Hacking Nintendont

The_Frag_Man

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Does anyone know where I can look up a proper game title and GameID? I don't want to make it up myself.
I want it like in the first post like this:
/games/Zelda Wind Waker [GZLP01]/game.iso

How do you know the GameID? is there a web site?
 

pedrobarca

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If that's the case, then you should install a Nintendont forwarder channel and have SE GUI auto-exit to that. You can launch SE GUI, quickload the settings, and it will automatically launch Nintendont.

That's actually a nice workaround. Thanks! However, for the avarage nintendont user this might be too diffecult. Might it be possible to change the vWii video mode from the nintendont loader? I mean you would probably just need to copy some code from SE to nintendont, dunno. It might be possible to add another point to the settings "Change vWii/Wii video mode", in which you can choose between 480p, 480i and 576i. A change to this setting should take effect right before the game is started and the value of this setting should be settable via args, such that it works via USBGX and other USB loaders. That would be really confortable for those problematic PAL games and we could just add a line "Needs vWii/Wii video set to 480i/576i" in the compatist, which even the dumbest user should understand.

No idea how diffecult it would be too implement something like that. If the you return to the loader the vWii/Wii video settings should revert back to their original setting. That also might be hard to implement.
 

ccfman2004

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Technical differences: The NTSC version is 60 Hz and supports progressive scan while PAL only runs in interlaced 50 Hz (lower framerate, for example.) The Wii U can't output 50 Hz at all so it doubles every 5th frame which creates a stutter. The NTSC version runs great for me as well, of course.

Gameplay differences: The hidden mansion (new game plus) is mirrored and has a lot more money to find. You can't get an A rank in the normal mansion, it's only doable in hidden because there's not enough money to find in normal.

http://www.mariowiki.com/Luigi's_Mansion#PAL_Differences


I had no idea there were differences in the PAL version compared to the NTSC-U version. I assume the PAL version can't be Forced to 60Hz?
 

Lordjontan

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Hi. I have a Wii with a Original GC memory card which some saves playing from a DVD. When I try to play with Nintendont (USB) it says "The memory card inSlot A is damaged" and I can´t load any savegame, but the memory card works well when I play the same games from a DVD.
Why this happen?

Any help please?
 

Cyan

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the file names are "Pac-Man World 2 (U) [GP2E69]" and "Taxi 3 (E) [GXQF41]" I hope this helps!
These names should work fine.
maybe the parentheses are the issue?
Do you have any working games with parentheses in the filename?

I didn't do any tests yet. If it's an issue with USBGX, I'll fix it.
 

starerik

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I had no idea there were differences in the PAL version compared to the NTSC-U version. I assume the PAL version can't be Forced to 60Hz?

Actually, I just tried forcing it to NTSC (deflicker) and that fixed the stutter to about 95%.

Any plans to fix Force Progressive on 50 hz (576i) games? It's totally not working. The game runs but black screen OR my TV says that it doesn't know the video mode. I originally thought that the Wii can't do 576p, but I learned Swiss could.

I get video, but the image is huge and gets cropped.
 

flinto

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Any help please?
Turn memory card emulation (mcemu) off. However you save games at your own risk. Mcemu off could still have bugs in certain games that may cause you to loose your game saves. Im sure i remember greyrogue advising caution when saving to a real mem card. If your using a loader like wiiflow, its NMM (no more memory) you need to disable.
 

Lordjontan

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Turn memory card emulation (mcemu) off. However you save games at your own risk. Mcemu off could still have bugs in certain games that may cause you to loose your game saves. Im sure i remember greyrogue advising caution when saving to a real mem card. If your using a loader like wiiflow, its NMM (no more memory) you need to disable.

I have Mcemu off and dont use Wiiflow or something like that, but always says give me error with Memory card in slot A. I guess I will have to use the emulated memory
 

flinto

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I have Mcemu off and dont use Wiiflow or something like that, but always says give me error with Memory card in slot A. I guess I will have to use the emulated memory
Well.....im out of ideas it works for me. There is a method to convert saves from mem card to usb. Its complex and ive never tried it myself.
 

