Homebrew CitrAGB - 3DS GBA Emulator (WIP)

ubergeek77

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Has there been any new developments on this emulator? I'd love to see it running full speed, and now that Karl has released source for arm9 and arm11 it should be possible right? Anyway thanks for all your work bud, always grateful for scene releases.
Hey, no worries. I'll bet that shinyquagsire23 just doesn't want a bunch of people bothering him, so he must be working on it in secret.

He's a swell guy who knows what he's doing, and 3DS development has blown up in the last month. Surely he'll come out with something amazing before long enough.

right...?
 

ubergeek77

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Let's hope so...

The homebrew dev scene seems pretty calm to me...
I can totally relate to these developers though. Having been there myself, I'm not even mad. It's like, you start building this amazing thing for people, and then they start expecting more and more of you, so you try your best to not let them down. At some point you're going to be either stuck or way too busy to work on it, such that you just don't want to answer to people (or be verbally attacked) and have to explain or give a reason why you haven't made any updates. So instead of dealing with all that, you just ignore it.

Having to answer to an entire forum really sucks. It's like the entire internet suddenly becomes your boss. So yeah. I would love to play GBA games with proper 3DS resolution and a better framerate than TempGBA, and I would love to see special-chip SNES games working on blargSNES, and I would love to play GBC games on gameyob with actual scaling support, but I understand I can't make any of this stuff myself, so I'm not going to badger the developers just to give us updates or explain to us what they've been doing with their time. I'm not saying GBATemp is a hostile environment - because it isn't - but sometimes when you're put in a dev's position, it certainly feels that way.

Bumping threads is still fun though :yay:
 
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davhuit

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It's not like a lot of people ask. Been a while since someone asked about the eta of the emulator so I don't think it'll bother the developper ;)
 

shinyquagsire23

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To be honest I've been really meaning to adapt this to work with ARM11 kernel for quite some time, I just haven't gotten to it. Might give it a shot once I finish process whatnot with KARL, I feel like I'm close to figuring that out 100% but at the same time I could just be absolutely nowhere as well.
 

ubergeek77

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To be honest I've been really meaning to adapt this to work with ARM11 kernel for quite some time, I just haven't gotten to it. Might give it a shot once I finish process whatnot with KARL, I feel like I'm close to figuring that out 100% but at the same time I could just be absolutely nowhere as well.
Schrödinger's Kernel


Seriously though, great work - great to hear an update from you.
 

davhuit

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I seem to recall, from the KARL thread, it being said that this emu would be worked on after KARL was finished. So, we just need to be patient xD


Thanks for the info, it's interesting to know that for people who doesn't follow the KARL thread.
 

shinyquagsire23

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Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).
 

pedrobarca

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Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).

It looks great!
 

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Aaaaand it's good! Changes haven't been pushed yet though because it involves some kernel patching which I'll have to get situated, but it will be up and working momentarily.

Also, it runs at mostly 60fps, sometimes dropping to 50fps due to rendering (still flipping stuff and writing it to the screen in software, which is no good).



I've missed something here, is this related to a possible .cia version with dynarec?

Sorry for my ignorance, I just dropped in.
 

shinyquagsire23

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I've missed something here, is this related to a possible .cia version with dynarec?

Sorry for my ignorance, I just dropped in.
This is dynrec using ARM11 kernel to flush icache as opposed to the HB service. The result is full speed CPU emulation, and the possibility of having CitrAGB as a .CIA as well.
 

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