Hacking Documenting BFRES File Format

Ray Koopa

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Got any progress in GTX? I surely wanna implement direct texture support in my Blender plugin for BFRES import (WIP) somewhen. (Bonus: the addon is well documented. There are big comments about BFRES and FMDL, i guess you're gonna like them. )
But for a first, since documentation is a bit humpy here and there which I hope to make a bit more complete when working more with it, I keep using the externally converted ones.
So far TexConv2.exe always did a good job for me... (is it just me being dumb not knowing where it originates from and who / which company wrote it?)
 
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KiiWii

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Anyone knowing it's possible to extract modify and repack links tunic textures from TPHD?

Bonus point for anyone who knows where they are located?

I feel like wearing black today :evil grin:
 

Ray Koopa

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Ah, I guessed that; that's why people say using it is illegal.
Well... it's surely on my long-term plan... I thought I go with some of the utilities you linked in the first post; but I fear they might just be missing some things (especially since the author claims "I just made it to work with the textures I needed, might break with others"); though they are a great starting help.

There are also a lot of weird vertex attribute formats in the vertex buffers noone nicely / more completely documented; my add-on doesn't support all yet. You can find those supported around here, but if anyone has more information on them, they're welcome!
 
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