FPS should be 60 and I found a bug in FPS limiter, I'm fixing it for N3ds users.What is the lynx fps? My fps is around 100.. I guess it should be more like 50-60 fps.
Thanks for new release.
PS : Screenshot is mine with Citra
Makes senseI know how to fix sound, but I need fullspeed, so I have to decide if give priority to N3DS users
Personally I'm on a New 3DS, but I think it would be admirable to see full speed emulation on the original 3DS. In the worst-case scenario, you could always have both engines running under the hood; that way if anything breaks the user can drop back to the slower memory access. Obviously doing it at all is a lot of effort for you though, and more effort again to maintain both modes. Still, if I was an original 3DS owner I'd say "Yes, please try this, I'd love to play Lynx games at full speed."I know how to fix sound, but I need fullspeed, so I have to decide if give priority to N3DS users (but this way I can't test the code) of first try to gain the missing FPS on O3DS.
To speedup the code a little I was thinking of converting all the emulator memory acceses to use physical words instead of phisical bytes. I'll use more memory but there is enought on 3DS. But it's a big work since there is an high risk to introduce bug and break the emulator.
Does someone if this is worth a try?
I'm interested in how the sound will be when the fps limiter is implemented. There is a small possibility that the sound will be OK!
I would die if I could play clusters revenge on the go on my N3ds2600 was my first console, so maybe in the future I could port that too.
But after Lynx there are other two emu projects in the queue.
Ohshit, I'm almost halfway through Chip's Challenge already, guess I'll have to finish playing it with no sound after all
e: then again I'm not averse to hex editing..
This isn't an official release but a test build with little improvement:
- separated 4 sound channels
- fixed limit to 60 fps for fast cpu (n3ds)
- implemented downscaling of fps limit (nearest multiple of 5) for slow 3ds. Sound frequency is reduced accordingly
- reverted sound buffer to old value to preserve savestates
For o3ds we lose about 10 fps, but sound is a little better. Had to implement sinc by sound to elininate (I hope) crackling.
I kindly ask some n3ds users to test it and make me know if it's better now. Attached there is the 3dsx.
Test release freezes after about 3 minutes of play time (3 times in a row). Be nice to be able to scroll through rom list more quickly, e.g press right in d-pad to jump 10 roms. Config did not save selection for sound to remain "on" despite saving this in menu. Went back to "off" after restarting emu.This isn't an official release but a test build with little improvement:
- separated 4 sound channels
- fixed limit to 60 fps for fast cpu (n3ds)
- implemented downscaling of fps limit (nearest multiple of 5) for slow 3ds. Sound frequency is reduced accordingly
- reverted sound buffer to old value to preserve savestates
For o3ds we loose about 10 fps, but sound is a little better. Had to implement sinc by sound to elininate (I hope) crackling.
I kindly ask some n3ds users to test it and make me know if it's better now. Attached there is the 3dsx.
yes I know, but can't find the problem. I'm working on it.Test release freezes after about 3 minutes of play time (3 times in a row).
Already planned, with other updates to the guiBe nice to be able to scroll through rom list more quickly, e.g press right in d-pad to jump 10 roms.
Thank you, found the bug and fixed.Config did not save selection for sound to remain "on" despite saving this in menu. Went back to "off" after restarting emu.
Great. Noticed that the emulator crashed on start up to a red screen unless cfg was predeleted every time. Maybe this fixes that also.Thank you, found the bug and fixed.