MGS 3D Issues Remains Unfixed In The Final Build

Guild McCommunist

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Who the hell would pay $250+ for a Vita with a small library currently and not buy a $200 Xbox 360 or a $250 PS3. Like seriously.

The statement is still true, yes?

Yeah, it's true. But for everyone who already has HD console then it's fair game. Honestly, at this time, if I had around $300-$350 and I didn't own a Xbox 360, I'd be choosing the Xbox 360 or PS3 over the Vita.

Is so. Pre-3.50 PSP firmwares did not allow developers to use 333Mhz as a frequency for the CPU. Before its release it was capped at 222Mhz *probably* to preserve battery life, but nobody's really sure as to why Sony did it.

Of course Dark_Alex unlocked it earlier then Sony did, but we're talking about OFW here.

I thought it was just a matter of choice. The higher CPU drained the battery pretty badly. Plus while games that used it (like God of War) looked really good, it's not like it was a huge leap from the games with a capped CPU. Noticeable, yes, but entirely necessary? Not really. I don't think the 3DS "unlocked" will be doubling how good its games look.

Yes, let generalize groups like it's some fact, like how people generalize PS3 and XBox360 owners for being graphics whores.

I honestly see so many people go "Well graphics don't matter, only gameplay counts" than "FUCK YEAH THE GRAPHICS ARE AMAZING YOUR WII IS SHIT". As much as everyone thinks "graphics don't matter" I doubt half of us would play the games out nowadays if they had PS2-quality graphics. I won't lie, I enjoy good graphics and to some extent it's a selling point. Not THE selling point, but a good looking game really helps immersion and looking at something pleasant while playing a game doesn't hurt. It helps create breathtaking environments and sets, which creates moments that makes games awesome.
 
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BoxmanWTF

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Who the hell would pay $180-$250 for a 3DS with a small library currently and not buy a $200 Xbox 360 or a $250 PS3. Like seriously.
well, I'm going to boarding school and buying a home console now wouldn't make any sense since I can't bring it with me.
Hence why I got a 3DS over a ps3, or 360
 
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FireGrey

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I tried the demo and thought the controls were horrible..
This shouldn't of been remade onto the 3DS, they should of made a new one, that way they could design it specifically for a HANDHELD.
If I ever wanted to get the game I would definetely get the HD Collection thing rather than the 3DS version.
 
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Foxi4

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I thought it was just a matter of choice. The higher CPU drained the battery pretty badly. Plus while games that used it (like God of War) looked really good, it's not like it was a huge leap from the games with a capped CPU. Noticeable, yes, but entirely necessary? Not really. I don't think the 3DS "unlocked" will be doubling how good its games look.
I'd say that unlocking previously unavailable 1/3 of the CPU's raw horsepower is quite a step forwards. ;P But yes, the 3DS probably has a similar mechanism built-in, otherwise it'd gobble up the whole battery even faster then it does now.

I honestly see so many people go "Well graphics don't matter, only gameplay counts" than "FUCK YEAH THE GRAPHICS ARE AMAZING YOUR WII IS SHIT". As much as everyone thinks "graphics don't matter" I doubt half of us would play the games out nowadays if they had PS2-quality graphics. I won't lie, I enjoy good graphics and to some extent it's a selling point. Not THE selling point, but a good looking game really helps immersion and looking at something pleasant while playing a game doesn't hurt. It helps create breathtaking environments and sets, which creates moments that makes games awesome.
Yes, yes, yes and yes once more.
 
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Guild McCommunist

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I tried the demo and thought the controls were horrible..
This shouldn't of been remade onto the 3DS, they should of made a new one, that way they could design it specifically for a HANDHELD.
They did, this is a remake.

He said the game shouldn't have been remade and they should have instead made an entire new game, not that it should've been remade ;)
 

Foxi4

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I tried the demo and thought the controls were horrible..
This shouldn't of been remade onto the 3DS, they should of made a new one, that way they could design it specifically for a HANDHELD.
They did, this is a remake.

He said the game shouldn't have been remade and they should have instead made an entire new game, not that it should've been remade ;)
Errata, I am blind lol.

Can't argue with that, I'm a well-known member of the Anti-Portendo 3DS movement lol.
 

