I currently hate everything....A LOT!
In fact i hate everything more than A LOT!. I hate everything A WHOLE LOT! Why i hear you ask?(yep i can hear the pre-emptive tapping of keyboards...i'm that good...) It's the Seitengrate. (I hate you Seitengrate...)
For the uninformed, the Seitengrate is a weapon that's featured in FFXII IZJS, which is invisible and spawns randomly in an invisible chest. It's also ridiculously hard to obtain (the chest has a 1% chance of spawning, if it does spawn it'll hold money 80% of the time, and if it doesn't hold money it'll hold a junk item 95% of the time...and that's as long as you have a special accessory equipped). Needless to say the odds are awful. Now there are helpful tips to get it (which i fail at...so if anyone has experience in this feel free to help me out...legit not cheating) but it's not easy. And i've been doing the same things over and over for 5 days now...
The point is why do games use the mechanic of punishing the player with randomness in order to get cool stuff? It doesn't reward skill or ingenuity...and potentially it doesn't reward tenacity. It's just dumb luck. Many RPG's feature items with ludicrous drop rates/steal rates, and moreoften than not a player gets screwed over and either resets or continues blissfully unaware that they missed something.
Surely it makes more sense to make good/rare/unusual items the province of hard challenges to reward the dedicated, rather than the preserve of random chance? Does anyone actually like farming for rare materials? Or experiencing 1% chances of things? Is there any real reason that these ridiculous %'s are implemented today? Much like Random Encounters surely they should be a thing of the past...unless of course i'm missing something?
PS - Posting in the hope of reverse fortune now making me get the Seitengrate....
In fact i hate everything more than A LOT!. I hate everything A WHOLE LOT! Why i hear you ask?(yep i can hear the pre-emptive tapping of keyboards...i'm that good...) It's the Seitengrate. (I hate you Seitengrate...)
For the uninformed, the Seitengrate is a weapon that's featured in FFXII IZJS, which is invisible and spawns randomly in an invisible chest. It's also ridiculously hard to obtain (the chest has a 1% chance of spawning, if it does spawn it'll hold money 80% of the time, and if it doesn't hold money it'll hold a junk item 95% of the time...and that's as long as you have a special accessory equipped). Needless to say the odds are awful. Now there are helpful tips to get it (which i fail at...so if anyone has experience in this feel free to help me out...legit not cheating) but it's not easy. And i've been doing the same things over and over for 5 days now...
The point is why do games use the mechanic of punishing the player with randomness in order to get cool stuff? It doesn't reward skill or ingenuity...and potentially it doesn't reward tenacity. It's just dumb luck. Many RPG's feature items with ludicrous drop rates/steal rates, and moreoften than not a player gets screwed over and either resets or continues blissfully unaware that they missed something.
Surely it makes more sense to make good/rare/unusual items the province of hard challenges to reward the dedicated, rather than the preserve of random chance? Does anyone actually like farming for rare materials? Or experiencing 1% chances of things? Is there any real reason that these ridiculous %'s are implemented today? Much like Random Encounters surely they should be a thing of the past...unless of course i'm missing something?
PS - Posting in the hope of reverse fortune now making me get the Seitengrate....