Hacking Wii U and Smash Stack

Disorarara

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MIOS can't be modified to run at Wii speeds (or at least hasn't, to my knowledge; bypassing BC means the hardware isn't switched to GC mode, but no hack is performed on BC, and this is pretty crap as it just makes games run too fast and I think most crash). Even if it could, that would be a hack from the Wii side. There are certainly no hacks for MIOS from within MIOS.

That's what I'm saying, modifying the Wii side to take advantage of the new peripherals (once we have figured out how they work) or at least the new clock speeds.
 

SifJar

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That's what I'm saying, modifying the Wii side to take advantage of the new peripherals (once we have figured out how they work) or at least the new clock speeds.
No, my point is a MIOS hack would be from the Wii side on a Wii. The parallel to the WiiU is that a WiiMode hack would have to be from the WiiU side. You CANNOT modify the Wii mode on the WiiU to take advantage of what it does not have physical access to. In other words, the WiiU mode will lock out numerous parts of the WiiU hardware when loading WiiMode, as the Wii locked out parts of the Wii hardware when loading GC mode, and they can't be re-enabled without reloading the WiiU mode. The same way the Wii hardware couldn't be re-enabled without going back to Wii mode.

You're probably talking about stuff like DM(L); this is different. It was leading from a Wii mode hack. As I understand it, crediar made a "custom GC mode" (based on Nintendo's, but modified) [this is quite a oversimplification of what was done, but it should suffice for this purpose] which didn't disable all the hardware. This was then loaded from the Wii side of things. So in theory, maybe one day something similar could be done for WiiMode on the WiiU. But it would have to be installed and run from the WiiU side of things, not from within the WiiMode. In other words, there would have to be a WiiU hack first, at which point there is no real point in bothering with the WiiMode anymore.
 

CheatFreak47

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In other words, there would have to be a WiiU hack first, at which point there is no real point in bothering with the Wiimode anymore.

I wouldn't say that-- the Wii had excellent homebrew/softmods. If all the same stuff can be done on the Wii U, even in just Wii Mode, that'd be pretty cool. Sure, we wouldn't be able to do HD graphics or the Game-pad, or any kind of Wii U related stuff, but Wii homebrew is a saving grace to the Wii for some people. Maybe people could get more out of the Wii U too, even if it is just the same emulators, free homebrew games, or even backup loaders (thinking in the grand scheme of things there)

It certainly is worth investigating at this point, even if you will never get any Wii U access in this sand-boxed Wii-Mode. What I do know is we don't know enough about the Wii U's Wii-mode to make any strides in editing the Wii Mode's NAND with any kind of custom code. Hell- we don't even know if Wii-Mode has any write access to the IOS at all. (My guess would be no- i assume Wii U mode would handle that side, but who could tell at this point.)

One more thing to think about. If we hackers are capable of patching Wii Games on the fly, who is to say Nintendo couldn't create a patch for brawl?
 

SifJar

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I wouldn't say that-- the Wii had excellent homebrew/softmods. If all the same stuff can be done on the Wii U, even in just Wii Mode, that'd be pretty cool. Sure, we wouldn't be able to do HD graphics or the Game-pad, or any kind of Wii U related stuff, but Wii homebrew is a saving grace to the Wii for some people. Maybe people could get more out of the Wii U too, even if it is just the same emulators, free homebrew games, or even backup loaders (thinking in the grand scheme of things there)

It certainly is worth investigating at this point, even if you will never get any Wii U access in this sand-boxed Wii-Mode. What I do know is we don't know enough about the Wii U's Wii-mode to make any strides in editing the Wii Mode's NAND with any kind of custom code. Hell- we don't even know if Wii-Mode has any write access to the IOS at all. (My guess would be no- i assume Wii U mode would handle that side, but who could tell at this point.)

One more thing to think about. If we hackers are capable of patching Wii Games on the fly, who is to say Nintendo couldn't create a patch for brawl?
You completely missed the point of my post. I never said there was no point in running homebrew in WiiMode or anything of the sort. What I was saying is that new WiiU features will not be accessible from WiiMode, unless there is a hack in WiiU mode, and then there wouldn't be any point in giving the WiiMode access to WiiU features because there would already be code running in WiiU mode which could access all those features far more easily.

My post was a response to a user who thought someone could rustle up a cIOS, install it in WiiMode and get full access to all the WiiU features. I was merely trying to point out how that was incorrect.
 

RedCoreZero

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because MIOS is running on the Wii which emulates the Gamecube
so
MIOS would have to run on the WiiU which emulates the Wii to use WiiU hardware

because the exploit only works in the Emulated Wii Mode then you are restricted to only Wii hardware capability

the Problem is everyone is calling it a WiiU hack when its not
its a Emulated Wii that the WiiU does that has a exploit, not the WiiU itself
same with the 3DS, its not a 3DS Exploit the Flashcards are using, its a Emulated DS that has an exploit

I think DS-mode has somewhat access to 3DS-mode like in DS-mode home menu function works,and VirtuualConsole-mode too.Devolution can make GameCube games run in Wii-mode,but I think it's an emulator.
 

iceflow420

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OK let's time see if I have this right. The Wii U has a Wii Mode and this Wii Mode is running an exact copy of the Wii OS. We are able to exploit Wii Mode the exact same way as we did on the Wii. We can run homebrew from that exploit.

If the above is true then...
1. Could Wii Mode still be using cios?
2. If 1 is true wouldn't we be able to do everything to Wii Mode that we could do on a Wii?

