or anything because it's on your side only.

Also, quite a large amount of people have uploaded hacked towns with their Dream Addresses. If Nintendo truly cared about banning Animal Crossing hacks, they'd force an update similar to Pokémon to play the game online, and ban players who upload those Dream Towns.
 
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Coleman_C18

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I don't think it would affect wifi compatibility as long as it's romfs modifications, just some problems like walking through walls etc but not a big deal... Plus there are unused acres that we could use and modify, and still be able to visit other people town (but they wouldn't visit our town)



No, the modifications are client sided and not "shared" (except some scripts) so Nintendo won't know that your rom is hacked. Maybe we can access home menu while playing online with a rom modification then inject some AR code to affect other people data, but I doubt it's possible.
Well sounds and such are clientside in pokemon too and people still have gotten banned. But in the end its up to you, live and learn i guess.
 

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Do you have any examples of people using things like hacked sounds and getting banned? There's not even been anything about using generated Pokémon and getting banned, iirc.

You wouldn't even be able to go online with those hacked sounds, as Pokémon forces an update.

If you really want these types of mods in your game, you can make them yourself.
 

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