JoostinOnline

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That's actually a nice workaround. Thanks! However, for the avarage nintendont user this might be too diffecult. Might it be possible to change the vWii video mode from the nintendont loader? I mean you would probably just need to copy some code from SE to nintendont, dunno. It might be possible to add another point to the settings "Change vWii/Wii video mode", in which you can choose between 480p, 480i and 576i. A change to this setting should take effect right before the game is started and the value of this setting should be settable via args, such that it works via USBGX and other USB loaders. That would be really confortable for those problematic PAL games and we could just add a line "Needs vWii/Wii video set to 480i/576i" in the compatist, which even the dumbest user should understand.

No idea how diffecult it would be too implement something like that. If the you return to the loader the vWii/Wii video settings should revert back to their original setting. That also might be hard to implement.
That's actually a nice workaround. Thanks! However, for the avarage nintendont user this might be too diffecult. Might it be possible to change the vWii video mode from the nintendont loader? I mean you would probably just need to copy some code from SE to nintendont, dunno. It might be possible to add another point to the settings "Change vWii/Wii video mode", in which you can choose between 480p, 480i and 576i. A change to this setting should take effect right before the game is started and the value of this setting should be settable via args, such that it works via USBGX and other USB loaders. That would be really confortable for those problematic PAL games and we could just add a line "Needs vWii/Wii video set to 480i/576i" in the compatist, which even the dumbest user should understand.

No idea how diffecult it would be too implement something like that. If the you return to the loader the vWii/Wii video settings should revert back to their original setting. That also might be hard to implement.
I'm not sure if that would work. Nintendont would probably need to be reloaded. Just use this present.cfg file (place it in FAT:\ploader) and use the vWii forwarder.
http://www.mediafire.com/view/hed98ktnqvhf451/present.cfg
 

sonictopfan

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These names should work fine.
maybe the parentheses are the issue?
Do you have any working games with parentheses in the filename?

I didn't do any tests yet. If it's an issue with USBGX, I'll fix it.
I noticed only PAL games have this issue with me, I use this naming method with all Wii and GC games with no issues, anyway the games that have issues work fine if ran from the Nintendont loader and they work fine in earlier revision of Nintendont if loaded with USB-Loader GX so it seems the problem is with USB-Loader GX!

Edit:
I've been fooling around with the feature some and grabbed a couple of screenshots to demonstrate.
Probably a stupid thing to ask but how do you take screenshots with Nintendont?
 

nakata6790

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sonictopfan You can have USBLGX display the game's region in list mode, you do not have to have it in the game title. It is in the general loader settings (display game ID, region, or both).


And Cyan the naming issue must be a nintendont issue, with a later than 2.198 version on USBLGX. I never had issues with USBLGX, latest nintendont versions i tested was 2.198. I attach my gamelist.csv from USBLGX r1231.
 

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OriginalHamster

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I thought of something, you say you're using USB-Loader GX, I can confirm the game works with USB-Loader GX but just to be on the safe side did you try loading the game from the Nintendont loader with memory card (and pretty much everything else) disabled?
Ok, already knows what happens, nintendont 2.169 (UStealth mod) doesn't work for PSO I&II, tried with the latest built and it works perfect, now if only 2.200 were UStealth compatible... *sad panda*

Either way, you need a phisycal mem card, and only have Wii U so I'm stuck in "the Memory Card is required to play..."
 

GreyRogue

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v2.201
Two PSO MemCardEmu hacks. Both of these work, but need more investigation:
-If Emulating MemCards, one of the calls to EXIImm is not working correctly.
The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and
calls it from there. This should be identical behavior to skipping this hack,
but it only works from the scratch area. This needs further investigation.
-Immediately before the PSO fake entry patch, a function call that looks like
it's doing Initialization stuff (DSP, SI, etc.) is called. For emulated
MemCards, this causes a hang-up. Further investigation is needed rather than
just skipping the whole thing like this hack does.

I'm not happy with either of these. I thought I'd check in these hacks in case one of the other devs wants to look at the problem areas and figures out the underlying causes before I do.
 

kingdsx

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Super Mario Sunshine Sirena Beach Shadow Mario level cannot be completed. The Ricco Harbor Yoshi level was fixed some time between like r50 and r200. The Sirena Beach shadow mario level loads in the beach area, but after you talk to the pianta to enter hotel delfino, it goes to a black screen to load the level, but the level does not load. Also, with a PS3 controller, FLUDD cannot be used while moving. You can either use fludd or move, but when you use fludd while moving, you stop even if you are holding forward on the left analog stick.
 

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