Anyone up for helping document the format and creating editors? I can give you a good starting point if anyone wants to try. Specifically the main obstacle is figuring out the texture swizzling algorithm.
Here's the original file, extracted texture data (the .bin files), the FTEX sections (might be useful), my god awful script I wrote in 5 minutes to extract all textures, and the converted file obtained from Models Resource.
I'm not advanced enough to do this which is why I'm asking for help.
Some additional resources, the main documentation source is the MK8 Tockdom Wiki, LordNed has started a tool, Kinnay wrote a script to extract the raw mesh from them, and Treeki made a GFX decoder which I've never gotten to work.
Here's the original file, extracted texture data (the .bin files), the FTEX sections (might be useful), my god awful script I wrote in 5 minutes to extract all textures, and the converted file obtained from Models Resource.
I'm not advanced enough to do this which is why I'm asking for help.
Some additional resources, the main documentation source is the MK8 Tockdom Wiki, LordNed has started a tool, Kinnay wrote a script to extract the raw mesh from them, and Treeki made a GFX decoder which I've never gotten to work.