KingVamp

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I honestly see so many people go "Well graphics don't matter, only gameplay counts" than "FUCK YEAH THE GRAPHICS ARE AMAZING YOUR WII IS SHIT". As much as everyone thinks "graphics don't matter" I doubt half of us would play the games out nowadays if they had PS2-quality graphics. I won't lie, I enjoy good graphics and to some extent it's a selling point. Not THE selling point, but a good looking game really helps immersion and looking at something pleasant while playing a game doesn't hurt. It helps create breathtaking environments and sets, which creates moments that makes games awesome.
No, I see people saying that graphics doesn't matter to the point it is > gameplay, you just keep changing it to that.
People still go back to the past system games such as PS2 and ds, so why not?
It not like a devs always use the full power of systems now a days anyway.
Also, I'm pretty sure sometimes they can weaken or/and shorten games
as well.

I'm just saying that every game doesn't have to be high-end graphics to be a good/great game.



Anyway, I just happen to see this on this site.
EDGE: Metal Gear Solid: Snake Eater 3D looks better than the HD version

Metal Gear Solid: Snake Eater 3D’s visuals have gotten a lot of flack ever since Konami shared the first screenshots and footage of the game. Fans criticized its seemingly textures, poor frame rate, and overall disappointing graphics.
In the end, it seems that Kojima Productions was able to pull things together. Details have started to emerge from EDGE’s review of Snake Eater 3D, and the magazine was apparently more than impressed with the studio’s work on the title’s visuals. EDGE went as far as to say that “the HD update doesn’t look as good as this portable treatment.”
EDGE wrote in its review:
“Packed with detail, both in terms of it’s environments and mechanics, this is a game that pays back investment in spades. MGS3 is a moden classic – the tighest, smartest and most emotional journey in the series – and even the HD update doesn’t look as good as this portable treatment.”
EDGE gave Metal Gear Solid: Snake Eater 3D an 8/10. You can find more scores from the magazine’s latest issue here
 

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To be honest, this game did not seem interesting at all ever since first announced. It looked waaay too slow. I played Peace Walker so I was hoping it'd be be at least as smooth, if not prettier than that, but it looks a tad bit worse and is slower. Shame.
 

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To be honest, this game did not seem interesting at all ever since first announced. It looked waaay too slow. I played Peace Walker so I was hoping it'd be be at least as smooth, if not prettier than that, but it looks a tad bit worse and is slower. Shame.
Yeah, Peace Walker is quite the experience. It's going to be hard to top that game, it was really well-tailored for portables, not to mention impressive.
 

shakirmoledina

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for soo much graphics even a system for which the game was made is not able to handle it
reminds me of the argument when epic came out that graphics are overdone since they do not consider the system that is going to play it. why make a game that shows u everything upto your char's acne while your computer does not ahve enough power to handle it.
ff13 was the best example of great graphics while keeping frame rate at max.

it seems like the way this has been ported is as if ur playing pcsx2 with 4x filter on the 3ds.
 
D

Deleted_171835

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To be honest, this game did not seem interesting at all ever since first announced. It looked waaay too slow. I played Peace Walker so I was hoping it'd be be at least as smooth, if not prettier than that, but it looks a tad bit worse and is slower. Shame.
From what I've seen, it looks better than Peace Walker. Didn't Peace Walker have a lot of frame-rate issues too, though?
 

prowler

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From what I've seen, it looks better than Peace Walker. Didn't Peace Walker have a lot of frame-rate issues too, though?
Nope, multiplayer was capped at a lower fps though, it wasn't noticeable that much - I completed the whole of story mode on co-op.

But you can't comment, you don't own a PSP/Played Peace Walker so shoo Nintendo fanboy.
 
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Deleted_171835

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From what I've seen, it looks better than Peace Walker. Didn't Peace Walker have a lot of frame-rate issues too, though?
But you can't comment, you don't own a PSP/Played Peace Walker so shoo Nintendo fanboy.
:c

But it doesn't matter since Nintendo fans pride themselves on having incredibly apathy towards graphics, right?
Yes, let generalize groups like it's some fact, like how people generalize PS3 and XBox360 owners for being graphics whores.
True graphics whores wouldn't own a PS3/360 with all that aliasing, low quality textures and sub-HD resolution.
 

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To be honest, this game did not seem interesting at all ever since first announced. It looked waaay too slow. I played Peace Walker so I was hoping it'd be be at least as smooth, if not prettier than that, but it looks a tad bit worse and is slower. Shame.
From what I've seen, it looks better than Peace Walker. Didn't Peace Walker have a lot of frame-rate issues too, though?
Visually yes it's better than peace walker but i can't say the same for the framerate.
 