I am not worried about Wii U access yet, that will come. I would like to be able to run my Wii homebrew and remove the Wii from my TV cabinet.
 

JoostinOnline

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OK let's time see if I have this right. The Wii U has a Wii Mode and this Wii Mode is running an exact copy of the Wii OS. We are able to exploit Wii Mode the exact same way as we did on the Wii. We can run homebrew from that exploit.

If the above is true then...
1. Could Wii Mode still be using cios?
2. If 1 is true wouldn't we be able to do everything to Wii Mode that we could do on a Wii?
No, it's not an exact copy. The IOS's have most exploits fixed, so you can't run things like Wad installers.
 

mauifrog

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Anyone try to load casper? I read that hackmii does not work, wonder if casper or revolution work. Wonder if this emulated wii menu can be modified or not. Wonder what would happen if you did modify it. God forbid the wii u detected this and lock you out.
 

JoostinOnline

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Anyone try to load casper? I read that hackmii does not work, wonder if casper or revolution work. Wonder if this emulated wii menu can be modified or not. Wonder what would happen if you did modify it. God forbid the wii u detected this and lock you out.
You can't load Casper, it relies on the same IOS exploits from Indiana PWNS and such, which were fixed.
 

SifJar

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You can't load Casper, it relies on the same IOS exploits from Indiana PWNS and such, which were fixed.
Indiana PWNS is not, and does not use, an IOS exploit. The IOS exploit used in Casper has reportedly been fixed, as you say, but that's got nothing to do with Indiana PWNS, which I believe still works according to initial reports.
 

boomario

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I think nintendo blocked totally access to write in ioses, considering that wii don't gonna receive new ioses or updates anymore, there's no point on modifying him on wiiu
 

kenshen

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I think nintendo blocked totally access to write in ioses, considering that wii don't gonna receive new ioses or updates anymore, there's no point on modifying him on wiiu

Not true there's plenty of reasons to mod wiiu's wii we could make it take advantage of wiiu's hardware thus creating a super wii. using this wii we wight an d a big might find a way to exploit the wii u as well. we could make a GC mode that uses classic controllers or wiiu's screen controller...
 

Supercool330

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I think his point was that Nintendo disabled write access because Nintendo has no intention of modifying any of the titles on the Wii U, but this is evidently not the case as the shop channel is still able to install new Titles. If they disabled NAND or even title writes, you would be unable to install new channels from the shop. It is possible though that the Wii U SM will remove any fake signed content installed on the vWii.
 

crono141

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I think his point was that Nintendo disabled write access because Nintendo has no intention of modifying any of the titles on the Wii U, but this is evidently not the case as the shop channel is still able to install new Titles. If they disabled NAND or even title writes, you would be unable to install new channels from the shop. It is possible though that the Wii U SM will remove any fake signed content installed on the vWii.

This seems to be most likely to me. It would be a no-brainer for nintendo to build in anti-homebrew on the wii level since WiiMode is run behind a hypervisor (WiiU SM).

However, it also seems like one of those things that Nintendo just wouldn't care about anymore. They have said they aren't making any more wii games (Nintendo, not 3rd parties). And honestly WiiMode seems just kinda thrown together, with minimal effort made to secure it. I mean, one of the most popular game exploits still works. There are IOS exploits that were not patched (as evidenced by the key dump). I really think its only a matter of time to get a new IOS exploit to install wads and cIOS, and then use that exploit to regain all functionality we had before.

It may even provide some insight into just what hardware is available in the WiiMode sandbox. Clearly some things must be: Wireless N internet, HDMI video, SD and USB slots. What else? There isn't a separate broadway and hollywood chip inside the WiiU (even if there is a separate NAND for it), and I don't think there's separate memory modules for WiiMode, either, so its sharing the ram. Could it not be possible for Wii level cIOS be remade to be able to address more memory? To access more of the GPU? Who knows. Probably not. But it's an exciting thought.
 

Maxternal

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Clearly some things must be: Wireless N internet, HDMI video, SD and USB slots. What else?
Yeah, those are the things Wii games can have access to without even knowing they're there. On the other hand, it'd be interesting once techy homebrew guys have been ABLE to do some snooping around to see what else is still accessible.

Ideas
- Even though the processor's slowed down, I wonder if the other core's are still accessible. 3+ Wii speed cores are still better than one.
- I wonder if the GPU still accepts the same commands as it does in WiiU mode. A homebrew with all the cool graphics stuff could be cool.
- I can see it being possible that the 8/32gb NAND chip WiiU mode uses being still accessible from Wii mode (although far better encrypted, I'm sure)
- More RAM would also be nice ... even getting a hold of the WiiU OS's extra gb of RAM would be especially nice. (If they don't clear it out before going into Wii mode, the un-encrypted Wii U system menu might still be there after rebooting into Wii mode.)
- The only difference between Wii mode and GameCube mode on a Wii was the clock speed and that was changed in a register. If it's the same register used in to drop from WiiU mode to Wii mode, I could see it being dropped even more down to GameCube mode as well (without the controller and memory card ports it's kinda useless, but still...)
- The only other thing I can think of is the ProController/GamePad but beyond the wireless connection hardware used to connect, I bet there's software in some WiiU mode IOS we don't have access to used to communicate with them as well.
 

DeadlyFoez

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- More RAM would also be nice ... even getting a hold of the WiiU OS's extra gb of RAM would be especially nice. (If they don't clear it out before going into Wii mode, the un-encrypted Wii U system menu might still be there after rebooting into Wii mode.)
Yeah, FAT chance. I'm sure N has learned from their ans sony's mistakes.
 
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