Wii U and Smash Stack

Discussion in 'Wii U - Hacking & Backup Loaders' started by 2ndApex, Nov 19, 2012.

  1. Disorarara

    Disorarara GBAtemp Fan

    Member
    2
    Sep 12, 2012
    That's what I'm saying, modifying the Wii side to take advantage of the new peripherals (once we have figured out how they work) or at least the new clock speeds.
     
  2. SifJar

    SifJar Not a pirate

    Member
    7
    Apr 4, 2009
    No, my point is a MIOS hack would be from the Wii side on a Wii. The parallel to the WiiU is that a WiiMode hack would have to be from the WiiU side. You CANNOT modify the Wii mode on the WiiU to take advantage of what it does not have physical access to. In other words, the WiiU mode will lock out numerous parts of the WiiU hardware when loading WiiMode, as the Wii locked out parts of the Wii hardware when loading GC mode, and they can't be re-enabled without reloading the WiiU mode. The same way the Wii hardware couldn't be re-enabled without going back to Wii mode.

    You're probably talking about stuff like DM(L); this is different. It was leading from a Wii mode hack. As I understand it, crediar made a "custom GC mode" (based on Nintendo's, but modified) [this is quite a oversimplification of what was done, but it should suffice for this purpose] which didn't disable all the hardware. This was then loaded from the Wii side of things. So in theory, maybe one day something similar could be done for WiiMode on the WiiU. But it would have to be installed and run from the WiiU side of things, not from within the WiiMode. In other words, there would have to be a WiiU hack first, at which point there is no real point in bothering with the WiiMode anymore.
     
  3. CheatFreak47

    CheatFreak47 Catgirl Expert

    Member
    9
    Oct 11, 2011
    United States
    Michigan, USA
    I wouldn't say that-- the Wii had excellent homebrew/softmods. If all the same stuff can be done on the Wii U, even in just Wii Mode, that'd be pretty cool. Sure, we wouldn't be able to do HD graphics or the Game-pad, or any kind of Wii U related stuff, but Wii homebrew is a saving grace to the Wii for some people. Maybe people could get more out of the Wii U too, even if it is just the same emulators, free homebrew games, or even backup loaders (thinking in the grand scheme of things there)

    It certainly is worth investigating at this point, even if you will never get any Wii U access in this sand-boxed Wii-Mode. What I do know is we don't know enough about the Wii U's Wii-mode to make any strides in editing the Wii Mode's NAND with any kind of custom code. Hell- we don't even know if Wii-Mode has any write access to the IOS at all. (My guess would be no- i assume Wii U mode would handle that side, but who could tell at this point.)

    One more thing to think about. If we hackers are capable of patching Wii Games on the fly, who is to say Nintendo couldn't create a patch for brawl?
     
  4. SifJar

    SifJar Not a pirate

    Member
    7
    Apr 4, 2009
    You completely missed the point of my post. I never said there was no point in running homebrew in WiiMode or anything of the sort. What I was saying is that new WiiU features will not be accessible from WiiMode, unless there is a hack in WiiU mode, and then there wouldn't be any point in giving the WiiMode access to WiiU features because there would already be code running in WiiU mode which could access all those features far more easily.

    My post was a response to a user who thought someone could rustle up a cIOS, install it in WiiMode and get full access to all the WiiU features. I was merely trying to point out how that was incorrect.
     
  5. CheatFreak47

    CheatFreak47 Catgirl Expert

    Member
    9
    Oct 11, 2011
    United States
    Michigan, USA
    Oh alright, i see what you meant.
     
  6. RedCoreZero

    RedCoreZero Creativity is Power

    Banned
    1
    Nov 12, 2012
    United States
    Lived in Florida
    I think DS-mode has somewhat access to 3DS-mode like in DS-mode home menu function works,and VirtuualConsole-mode too.Devolution can make GameCube games run in Wii-mode,but I think it's an emulator.
     
  7. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

    Member
    14
    Apr 2, 2011
    United States
    The Twilight Zone
    Devolution is NOT an emulator.
     
  8. iceflow420

    iceflow420 Member

    Newcomer
    2
    Nov 23, 2009
    United States
    OK let's time see if I have this right. The Wii U has a Wii Mode and this Wii Mode is running an exact copy of the Wii OS. We are able to exploit Wii Mode the exact same way as we did on the Wii. We can run homebrew from that exploit.

    If the above is true then...
    1. Could Wii Mode still be using cios?
    2. If 1 is true wouldn't we be able to do everything to Wii Mode that we could do on a Wii?

    I am not worried about Wii U access yet, that will come. I would like to be able to run my Wii homebrew and remove the Wii from my TV cabinet.
     
  9. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

    Member
    14
    Apr 2, 2011
    United States
    The Twilight Zone
    No, it's not an exact copy. The IOS's have most exploits fixed, so you can't run things like Wad installers.
     
  10. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
    24
    GBAtemp Patron
    the_randomizer is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    Apr 29, 2011
    United States
    Dr. Wahwee's castle
    Devolution
    Is
    Not
    an
    Emulator

    DINE?

    In all seriousness, hopefully the HBC can be installed once more.
     