ForteGospel

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I honestly see so many people go "Well graphics don't matter, only gameplay counts" than "FUCK YEAH THE GRAPHICS ARE AMAZING YOUR WII IS SHIT". As much as everyone thinks "graphics don't matter" I doubt half of us would play the games out nowadays if they had PS2-quality graphics. I won't lie, I enjoy good graphics and to some extent it's a selling point. Not THE selling point, but a good looking game really helps immersion and looking at something pleasant while playing a game doesn't hurt. It helps create breathtaking environments and sets, which creates moments that makes games awesome.
im sorry but i would have to disagree with you, gameplay comes before graphics, then storyline, then music and sound and only by the end the graphics.

it would not be possible to get immersed into a game like resident evil, silent hill or fear without the proper music, try playing it with mario like music.

it would not be possible to finish a game like FF6/7/8/9 without the storyline by your standards, i mean look at FF7! if you didnt wanted to bitch slap the fucking up of sephiroth after killing aerith

it would not be possible for most of the indie games to be successfully if they didnt had good gameplay, most of the time they dont have good graphics and lack of a storyline

and i would rather play any day devil may cry 1, 2 and 3 over 4 even if it has better graphics
 

Foxi4

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im sorry but i would have to disagree with you, gameplay comes before graphics, then storyline, then music and sound and only by the end the graphics.
Oh yeah, definatelly. That's why Rougelike games are so popular nowadays.

No. All elements of a "good game" need to be in balance. You need to have good story, catchy music, well-executed gameplay mechanics and graphics that are not sub-par to today's standards to make a smashing hit, and that's that.

it would not be possible to get immersed into a game like resident evil, silent hill or fear without the proper music, try playing it with mario like music.
That just sounds horrible, it would distract me from the story beyond measure. What's the point of playing a horror game when you don't have horror music to accompany it? The feeling of terror immediatelly evaporates and the game becomes "meh". It's the MUSIC that made games like Silent Hill great - it's a vital part, one of the most important ones actually.

it would not be possible to finish a game like FF6/7/8/9 without the storyline by your standards, i mean look at FF7! if you didnt wanted to bitch slap the fucking up of sephiroth after killing aerith
All of those games would be quite difficult to finish if you don't follow the storyline, mainly because you wouldn't have a clue where to go next.

it would not be possible for most of the indie games to be successfully if they didnt had good gameplay, most of the time they dont have good graphics and lack of a storyline
And don't sell and then whine about low profits.

and i would rather play any day devil may cry 1, 2 and 3 over 4 even if it has better graphics.
Sure, but its other parts are out of balance - that's why you don't like it.

What really matters in games is the harmony of all their elements. Sometimes people use retro graphics and retro music in their games, but that's stylization and a specific case, not the general rule. I know this is your opinion, however embrace the opinions of others aswell rather then dismissing them as Guild has alot of good points.
 

DiscostewSM

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"...even the HD update doesn’t look as good as this portable treatment...”

Of what looks better is subjective. While the HD versions improve in some areas from the original (like increased resolution, cleaned-up/sharper textures, etc), the 3DS version improves in other areas (like the use of shaders, effects like 3D, re-done models/textures, etc). Both don't follow the same route for improvements, and some will like one route more than the other and vice versa.

it would not be possible to get immersed into a game like resident evil, silent hill or fear without the proper music, try playing it with mario like music.

*infected dog bursts through the window*
*kills you*
*cue Mario death music*

MAMA MIA!!!
 
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Midna

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The screen actually does display more in 3D mode. The effective resolution doubles I guess.
The resolution of the screen remains the same, but the screen is cut in two halves that are then interlinked. It doesn't show "more".

Effectively this means that it runs in somewhat-800x240 (400x240, but made of rectangular pixels so hey - it's still crispier XD) in 2D mode and (somewhat-2x400)x240 in 3D mode. Seeing "more" or "less" is just an optical illusion. ;)

Play any game, and turn 3D on. Your field of view will literal expand and you will be able see things that were outside the camera's range before. Maybe that's an optical illusion.

Edit: Foxi, I think you've misunderstood ForteGospel's. 'Good game' dies not necessarily mean 'game that sells well'.
 

Foxi4

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'Good game' dies not necessarily mean 'game that sells well'.
The two terms are not mutually exclusive though - good games tend to sell better then bad ones, that's a fact of life. ;) Also, why should I draw the connection to Indie if Gospel himself mentions only titles comming from "big" companies? I meant a general rule that applies to all games, regardless of their type.

That, and I'm pretty sure you know what I meant in my post anyways.
 

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