Homebrew CitrAGB - 3DS GBA Emulator (WIP)

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So I tested out SEGA Smash Pack, works fine. An odd thing I noticed though was that was playing any of the three games, the game would reboot back into the gba bios and the game loads properly from there if I tap the bottom screen... Seriously, try it out for yourself. So a boot from bios feature should be possible in a future release I'm assuming?
 
Sorry for double posting, but I noticed that my 2gb sd card can run this emulator fine, but on my 8gb sdhc card, the emulator crashes every time. Anyone know a fix?
 
I know that it was said earlier that extra features such as scaling or filters will not be added for a while because it tends to slow down emulation, and the point is to try to get the emulation to run full speed for as many games as possible before adding in extras such as that. Do borders affect emulation speed? I was just thinking that filling in the empty space with something might be nice.

Also, please don't take this as further harassing to hurry and make a .cia version of the emulator, but I wanted to ask how difficult the process is for doing so. Do things have to be programmed differently in order for it to work or something? Same question for a .3ds version. If you do program a .3ds version, can you just slap it through a .3ds to .cia converter like a normal ROM?
 
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I know that it was said earlier that extra features such as scaling or filters will not be added for a while because it tends to slow down emulation, and the point is to try to get the emulation to run full speed for as many games as possible before adding in extras such as that. Do borders affect emulation speed? I was just thinking that filling in the empty space with something might be nice.

Also, please don't take this as further harassing to hurry and make a .cia version of the emulator, but I wanted to ask how difficult the process is for doing so. Do things have to be programmed differently in order for it to work or something? Same question for a .3ds version. If you do program a .3ds version, can you just slap it through a .3ds to .cia converter like a normal ROM?
Well the first issue was getting anywhere close to full speed, and we're sorta there. Next I need to port to .cia and then add GPU rendering, which should bring us up to speed hopefully. At the moment I'm busy with other things (school, studying for finals, etc), but I might have some time to get it done. Although if anyone wants to give GPU stuff a go, feel free to. :P
 
Well the first issue was getting anywhere close to full speed, and we're sorta there. Next I need to port to .cia and then add GPU rendering, which should bring us up to speed hopefully. At the moment I'm busy with other things (school, studying for finals, etc), but I might have some time to get it done. Although if anyone wants to give GPU stuff a go, feel free to. :P
Thank god school ends for the summer soon. Ive been waiting for this to get close to done. Cant wait to play me some metroid fusion. Keep up your great work bro.
 
Honestly I had it blackscreen inconsistently a few times with latest ninjhax on 9.0 sysnand, but as I said it's consistently worked fine if I wait a few seconds before starting cubic ninja.
Wasn't the case for me. However, loading with a 2gb SD (NOT Sdhc) card works for me. It crashes every time I load with my 8gb sdhc card.
 
Any kind of N3ds implementations planned? this emulator will fly if it had access to the N3ds hardware.
It's already running on N3DS, the new hardware makes no difference though because the clock speed is the same and gpsp can't really take advantage of threading or increased VRAM.
 
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