  11. mauifrog

    mauifrog DA KINE WiiHacker

    Member
    4
    Jan 21, 2010
    United States
    Anyone try to load casper? I read that hackmii does not work, wonder if casper or revolution work. Wonder if this emulated wii menu can be modified or not. Wonder what would happen if you did modify it. God forbid the wii u detected this and lock you out.
     
  12. JoostinOnline

    JoostinOnline Certified Crash Test Dummy

    Member
    14
    Apr 2, 2011
    United States
    The Twilight Zone
    You can't load Casper, it relies on the same IOS exploits from Indiana PWNS and such, which were fixed.
     
  13. SifJar

    SifJar Not a pirate

    Member
    7
    Apr 4, 2009
    Indiana PWNS is not, and does not use, an IOS exploit. The IOS exploit used in Casper has reportedly been fixed, as you say, but that's got nothing to do with Indiana PWNS, which I believe still works according to initial reports.
     
  14. boomario

    boomario Nothing to say here.

    Member
    5
    Oct 31, 2012
    Brazil
    I think nintendo blocked totally access to write in ioses, considering that wii don't gonna receive new ioses or updates anymore, there's no point on modifying him on wiiu
     
  15. kenshen

    kenshen Member

    Newcomer
    1
    May 20, 2012
    United States
    Not true there's plenty of reasons to mod wiiu's wii we could make it take advantage of wiiu's hardware thus creating a super wii. using this wii we wight an d a big might find a way to exploit the wii u as well. we could make a GC mode that uses classic controllers or wiiu's screen controller...
     
  16. Supercool330

    Supercool330 GBAtemp Advanced Fan

    Member
    3
    Sep 28, 2008
    United States
    I think his point was that Nintendo disabled write access because Nintendo has no intention of modifying any of the titles on the Wii U, but this is evidently not the case as the shop channel is still able to install new Titles. If they disabled NAND or even title writes, you would be unable to install new channels from the shop. It is possible though that the Wii U SM will remove any fake signed content installed on the vWii.
     
  17. crono141

    crono141 GBAtemp Regular

    Member
    2
    Jan 7, 2012
    United States
    This seems to be most likely to me. It would be a no-brainer for nintendo to build in anti-homebrew on the wii level since WiiMode is run behind a hypervisor (WiiU SM).

    However, it also seems like one of those things that Nintendo just wouldn't care about anymore. They have said they aren't making any more wii games (Nintendo, not 3rd parties). And honestly WiiMode seems just kinda thrown together, with minimal effort made to secure it. I mean, one of the most popular game exploits still works. There are IOS exploits that were not patched (as evidenced by the key dump). I really think its only a matter of time to get a new IOS exploit to install wads and cIOS, and then use that exploit to regain all functionality we had before.

    It may even provide some insight into just what hardware is available in the WiiMode sandbox. Clearly some things must be: Wireless N internet, HDMI video, SD and USB slots. What else? There isn't a separate broadway and hollywood chip inside the WiiU (even if there is a separate NAND for it), and I don't think there's separate memory modules for WiiMode, either, so its sharing the ram. Could it not be possible for Wii level cIOS be remade to be able to address more memory? To access more of the GPU? Who knows. Probably not. But it's an exciting thought.
     
  18. Supercool330

    Supercool330 GBAtemp Advanced Fan

    Member
    3
    Sep 28, 2008
    United States
    Possibly, but I suspect that the Wii U sets up some hardware access registers before it starts the Wii mode to restrict access to the hardware.
     
  19. Maxternal

    Maxternal Peanut Gallery Spokesman

    Member
    9
    Nov 15, 2011
    Deep in GBAtemp addiction
    Yeah, those are the things Wii games can have access to without even knowing they're there. On the other hand, it'd be interesting once techy homebrew guys have been ABLE to do some snooping around to see what else is still accessible.

    Ideas
    - Even though the processor's slowed down, I wonder if the other core's are still accessible. 3+ Wii speed cores are still better than one.
    - I wonder if the GPU still accepts the same commands as it does in WiiU mode. A homebrew with all the cool graphics stuff could be cool.
    - I can see it being possible that the 8/32gb NAND chip WiiU mode uses being still accessible from Wii mode (although far better encrypted, I'm sure)
    - More RAM would also be nice ... even getting a hold of the WiiU OS's extra gb of RAM would be especially nice. (If they don't clear it out before going into Wii mode, the un-encrypted Wii U system menu might still be there after rebooting into Wii mode.)
    - The only difference between Wii mode and GameCube mode on a Wii was the clock speed and that was changed in a register. If it's the same register used in to drop from WiiU mode to Wii mode, I could see it being dropped even more down to GameCube mode as well (without the controller and memory card ports it's kinda useless, but still...)
    - The only other thing I can think of is the ProController/GamePad but beyond the wireless connection hardware used to connect, I bet there's software in some WiiU mode IOS we don't have access to used to communicate with them as well.
     
  20. DeadlyFoez

    DeadlyFoez XFlak Fanboy

    Member
    11
    GBAtemp Patron
    DeadlyFoez is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    Apr 12, 2009
    United States
    Yeah, FAT chance. I'm sure N has learned from their ans sony's mistakes.
     
    Maxternal likes this.
Quick Reply
Draft saved Draft deleted
Loading...